build-system
Use when detecting and running project build systems automatically. Supports npm/yarn/pnpm/pip/poetry/gradle/maven/cargo/go/make. Triggers on build, test run,…
Use *before* starting work in a domain you don't know well, to surface the "unknown unknowns" — the things you don't even know to ask about — and learn just enough to prompt and decide well. Implements the "blind spot pass" pattern from Anthropic's Fable "finding your unknowns"
$ npx -y skills add sangrokjung/claude-forge --skill blind-spot-pass --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/blind-spot-passContext preview
The summary Claude sees to decide when to auto-load this skill.
Use *before* starting work in a domain you don't know well, to surface the "unknown unknowns" — the things you don't even know to ask about — and learn just enough to prompt and decide well. Implements the "blind spot pass" pattern from Anthropic's Fable "finding your unknowns"
name: blind-spot-pass version: 1.0.0 description: Use *before* starting work in a domain you don't know well, to surface the "unknown unknowns" — the things you don't even know to ask about — and learn just enough to prompt and decide well. Implements the "blind spot pass" pattern from Anthropic's Fable "finding your unknowns" field guide. Triggers when you say "I'm new to this", "I don't know what to ask", "teach me before we start", "blind spot pass", "unknown unknowns", "find my unknowns", or the Korean "내가 뭘 모르는지 알려줘" / "이 분야 처음인데" / "먼저 가르쳐줘" / "블라인드 스팟", or when you hand off a task while admitting you're a non-expert in that field (color grading, video editing, legal, tax, finance, design, an unfamiliar codebase, etc.). Do NOT use for simple factual questions, domains you already know, or directly-actionable work — answer those directly or route to planner / architect. last_updated: 2026-07-08
> **Analogy.** Before asking for directions in an unfamiliar city, a good local guide first tells you "what to watch out for here, what's worth seeing, the words people use." Only then do you know what to ask. This skill gives you that "local briefing" right before you hand off work in a domain you don't know well. > > **비유.** 낯선 도시에서 길을 묻기 전에, 현지 가이드가 먼저 "이 동네에서 조심할 것, 꼭 봐야 할 것, 여기 사람들이 쓰는 말"을 짚어준다. 그러면 이제 무엇을 물어야 할지 스스로 알게 된다. 이 스킬은 낯선 분야의 작업을 맡기기 직전, 그 "현지 브리핑"을 해주는 역할이다.
Since Fable-class models, the bottleneck on output quality is no longer model capability — it's **how well you surface what you don't know**. When you hand off work in an unfamiliar domain, you *don't even know what to ask* (unknown unknowns). Prompt too vaguely and the model silently applies some industry default; prompt too specifically and it follows your wrong turn off a cliff. This skill drains that blind spot **before real work starts**, because discovering it mid-build is expensive to undo (cost asymmetry / shift-left).
한글: Fable 이후 결과물 품질의 병목은 모델 성능이 아니라 **"내가 무엇을 모르는지"를 얼마나 짚어내느냐**다. 낯선 분야를 맡길 때는 무엇을 물어야 할지조차 모르는 상태(unknown unknowns)라, 너무 막연하면 모델이 업계 표준을 임의로 갖다 쓰고, 너무 구체적이면 틀린 방향도 고집한다. 이 스킬은 **착수 전에** 사각지대를 값싸게 드러낸다 — 구현 중에 발견하면 되돌리기 비싸기 때문이다.
The real deliverable is not a "list of questions" — it's a **method that surfaces blind spots and teaches the minimum**. If it degrades into "let me ask you some questions", it just duplicates `planner`. Don't let it. (진짜 산출물은 질문 목록이 아니라 *사각지대를 드러내고 최소한만 가르치는 방법*이다.)
| Kind | What it is | Handled by | |------|-----------|-----------| | Known knowns | what you wrote in the prompt (프롬프트에 적은 것) | just instruct | | Known unknowns | undecided, but you know you don't know (모른다는 건 아는 미결정) | `planner` interview / `/plan` | | Unknown knowns | so obvious you didn't say it — tacit taste, "I know it when I see it" (너무 당연해 안 적은 암묵지) | `/explore` references · lightweight prototype | | **Unknown unknowns** | never even considered — an unfamiliar domain (아예 고려조차 못 한 것) | **this skill** |
See `rules/unknowns-lens.md` for the full 4-quadrant lens and routing. (짝 룰: 4사분면 렌즈 + 라우팅.)
| Situation | Right path | |-----------|-----------| | Simple factual question (단순 사실 질문) | Answer directly | | A domain you already know (이미 아는 분야) | Start the work | | "Which approach is better?" divergence (발산·옵션 비교) | brainstorm (`/explore`, or `superpowers:brainstorming` if installed) | | Requirements clear, need an implementation plan (구현 계획) | `planner` / `/plan` | | System design / architecture trade-offs (아키텍처 판단) | `architect` | | Building a curriculum to teach *others* (남 가르칠 교안) | out of scope |
Core test: if it's **filling your own knowledge blind spot before you prompt**, use this skill; otherwise route up. No unfamiliar-domain signal → don't fire. (핵심 구분: *본인의 지식 사각지대를 메우는 사전 학습*이면 이 스킬, 그 외는 위로 라우팅.)
What to teach depends on what you *already* know. Use `AskUserQuestion` to check only what's needed:
Fewer questions if the answers are already clear. The goal is calibrating the teaching level, not interrogation. (심문이 아니라 가르칠 눈높이 맞추기.)
If the field is technical or needs current facts, delegate to `/explore` (for the local codebase) or a web/research pass to lock down correct vocabulary, standards, and pitfalls. Skip for common-knowledge domains.
Produce the map in the template below. Apply the teaching-style rules — analogy first, conclusion first, gloss hard terms on first use.
Some standards are tacit ("I know it when I see it"): document tone, screen layout, data shape. Don't ask about these in words — **make a cheap throwaway artifact and let the use
oh-my-zsh for Claude Code — 16 agents, 35 commands, 32 skills, 21 safety hooks in one install. v4.0 adds an adversarial review loop: a second agent that never sees the first one's reasoning. MIT.
Repo: sangrokjung/claude-forge
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