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/ipad-patterns

iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.

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rshankras-apple-skills
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$ npx -y skills add rshankras/claude-code-apple-skills --skill ipad-patterns --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ipad-patterns

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iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.

SKILL.md

ipad-patterns.SKILL.md
name: ipad-patterns
description: iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.
allowed-tools: [Read, Glob, Grep]
last_verified: 2026-07-16
review_by: 2027-06-22
os_version: iOS 27 / macOS 27

iPad Patterns

Comprehensive guide for iPadOS-specific development patterns. Covers multitasking (Stage Manager, Split View, Slide Over), multi-window support, drag and drop, keyboard shortcuts, pointer interactions, Apple Pencil, and external display support. These patterns differentiate an iPad-optimized app from a scaled-up iPhone app.

When This Skill Activates

  • User is building or reviewing iPad-specific features
  • User asks about Stage Manager, multi-window, or UIScene lifecycle
  • User needs drag and drop (NSItemProvider, Transferable, UIDragInteraction)
  • User wants keyboard shortcuts or discoverability overlay
  • User asks about pointer/trackpad interactions or hover effects
  • User is implementing Apple Pencil or PencilKit support
  • User needs adaptive layouts for Split View, Slide Over, or size classes
  • User asks about external display support
  • User wants to make an iPhone app work well on iPad

Decision Tree

What iPad feature are you building?
|
+-- Multi-window / Stage Manager / UIScene lifecycle
|   +-- multitasking.md
|      +-- Scene configuration, requestSceneSessionActivation
|      +-- Window management, scene delegates
|
+-- Split View / Slide Over / Adaptive Layout
|   +-- multitasking.md
|      +-- Size classes, compact/regular transitions
|      +-- NavigationSplitView column widths
|
+-- Drag and Drop
|   +-- drag-drop.md
|      +-- SwiftUI: .draggable() / .dropDestination()
|      +-- UIKit: UIDragInteraction / UIDropInteraction
|      +-- Transferable protocol, NSItemProvider
|
+-- Keyboard Shortcuts
|   +-- input-methods.md
|      +-- SwiftUI: .keyboardShortcut()
|      +-- UIKit: UIKeyCommand
|      +-- Discoverability overlay (Cmd hold)
|
+-- Pointer / Trackpad Interactions
|   +-- input-methods.md
|      +-- .hoverEffect(), UIPointerInteraction
|      +-- Custom pointer shapes, lift/highlight effects
|
+-- Apple Pencil / PencilKit
|   +-- input-methods.md
|      +-- PKCanvasView, PKDrawing
|      +-- Touch type filtering, Scribble
|
+-- External Display
    +-- multitasking.md
       +-- WindowGroup for external scenes
       +-- UIScreen notifications (legacy)

API Availability

| API | Minimum Version | Reference | |-----|----------------|-----------| | `UIScene` / `UISceneDelegate` | iPadOS 13 | multitasking.md | | `UISceneConfiguration` | iPadOS 13 | multitasking.md | | `UIUserInterfaceSizeClass` | iPadOS 8 | multitasking.md | | `NavigationSplitView` | iPadOS 16 | multitasking.md | | `.horizontalSizeClass` / `.verticalSizeClass` | iPadOS 14 (SwiftUI) | multitasking.md | | `.hoverEffect()` | iPadOS 13 | input-methods.md | | `.keyboardShortcut()` | iPadOS 14 | input-methods.md | | `PencilKit` (PKCanvasView) | iPadOS 13 | input-methods.md | | `.draggable()` / `.dropDestination()` | iPadOS 16 | drag-drop.md | | `Transferable` protocol | iPadOS 16 | drag-drop.md | | `UIDragInteraction` / `UIDropInteraction` | iPadOS 11 | drag-drop.md | | `NSItemProvider` | iPadOS 11 | drag-drop.md | | `WindowGroup` (multi-window) | iPadOS 16 (SwiftUI lifecycle) | multitasking.md | | `.handlesExternalEvents` | iPadOS 14 | multitasking.md | | `UISceneSession.requestSceneSessionActivation` | iPadOS 13 | multitasking.md | | `.focusable()` / `@FocusState` | iPadOS 15 | input-methods.md | | `FocusedValue` / `FocusedObject` | iPadOS 16 | input-methods.md |

Top 5 Mistakes

| # | Mistake | Fix | Details | |---|---------|-----|---------| | 1 | Ignoring size classes, building fixed layouts | Use `@Environment(\.horizontalSizeClass)` to adapt between compact and regular | multitasking.md | | 2 | No keyboard shortcuts for common actions | Add `.keyboardShortcut()` to primary actions (Cmd+N, Cmd+S, Delete) | input-methods.md | | 3 | Missing drag and drop on list/grid items | Add `.draggable()` and `.dropDestination()` for content types users expect to move | drag-drop.md | | 4 | No hover effects on interactive elements | Add `.hoverEffect()` to buttons, list rows, and custom controls | input-methods.md | | 5 | Not supporting multiple windows (single-scene only) | Add `WindowGroup` support and handle `NSUserActivity` for state restoration | multitasking.md |

iPad Design Rules (WWDC25)

| Area | Rule | |------|------| | Adaptive navigation | The tab bar can morph into a sidebar -- use a sidebar for deep or nested content hierarchies, a tab bar when the app is compact and content-forward | | Immersion | Run content under the toolbar/sidebar with a scroll edge effect so a floating window still feels edge-to-edge | | Window controls | Wrap the toolbar around the window controls on the leading edge instead of reserving a safe-area strip above the content | | Documents | Each document opens in ITS OWN window, never "in place" -- and every window gets a unique, descriptive name so the app menu's window list stays navigable | | Pointer | Test with the pointer -- it is 1:1 precise with no magnetizing or rubber-banding to targets, so dense hit areas that survive touch forgiveness can still fail | | Menu bar | Order menu items by frequency of use (not alphabetically); push secondary actions into submenus; populate the View menu with tabs, their keyboard shortcuts, and sidebar toggles |

Process

1. Identify iPad Features Needed

Read the user's code or requirements to determine:

  • Is this a new iPad app or adapting an iPhone app?
  • Which iPad-specific features are relevant (multitasking, drag/drop, keyboard, pencil)?
  • Target iPadOS version and hardware (Stage Manager requires M1+)
  • Whether the app uses SwiftUI lifecycle or UIKit AppDelegate

2. Load Relevant Reference Files

Based on the need, read from this directory:

  • `
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Ships withrshankras-apple-skills

A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.

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