app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user…
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth
$ npx -y skills add rshankras/claude-code-apple-skills --skill bundles-and-licensing --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/bundles-and-licensingContext preview
The summary Claude sees to decide when to auto-load this skill.
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth
name: bundles-and-licensing description: Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers. allowed-tools: [Read, Write, Edit, Glob, Grep] last_verified: 2026-07-16 review_by: 2027-06-22
Four ways one piece of software earns more than one price tag.
App bundles group up to 10 of your own paid apps — or apps sharing a subscription — at a bundle price, with **Complete My Bundle** crediting what a user already paid.
discovery surface, not just a discount (pairs with the checkbox-storefront and portfolio tactics in `app-store/marketing-strategy`).
and page presence, not margin per unit.
A checkbox per IAP/subscription in ASC, plus StoreKit handling for shared entitlements. One purchase covers up to 5 additional family members — 6 entitlements, "6 for the price of 1".
"the whole family for one price" beats a 6× cheaper feel at maybe 1.5× usage cost, and it's a paywall differentiator against non-sharing competitors.
the family member never saw your paywall or purchase flow.
purchaser gets a window to disable sharing first) — listen on `Transaction.updates`, and check entitlement before merchandising (a family member may already be covered).
the full transaction history; test the revoked-from-family path.
what volume licensing (below) is for.
irreversible — turning it off only affects new purchases.
Combined subscriptions spanning apps from *different* developers — the "indie suite" model (several complementary tools, one subscription).
cheaper than any paid channel.
manager + focus timer, not three writing tools). Draft revenue-share on *attribution of the acquiring app*, not equal splits.
recent capability and terms/tooling are still settling; the fallback is coordinated own-app pricing + mutual offer codes (`generators/offer-codes-setup`).
suite shares reputational blast radius (run `app-store/originality-check` thinking on partners).
Live for all auto-renewable subscriptions using StoreKit 2 (StoreKit 2 required). ON by default for most new and existing StoreKit 2 subscriptions — but Family Sharing-enabled subscriptions are opted OUT by default. Configure per subscription in ASC.
Two sale paths, same seat pool:
auto-assigned to seats.
institutional channel for schools, clinics, and businesses.
Mechanics:
price. The default is every seat at the current price — no discount exists until you configure bands (e.g., $19.99 → $13.99 at 21–40 seats → $10.99 at 41+; a 50-seat purchase then averages ~20% off).
you already run member management — then use the App Store Server API group endpoints instead.
magnitude — one district buys more seats than a year of paywall A/B tests adds.
the built-in flow covers the first sale.
Purchases brings multi-seat to the mainstream store — different tools, same buyer.
| You have | Reach for | |---|---| | 2+ paid apps, shar
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
Repo: rshankras/claude-code-apple-skills
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