app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
$ npx -y skills add rshankras/claude-code-apple-skills --skill run-simulator --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/run-simulatorContext preview
The summary Claude sees to decide when to auto-load this skill.
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
name: run-simulator description: Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles). allowed-tools: [Bash, Read, Glob] last_verified: 2026-07-16 review_by: 2027-06-22
Launches the **actual app** in the iOS Simulator and drives it far enough to see what a user would see. Building proves the code compiles; this skill proves it *runs*. The payoff is a screenshot of the live app that you read back to confirm the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme, simulator, product path, and bundle id are all discovered at runtime.
Use this skill when the user:
Do **not** use it for unit/UI test runs (`xcodebuild test`) — that's a different goal. This is about meeting the app as a user would.
Run the steps in order. Each step's output feeds the next, so don't hardcode values a previous step can discover.
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups often require the workspace):
# Find the container ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null # List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj) xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look plausible and none clearly matches, **ask the user** which to run rather than guessing.
**Never hardcode a device name** — the named device may not exist on this Mac (e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with *"Unable to find a device matching the provided destination specifier"*). List what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait) xcrun simctl list devices booted # Otherwise, available iPhones to choose from xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the available list and remember its name for the destination string.
xcodebuild build \ -project <App>.xcodeproj \ -scheme <Scheme> \ -destination 'platform=iOS Simulator,name=<SimName>' \ 2>&1 | tail -5
that success line, so either drop `-quiet` for the confirming run or grep for `error:` explicitly.
nonexistent build.
Don't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"SIM="<SimName>" xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted open -a Simulator # bring the window forward xcrun simctl bootstatus "$SIM" -b # block until fully booted xcrun simctl install "$SIM" "$APP" xcrun simctl launch "$SIM" "$BID"
`simctl launch` prints `<bundleid>: <pid>` on success. A non-zero exit or an error string here means the app failed to start — investigate before screenshotting.
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then **Read `/tmp/sim-shot.png`** and actually look at it:
If the change lives behind navigation, drive there before judging. Tap by point or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button xcrun simctl io "$SIM" tap <x> <y> # (where supported) # Re-screenshot after each interaction xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, `xcrun simctl openurl "$SIM" "<scheme>://<path>"`. If precise tapping isn't available, take the screenshot at the landing screen and tell the user the exact taps to reach the target view.
Report, concisely: 1. **What ran** — scheme, simulator name/OS, bundle id. 2. **Build result** — succeeded / failed (with the error tail if failed). 3. **Launch result** — pid on success, or the failure reason. 4. **What the screenshot shows** — the screen reached and whether it confirms the change. Embed/Read the screenshot so the user sees it too. 5. **Anything the user must do** — e.g. taps needed to reach a gated screen.
Always list available sims (step 2) instead of assuming a model number.
"$SIM" "$BID"` then reinstall; or `xcrun simctl shutdown "$SIM" && xcrun simctl erase "$SIM"` for a clean slate (de
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Privacy-preserving ad measurement with AdAttributionKit (SKAdNetwork's successor) — install and re-engagement attribution, conversion-value strategy under…
Generate compelling App Store descriptions that convert browsers into users. Use when writing initial descriptions, improving existing copy, or drafting…
Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS optimization. Use when user asks about…
Take a one-time in-app purchase from MISSING_METADATA to READY_TO_SUBMIT in App Store Connect — set its price schedule and localized display name/description…
Optimize app title, subtitle, and keywords for maximum App Store discoverability. Use when launching a new app, improving search rankings, entering new…