/run-simulator
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
$ npx -y skills add rshankras/claude-code-apple-skills --skill run-simulator --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/run-simulator
Context preview
The summary Claude sees to decide when to auto-load this skill.
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
SKILL.md
run-simulator.SKILL.mdname: run-simulator
description: Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
allowed-tools: [Bash, Read, Glob]
last_verified: 2026-07-16
review_by: 2027-06-22
Run in Simulator
Launches the **actual app** in the iOS Simulator and drives it far enough to see what a user would see. Building proves the code compiles; this skill proves it *runs*. The payoff is a screenshot of the live app that you read back to confirm the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme, simulator, product path, and bundle id are all discovered at runtime.
When This Skill Activates
Use this skill when the user:
- Asks to "run", "launch", or "open" the app in the simulator
- Wants to *see* a change working, not just compile it
- Asks for a screenshot of the running app
- Wants to verify a UI fix visually before committing or pushing
- Says "does this actually work?" about a view/flow they just changed
Do **not** use it for unit/UI test runs (`xcodebuild test`) — that's a different goal. This is about meeting the app as a user would.
Process
Run the steps in order. Each step's output feeds the next, so don't hardcode values a previous step can discover.
1. Discover the project and scheme
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups often require the workspace):
# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null
# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look plausible and none clearly matches, **ask the user** which to run rather than guessing.
2. Pick a simulator destination
**Never hardcode a device name** — the named device may not exist on this Mac (e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with *"Unable to find a device matching the provided destination specifier"*). List what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted
# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the available list and remember its name for the destination string.
3. Build for the simulator
xcodebuild build \
-project <App>.xcodeproj \
-scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
2>&1 | tail -5
- Read the tail for `** BUILD SUCCEEDED **`. Note that `-quiet` *suppresses*
that success line, so either drop `-quiet` for the confirming run or grep for `error:` explicitly.
- On failure, surface the `error:` lines — don't proceed to install a stale or
nonexistent build.
4. Resolve the built `.app` and its bundle id
Don't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"5. Boot, install, launch
SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted
open -a Simulator # bring the window forward
xcrun simctl bootstatus "$SIM" -b # block until fully booted
xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"
`simctl launch` prints `<bundleid>: <pid>` on success. A non-zero exit or an error string here means the app failed to start — investigate before screenshotting.
6. Screenshot and verify (and drive if needed)
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then **Read `/tmp/sim-shot.png`** and actually look at it:
- Blank/white frame, a crash dialog, or the launch screen stuck → failure.
- The expected screen → success; describe what confirms the change.
If the change lives behind navigation, drive there before judging. Tap by point or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y> # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, `xcrun simctl openurl "$SIM" "<scheme>://<path>"`. If precise tapping isn't available, take the screenshot at the landing screen and tell the user the exact taps to reach the target view.
Output Format
Report, concisely: 1. **What ran** — scheme, simulator name/OS, bundle id. 2. **Build result** — succeeded / failed (with the error tail if failed). 3. **Launch result** — pid on success, or the failure reason. 4. **What the screenshot shows** — the screen reached and whether it confirms the change. Embed/Read the screenshot so the user sees it too. 5. **Anything the user must do** — e.g. taps needed to reach a gated screen.
Reliability Notes (common failure modes)
- **Wrong device name** → "Unable to find a device matching the destination."
Always list available sims (step 2) instead of assuming a model number.
- **Stale install** → if behavior looks unchanged, `xcrun simctl uninstall
"$SIM" "$BID"` then reinstall; or `xcrun simctl shutdown "$SIM" && xcrun simctl erase "$SIM"` for a clean slate (de
Read more
name: run-simulator description: Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles). allowed-tools: [Bash, Read, Glob] last_verified: 2026-07-16 review_by: 2027-06-22
Run in Simulator
Launches the **actual app** in the iOS Simulator and drives it far enough to see what a user would see. Building proves the code compiles; this skill proves it *runs*. The payoff is a screenshot of the live app that you read back to confirm the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme, simulator, product path, and bundle id are all discovered at runtime.
When This Skill Activates
Use this skill when the user:
- Asks to "run", "launch", or "open" the app in the simulator
- Wants to *see* a change working, not just compile it
- Asks for a screenshot of the running app
- Wants to verify a UI fix visually before committing or pushing
- Says "does this actually work?" about a view/flow they just changed
Do **not** use it for unit/UI test runs (`xcodebuild test`) — that's a different goal. This is about meeting the app as a user would.
