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/in-app-events

Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions.

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rshankras-apple-skills
603183 skills
Install
$ npx -y skills add rshankras/claude-code-apple-skills --skill in-app-events --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/in-app-events

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions.

SKILL.md

in-app-events.SKILL.md
name: in-app-events
description: Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions.
allowed-tools: [Read, Write, Edit, Glob, Grep, AskUserQuestion, WebSearch]
last_verified: 2026-07-16
review_by: 2027-06-22

In-App Events Generator

Generate complete In-App Event metadata ready for App Store Connect upload, including event cards, descriptions, deep link configuration, and promotional image specifications.

When This Skill Activates

Use this skill when the user:

  • Asks to "create in-app events" or "add App Store events"
  • Mentions "event cards" or "App Store event metadata"
  • Wants to create seasonal campaigns or challenges on the App Store
  • Asks about "event badges" or "event promotion"
  • Mentions driving engagement through App Store events

How In-App Events Work

In-App Events appear on:

  • Your product page (up to 5 events visible)
  • Search results (when relevant to search term)
  • Editorial features and collections
  • Personalized recommendations

Events are visible to ALL users — including people who haven't downloaded your app. This makes them a powerful discovery and re-engagement tool. Users who opt in also get an App Store notification when the event starts.

Rules & Limits (per Apple)

| Rule | Value | |------|-------| | Event duration | 15 minutes to 31 days | | Publish ahead of start | Up to 14 days early — the card shows the start time | | Concurrent limits | 10 approved / 5 published simultaneously across storefronts — ASC blocks submission beyond either | | Per-country schedules | Custom start/end per country, within ±48 hours of the default schedule | | Review time | ~24 hours typical | | Past-event URL | Stays live for 30 days after the event ends | | Card media | One image, or a looping video ≤30 seconds | | Submission conflict | Marketing role can't submit an event while an app version is in submission | | Analytics | Event analytics appear only after ≥5 downloads from the event |

Configuration Questions

Ask user via AskUserQuestion:

1. **Event type**

  • Challenge (skill-based competition or goal)
  • Competition (leaderboard or ranked event)
  • Live Event (real-time participation)
  • Special Event (limited-time content or feature)
  • Major Update (significant new version)
  • New Season (seasonal content refresh)
  • Premiere (first-time content debut)

2. **Event purpose**

  • Drive new downloads (acquisition)
  • Re-engage lapsed users (re-engagement)
  • Increase active user engagement (retention)
  • Promote new content/feature (awareness)

3. **Number of events to create**

  • Single event
  • Event series (3-5 related events)
  • Seasonal calendar (12-month plan)

Generation Process

Step 1: Gather Event Details

For each event, collect:

  • Event concept and theme
  • Start and end dates
  • Target audience (new users, existing users, lapsed users)
  • Related app feature or content

Step 2: Generate Metadata

For each event, produce: 1. **Event Reference Name** (64 characters max, internal, not shown to users) 2. **Event Badge** (one of the 7 badge types) 3. **Event Name** (30 characters max, shown on event card) 4. **Short Description** (50 characters max, shown on event card) 5. **Long Description** (120 characters max, shown on event detail page) 6. **Event Media Specs** (image/video requirements) 7. **Deep Link** (where users land when they tap the event)

Step 3: Generate Image Specs

Provide exact image specifications for event cards:

  • **Event Card Image**: 1080 x 1920 pixels (portrait) or 1920 x 1080 (landscape)
  • **Format**: PNG or JPEG
  • **Safe zones**: Keep critical content within center 80%
  • **No text or logos in card art** (per Apple) — the card already renders your event name and app name over it; preview the image for cropping across placements

Step 4: Produce Output Document

Write a markdown document with all metadata ready for copy/paste into App Store Connect.

Event Badge Reference

| Badge | Use For | Examples | |-------|---------|---------| | **Challenge** | Goal-based activities users can complete | "30-Day Fitness Challenge", "Photography Week" | | **Competition** | Ranked or scored events against other users | "Weekly Leaderboard", "Speed Run Contest" | | **Live Event** | Real-time events at a specific time | "Live Q&A with Creator", "Launch Party" | | **Special Event** | Limited-time features, offers, or content | "Holiday Collection", "Anniversary Sale" | | **Major Update** | Significant new app version | "Version 3.0 — Complete Redesign" | | **New Season** | Seasonal content refreshes | "Winter Season", "Chapter 3" | | **Premiere** | First-time content or feature debut | "Introducing Dark Mode", "New Game Mode" |

**The badge-fit rule** (per Apple): if none of the badges fits what you're promoting, it shouldn't be an event. Two badges Apple polices closely — **Live Event** must introduce new features, content, or goods (not just "we're streaming"), and **Major Update** must exceed UI tweaks and bug fixes.

Announced Badge Types

> Status: announced (WWDC26) — verify availability in App Store Connect before executing.

| Badge | Use For | Examples | |-------|---------|---------| | **Now On Sale** | Limited-time price drops on the app or IAPs | "Pro Unlock 50% Off — This Week" | | **Try Before You Buy** | Free-trial or demo-access promotions | "7-Day Free Trial Event" |

Metadata Best Practices

Event Name (30 chars)

  • **DO**: Name the event like a title, in Title Case ("Summer Photo Week", "Championship Finals")
  • **DO**: Include time urgency ("This Week Only", "24-Hour Event")
  • **DON'T**: Use generic names ("Special Event", "Update")
  • **DON'T**: Style the name as a call to action ("Watch the Live Stream") or use ALL CAPS — App Review flags both (per Apple's Tech Talk)
  • *
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Ships withrshankras-apple-skills

A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.

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MIT
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Repo: rshankras/claude-code-apple-skills

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