app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions.
$ npx -y skills add rshankras/claude-code-apple-skills --skill in-app-events --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/in-app-eventsContext preview
The summary Claude sees to decide when to auto-load this skill.
Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions.
name: in-app-events description: Generates In-App Event metadata templates for App Store Connect — event names, descriptions, badge types, image specs, and deep link configuration. Use when creating events for App Store visibility, engagement campaigns, or seasonal promotions. allowed-tools: [Read, Write, Edit, Glob, Grep, AskUserQuestion, WebSearch] last_verified: 2026-07-16 review_by: 2027-06-22
Generate complete In-App Event metadata ready for App Store Connect upload, including event cards, descriptions, deep link configuration, and promotional image specifications.
Use this skill when the user:
In-App Events appear on:
Events are visible to ALL users — including people who haven't downloaded your app. This makes them a powerful discovery and re-engagement tool. Users who opt in also get an App Store notification when the event starts.
| Rule | Value | |------|-------| | Event duration | 15 minutes to 31 days | | Publish ahead of start | Up to 14 days early — the card shows the start time | | Concurrent limits | 10 approved / 5 published simultaneously across storefronts — ASC blocks submission beyond either | | Per-country schedules | Custom start/end per country, within ±48 hours of the default schedule | | Review time | ~24 hours typical | | Past-event URL | Stays live for 30 days after the event ends | | Card media | One image, or a looping video ≤30 seconds | | Submission conflict | Marketing role can't submit an event while an app version is in submission | | Analytics | Event analytics appear only after ≥5 downloads from the event |
Ask user via AskUserQuestion:
1. **Event type**
2. **Event purpose**
3. **Number of events to create**
For each event, collect:
For each event, produce: 1. **Event Reference Name** (64 characters max, internal, not shown to users) 2. **Event Badge** (one of the 7 badge types) 3. **Event Name** (30 characters max, shown on event card) 4. **Short Description** (50 characters max, shown on event card) 5. **Long Description** (120 characters max, shown on event detail page) 6. **Event Media Specs** (image/video requirements) 7. **Deep Link** (where users land when they tap the event)
Provide exact image specifications for event cards:
Write a markdown document with all metadata ready for copy/paste into App Store Connect.
| Badge | Use For | Examples | |-------|---------|---------| | **Challenge** | Goal-based activities users can complete | "30-Day Fitness Challenge", "Photography Week" | | **Competition** | Ranked or scored events against other users | "Weekly Leaderboard", "Speed Run Contest" | | **Live Event** | Real-time events at a specific time | "Live Q&A with Creator", "Launch Party" | | **Special Event** | Limited-time features, offers, or content | "Holiday Collection", "Anniversary Sale" | | **Major Update** | Significant new app version | "Version 3.0 — Complete Redesign" | | **New Season** | Seasonal content refreshes | "Winter Season", "Chapter 3" | | **Premiere** | First-time content or feature debut | "Introducing Dark Mode", "New Game Mode" |
**The badge-fit rule** (per Apple): if none of the badges fits what you're promoting, it shouldn't be an event. Two badges Apple polices closely — **Live Event** must introduce new features, content, or goods (not just "we're streaming"), and **Major Update** must exceed UI tweaks and bug fixes.
> Status: announced (WWDC26) — verify availability in App Store Connect before executing.
| Badge | Use For | Examples | |-------|---------|---------| | **Now On Sale** | Limited-time price drops on the app or IAPs | "Pro Unlock 50% Off — This Week" | | **Try Before You Buy** | Free-trial or demo-access promotions | "7-Day Free Trial Event" |
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Privacy-preserving ad measurement with AdAttributionKit (SKAdNetwork's successor) — install and re-engagement attribution, conversion-value strategy under…
Generate compelling App Store descriptions that convert browsers into users. Use when writing initial descriptions, improving existing copy, or drafting…
Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS optimization. Use when user asks about…
Take a one-time in-app purchase from MISSING_METADATA to READY_TO_SUBMIT in App Store Connect — set its price schedule and localized display name/description…
Optimize app title, subtitle, and keywords for maximum App Store discoverability. Use when launching a new app, improving search rankings, entering new…