app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive…
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and
Claude Code
$ npx -y skills add rshankras/claude-code-apple-skills --skill design --agent claude-code
Codex
$ npx skills add rshankras/claude-code-apple-skills --skill design -a codex -y
Cursor
$ npx skills add rshankras/claude-code-apple-skills --skill design -a cursor -y
Gemini CLI
$ npx skills add rshankras/claude-code-apple-skills --skill design -a gemini-cli -y
GitHub Copilot
$ npx skills add rshankras/claude-code-apple-skills --skill design -a github-copilot -y
OpenCode
$ npx skills add rshankras/claude-code-apple-skills --skill design -a opencode -y
Windsurf
$ npx skills add rshankras/claude-code-apple-skills --skill design -a windsurf -y
name: design description: Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, typography, and design-system rules that keep apps cheap to restyle. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography. allowed-tools: [Read, Write, Edit, Glob, Grep, AskUserQuestion] last_verified: 2026-07-18 review_by: 2027-06-22 os_version: iOS 27 / macOS 27
Skills for implementing Apple's modern design systems across platforms.
Use this skill when the user:
Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.
SwiftUI animation patterns for iOS 13–18+.
Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.
Explore divergent UI directions for a screen as named, runnable Swift `#Preview` variants — compare, remix, and tune before committing to one design.
Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.
SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.
UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.
Build-time rules that keep an app cheap to restyle — role-named tokens, text styles that carry case and tracking, shared components with a `ContentStateView`, views under ~300 lines, identifier-based UI tests — plus a SwiftLint fragment (`rules/swiftlint.yml`) with a shrinking baseline. iOS, iPadOS, macOS, watchOS.
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive…
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Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS…
Take a one-time in-app purchase from MISSING_METADATA to READY_TO_SUBMIT in App Store Connect — set its price schedule and…
Optimize app title, subtitle, and keywords for maximum App Store discoverability. Use when launching a new app, improving search…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.