Process
Run the steps in order. Each step's output feeds the next, so don't hardcode values a previous step can discover.
1. Discover the project and scheme
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups often require the workspace):
# Find the container ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null # List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj) xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look plausible and none clearly matches, **ask the user** which to run rather than guessing.
2. Pick a simulator destination
**Never hardcode a device name** — the named device may not exist on this Mac (e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with *"Unable to find a device matching the provided destination specifier"*). List what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait) xcrun simctl list devices booted # Otherwise, available iPhones to choose from xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the available list and remember its name for the destination string.
3. Build for the simulator
xcodebuild build \ -project <App>.xcodeproj \ -scheme <Scheme> \ -destination 'platform=iOS Simulator,name=<SimName>' \ 2>&1 | tail -5
- Read the tail for `** BUILD SUCCEEDED **`. Note that `-quiet` *suppresses*
that success line, so either drop `-quiet` for the confirming run or grep for `error:` explicitly.
- On failure, surface the `error:` lines — don't proceed to install a stale or
nonexistent build.
4. Resolve the built `.app` and its bundle id
Don't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"5. Boot, install, launch
SIM="<SimName>" xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted open -a Simulator # bring the window forward xcrun simctl bootstatus "$SIM" -b # block until fully booted xcrun simctl install "$SIM" "$APP" xcrun simctl launch "$SIM" "$BID"
`simctl launch` prints `<bundleid>: <pid>` on success. A non-zero exit or an error string here means the app failed to start — investigate before screenshotting.
6. Screenshot and verify (and drive if needed)
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then **Read `/tmp/sim-shot.png`** and actually look at it:
- Blank/white frame, a crash dialog, or the launch screen stuck → failure.
- The expected screen → success; describe what confirms the change.
If the change lives behind navigation, drive there before judging. Tap by point or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button xcrun simctl io "$SIM" tap <x> <y> # (where supported) # Re-screenshot after each interaction xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, `xcrun simctl openurl "$SIM" "<scheme>://<path>"`. If precise tapping isn't available, take the screenshot at the landing screen and tell the user the exact taps to reach the target view.
Output Format
Report, concisely: 1. **What ran** — scheme, simulator name/OS, bundle id. 2. **Build result** — succeeded / failed (with the error tail if failed). 3. **Launch result** — pid on success, or the failure reason. 4. **What the screenshot shows** — the screen reached and whether it confirms the change. Embed/Read the screenshot so the user sees it too. 5. **Anything the user must do** — e.g. taps needed to reach a gated screen.
Reliability Notes (common failure modes)
- **Wrong device name** → "Unable to find a device matching the destination."
Always list available sims (step 2) instead of assuming a model number.
- **Stale install** → if behavior looks unchanged, `xcrun simctl uninstall
"$SIM" "$BID"` then reinstall; or `xcrun simctl shutdown "$SIM" && xcrun simctl erase "$SIM"` for a clean slate (de
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
Other skills on rshankras-apple-skills.
- /app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user needs help with App Store presence, ASO, marketing, or customer communication.
Open skill - /ad-attribution
Privacy-preserving ad measurement with AdAttributionKit (SKAdNetwork's successor) — install and re-engagement attribution, conversion-value strategy under crowd anonymity, and end-to-end postback testing. Use when running paid acquisition beyond Apple Ads, measuring
Open skill - /app-description-writer
Generate compelling App Store descriptions that convert browsers into users. Use when writing initial descriptions, improving existing copy, or drafting promotional text and What's New for a major update.
Open skill - /apple-search-ads
Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS optimization. Use when user asks about running ads, paid user acquisition, or Apple Search Ads campaigns.
Open skill - /iap-finalizer
Take a one-time in-app purchase from MISSING_METADATA to READY_TO_SUBMIT in App Store Connect — set its price schedule and localized display name/description (and optional review screenshot) via the ASC REST API. Use at Phase 6 (Pre-Release), after the IAP is built in-app (Phase
Open skill - /keyword-optimizer
Optimize app title, subtitle, and keywords for maximum App Store discoverability. Use when launching a new app, improving search rankings, entering new markets/languages, or safely optimizing ASO for an app with existing traffic.
Open skill

