app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive…
Generate ActivityKit Live Activity infrastructure with Dynamic Island layouts, Lock Screen presentation, and push-to-update support. Use when adding Live Activities to an iOS app.
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Codex
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OpenCode
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Windsurf
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name: live-activity-generator description: Generate ActivityKit Live Activity infrastructure with Dynamic Island layouts, Lock Screen presentation, and push-to-update support. Use when adding Live Activities to an iOS app. allowed-tools: [Read, Write, Edit, Glob, Grep, Bash, AskUserQuestion] last_verified: 2026-07-16 review_by: 2027-06-22 os_version: iOS 27 / macOS 27
Generate a complete ActivityKit Live Activity implementation with Dynamic Island layouts, Lock Screen presentation, activity lifecycle management, and push-to-update support.
Use this skill when the user:
Search for existing Live Activity code:
Glob: **/*Activity*.swift, **/*LiveActivity*.swift Grep: "ActivityKit" or "ActivityAttributes" or "ActivityConfiguration"
If an existing widget extension is found:
If Live Activity code already exists:
**Live Activities require:**
Ask user via AskUserQuestion:
1. **What is the Live Activity for?** (freeform)
2. **What data should appear on the Lock Screen?** (freeform)
3. **Dynamic Island layout needs?**
4. **Push-to-update support?**
5. **Alert configuration when ending?**
Check project structure:
For the activity manager (lives in the main app target):
For the widget extension views:
Generate these files based on configuration answers:
1. **`{Name}ActivityAttributes.swift`** -- Shared between app and widget extension
2. **`{Name}LiveActivityView.swift`** -- Widget extension file
3. **`{Name}ActivityManager.swift`** -- Main app target file
Use the templates in **templates.md** and customize based on user answers:
<key>NSSupportsLiveActivities</key> <true/> <!-- Optional: for frequent push updates (iOS 16.2+) --> <key>NSSupportsLiveActivitiesFrequentUpdates</key> <true/>
After generation, provide:
Sources/LiveActivity/
├── {Name}ActivityAttributes.swift # Shared: attributes + content state
└── {Name}ActivityManager.swift # Main app: lifecycle management
MyAppWidgets/
├── {Name}LiveActivityView.swift # Widget ext: all Live Activity UI
└── (update WidgetBundle if needed)**1. Add the widget extension target (if not present):**
**2. Share the attributes file between targets:** The `{Name}ActivityAttributes.swift` file must be included in both the main app target and the widget extension target. Select the file in Xcode, open the File Inspector, and check both targets under "Target Membership".
**3. Add Info.plist entries in the main app target:**
<key>NSSupportsLiveActivities</key> <true/>
**4. Register the Live Activity configuration in the widget bundle:**
@main
struct MyAppWidgets: WidgetBundle {
var body: some Widget {
// Existing widgets...
MyAppLiveActivity()
}
}**5. Start a Live Activity from your app:**
let attributes = DeliveryActivityAttributes(
orderNumber: "1234",
restaurantName: "Pizza Place"
)
let initialState = DeliveryActivityAttributes.ContentState(
status: .preparing,
estimatedDelivery: Date().addingTimeInterval(30 * 60),
driverName: nil
)
let manager = LiveActivityManager()
try await manager.starA collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
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