app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.
$ npx -y skills add rshankras/claude-code-apple-skills --skill monetization --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/monetizationContext preview
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Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.
name: monetization description: Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end. allowed-tools: [Read, Write, Edit, Glob, Grep, WebSearch, AskUserQuestion] last_verified: 2026-07-16 review_by: 2027-06-22 os_version: iOS 27 / macOS 27
End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."
Sub-skills in this category: `external-purchases/` (US web checkout via the External Purchase Link entitlement, commission-flip architecture) and `bundles-and-licensing/` (own-app bundles, Family Sharing, cross-developer suites, institutional volume licensing). Route there when the question is beyond the single-app price tag.
Use this skill when the user:
Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:
**1. App Stage**
**2. Value Proposition**
**3. Current State**
Evaluate against these criteria:
| Signal | Ready | Not Ready | |--------|-------|-----------| | Core value | Clear, differentiated | Still finding product-market fit | | User retention | D7 > 20% | D7 < 10% | | User feedback | "I'd pay for this" | Silence or complaints | | Feature depth | Enough for free + paid split | Everything feels essential | | Competition | You offer something unique | Commodity feature set | | Polish | Professional quality | Rough edges everywhere |
**Recommendation thresholds:**
Based on app type and user behavior, recommend the right model.
Is the app used daily/weekly?
├── YES → Does it provide ongoing value?
│ ├── YES → SUBSCRIPTION
│ └── NO → ONE-TIME PURCHASE (with optional tip jar)
└── NO → Is it a utility/tool?
├── YES → ONE-TIME PURCHASE or FREEMIUM
└── NO → Is it content-based?
├── YES → SUBSCRIPTION or CONSUMABLE IAP
└── NO → FREEMIUM with premium unlockRead **pricing-models.md** for detailed comparison of each model:
Read **app-type-guides.md** for specific guidance by app category:
Once a model is selected, design the tier structure.
**Two-tier structure** (recommended for most indie apps):
FREE PRO ($X.99/mo or $XX.99/yr)
───────────────────── ─────────────────────────────
Core functionality Everything in Free
Limited usage/storage Unlimited usage
Basic features Advanced features
Priority support (optional)
Early access to new features**Three-tier structure** (for apps with clear user segments):
FREE PLUS ($X.99/mo) PRO ($XX.99/mo) ──────────── ────────────────── ────────────────── Basic use Power user Professional/team Ads/limits No ads, more quota Unlimited + extras
The hardest decision. Follow these principles:
**Free tier should:**
**Paid tier should:**
**❌ Bad splits:**
**✅ Good splits:**
| Type | Best For | Apple Support | |------|----------|---------------| | Introductory offer (
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
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