app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS.
$ npx -y skills add rshankras/claude-code-apple-skills --skill widgets --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/widgetsContext preview
The summary Claude sees to decide when to auto-load this skill.
visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS.
name: visionos-widgets description: visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS. allowed-tools: [Read, Glob, Grep] last_verified: 2026-07-16 review_by: 2027-06-22 os_version: iOS 27 / macOS 27
Patterns for building widgets that live in physical space on visionOS. Covers mounting styles, textures, proximity-aware detail levels, spatial widget families, and rendering modes.
Use this skill when the user:
What do you need for your visionOS widget? | +- Where should the widget appear? | +- On a surface (table, shelf) -> .elevated (default) | +- Embedded in a wall -> .recessed | +- Both -> .supportedMountingStyles([.elevated, .recessed]) | +- What visual treatment? | +- Transparent, blends with environment -> .glass (default) | +- Opaque, poster-like appearance -> .paper | +- How should it respond to user distance? | +- Full detail when close -> @Environment(\.levelOfDetail) == .default | +- Simplified when far -> @Environment(\.levelOfDetail) == .simplified | +- What size families? | +- Standard -> .systemSmall, .systemMedium, .systemLarge, .systemExtraLarge | +- Tall portrait -> .systemExtraLargePortrait (visionOS only) | +- How should colors render? | +- Full color (default) -> No extra work | +- System-tinted monochrome -> Mark backgrounds with .containerBackground(for:)
| API | Minimum Version | Notes | |-----|----------------|-------| | WidgetKit on visionOS | visionOS 1.0 | Basic widget support | | `.containerBackground(for: .widget)` | visionOS 1.0 | Removable background marking | | `@Environment(\.showsWidgetContainerBackground)` | visionOS 1.0 | Background visibility check | | `.supportedMountingStyles()` | visionOS 2.0 | Elevated and recessed placement | | `.widgetTexture(.glass / .paper)` | visionOS 2.0 | Widget surface material | | `@Environment(\.levelOfDetail)` | visionOS 2.0 | Proximity-aware layouts | | `.systemExtraLargePortrait` | visionOS 2.0 | Tall portrait widget family |
This example demonstrates mounting styles, textures, families, and proximity awareness together:
struct MyWidget: Widget {
var body: some WidgetConfiguration {
StaticConfiguration(
kind: "com.example.mywidget",
provider: Provider()
) { entry in
MyWidgetView(entry: entry)
}
.supportedFamilies([
.systemSmall, .systemMedium, .systemLarge,
.systemExtraLarge, .systemExtraLargePortrait
])
.supportedMountingStyles([.elevated, .recessed])
.widgetTexture(.glass) // .glass is default, .paper for opaque
}
}**Mounting styles**: `.elevated` (default) sits on surfaces like tables. `.recessed` embeds into walls like a framed picture. Omit `.supportedMountingStyles()` to use elevated only. Recessed works only on vertical surfaces — placements on horizontal surfaces are always elevated. On horizontal surfaces the system also applies a gentle tilt toward the user; design for that angle rather than fighting it.
**Textures**: `.glass` (default) blends with the environment; `.paper` is opaque, best for rich imagery.
Widgets are permanent, physical-surface-only room fixtures — they persist across sessions, room changes, and power cycles, and multiple instances can coexist in a room.
The system transitions automatically, with animation, between `.default` (close) and `.simplified` (far) based on user distance — simplify by cutting density and enlarging key info.
struct MyWidgetView: View {
let entry: Provider.Entry
@Environment(\.levelOfDetail) private var levelOfDetail
var body: some View {
switch levelOfDetail {
case .default:
VStack(alignment: .leading, spacing: 8) {
Text(entry.title).font(.headline)
Text(entry.subtitle).font(.subheadline).foregroundStyle(.secondary)
DetailChart(data: entry.chartData)
}
.padding()
case .simplified:
VStack(spacing: 4) {
Image(systemName: entry.iconName).font(.largeTitle)
Text(entry.title).font(.headline)
}
.padding()
@unknown default:
Text(entry.title).padding()
}
}
}Always handle `@unknown default` for forward compatibility.
| Family | Description | |--------|-------------| | `.systemSmall` | Compact square -- glanceable info | | `.systemMedium` | Wide rectangle -- two-column or list preview | | `.systemLarge` | Large square -- charts, detailed content | | `.systemExtraLarge` | Extra-large lands
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Privacy-preserving ad measurement with AdAttributionKit (SKAdNetwork's successor) — install and re-engagement attribution, conversion-value strategy under…
Generate compelling App Store descriptions that convert browsers into users. Use when writing initial descriptions, improving existing copy, or drafting…
Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS optimization. Use when user asks about…
Take a one-time in-app purchase from MISSING_METADATA to READY_TO_SUBMIT in App Store Connect — set its price schedule and localized display name/description…
Optimize app title, subtitle, and keywords for maximum App Store discoverability. Use when launching a new app, improving search rankings, entering new…