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/animation-patterns

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.

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rshankras-apple-skills
848181 skills

Claude Code

$ npx -y skills add rshankras/claude-code-apple-skills --skill animation-patterns --agent claude-code

SKILL.md

animation-patterns.SKILL.md
name: animation-patterns
description: SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
allowed-tools: [Read, Glob, Grep]
last_verified: 2026-07-16
review_by: 2027-06-22
os_version: iOS 27 / macOS 27

Animation Patterns

Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.

When This Skill Activates

Use this skill when the user:

  • Asks to add, fix, or review **animation** code
  • Mentions **spring**, **bounce**, or **snappy** animations
  • Wants **view transitions** (insertion/removal, hero, zoom)
  • Asks about **PhaseAnimator** or **KeyframeAnimator**
  • Wants **SF Symbol effects** (bounce, pulse, wiggle, breathe)
  • Mentions **matchedGeometryEffect** or **matchedTransitionSource**
  • Asks about **reduce motion** / animation accessibility
  • Wants to sequence or chain animations
  • Mentions **withAnimation**, **animation completions**, or **Transaction**
  • Wants **scroll-driven effects** (parallax, carousels, `scrollTransition`, `visualEffect`)
  • Mentions **MeshGradient**, **TextRenderer**, or **Metal shader effects** (`colorEffect`, `distortionEffect`, `layerEffect`)

Decision Tree

Choose the right reference file based on what the user needs:

What are you animating?
│
├─ A state change (opacity, position, color)
│  └─ → core-animations.md
│     ├─ withAnimation { } — explicit animation
│     ├─ .animation(_:value:) — implicit animation
│     └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│  └─ → phase-keyframe-animators.md (PhaseAnimator)
│     └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│  └─ → phase-keyframe-animators.md (KeyframeAnimator)
│     └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│  └─ → transitions.md
│     ├─ .transition() — insertion/removal
│     ├─ .contentTransition() — text/symbol changes
│     └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│  └─ → transitions.md (matchedTransitionSource section)
│     ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│     ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views)
│     └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ A UIKit view driven by SwiftUI state or gestures
│  └─ → transitions.md (Bridging UIKit and SwiftUI Animations)
│     └─ UIView.animate(.spring(...)) / context.animate in updateUIView
│
├─ An SF Symbol animation
│  └─ → symbol-effects.md
│     └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
├─ A scroll-driven, geometry-driven, or shader effect
│  └─ → visual-effects.md
│     ├─ .scrollTransition — carousel scale/parallax/caption fades
│     ├─ .visualEffect — position-based effects without GeometryReader
│     ├─ MeshGradient — animatable multi-point gradients
│     ├─ TextRenderer — per-line / per-glyph text animation
│     └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect
│
└─ Spring physics / timing configuration
   └─ → core-animations.md (Spring Configurations section)

API Availability

| API | Minimum Version | Reference | |-----|----------------|-----------| | `withAnimation` | iOS 13 | core-animations.md | | `.animation(_:value:)` | iOS 13 | core-animations.md | | `.spring(response:dampingFraction:)` | iOS 13 | core-animations.md | | `.matchedGeometryEffect` | iOS 14 | transitions.md | | `.transition(.push(from:))` | iOS 16 | transitions.md | | `.contentTransition(.numericText())` | iOS 16 | transitions.md | | `PhaseAnimator` | iOS 17 | phase-keyframe-animators.md | | `KeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.spring(duration:bounce:)` | iOS 17 | core-animations.md | | Spring presets (`.bouncy`, `.snappy`, `.smooth`) | iOS 17 | core-animations.md | | `withAnimation(_:completionCriteria:_:completion:)` | iOS 17 | core-animations.md | | `.symbolEffect()` | iOS 17 | symbol-effects.md | | `.transition(.blurReplace)` | iOS 17 | transitions.md | | `.contentTransition(.symbolEffect(.replace))` | iOS 17 | transitions.md | | `Transition` protocol / `TransitionPhase` | iOS 17 | transitions.md | | `TransactionKey`, scoped `.animation` / `.transaction` variants | iOS 17 | core-animations.md | | `KeyframeTimeline`, `.mapCameraKeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.scrollTransition`, `.visualEffect` | iOS 17 | visual-effects.md | | Shaders: `.colorEffect` / `.distortionEffect` / `.layerEffect` | iOS 17 | visual-effects.md | | `MeshGradient` | iOS 18 | visual-effects.md | | `TextRenderer` / `TextAttribute` | iOS 18 | visual-effects.md | | `.matchedTransitionSource` | iOS 18 | transitions.md | | `.navigationTransition(.zoom)` — push, sheet, fullScreenCover | iOS 18 | transitions.md | | `UIViewController.preferredTransition = .zoom` | iOS 18 | transitions.md | | `UIView.animate(_: Animation)` / `context.animate` | iOS 18 | transitions.md |

Top 5 Mistakes — Quick Reference

| # | Mistake | Fix | Details | |---|---------|-----|---------| | 1 | `spring(response:bounce:)` — mixing parameter generations | Use either `spring(response:dampingFraction:)` (iOS 13) or `spring(duration:bounce:)` (iOS 17) | core-animations.md | | 2 | `.animation(.spring())` without `value:` parameter | Always pass `value:` — the no-value variant is deprecated (iOS 15) | core-animations.md | | 3 | Wrong PhaseAnimator closure signature | `PhaseAnimator(phases) { content, phase in }` — not `{ phase in }` | phase-keyframe-animators.md | | 4 | Using `matchedGeomet

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Ships withrshankras-apple-skills

A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.

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Questions about animation-patterns.

Which coding agents can use animation-patterns?
animation-patterns installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.