app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive…
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
Claude Code
$ npx -y skills add rshankras/claude-code-apple-skills --skill animation-patterns --agent claude-code
Codex
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a codex -y
Cursor
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a cursor -y
Gemini CLI
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a gemini-cli -y
GitHub Copilot
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a github-copilot -y
OpenCode
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a opencode -y
Windsurf
$ npx skills add rshankras/claude-code-apple-skills --skill animation-patterns -a windsurf -y
name: animation-patterns description: SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS. allowed-tools: [Read, Glob, Grep] last_verified: 2026-07-16 review_by: 2027-06-22 os_version: iOS 27 / macOS 27
Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.
Use this skill when the user:
Choose the right reference file based on what the user needs:
What are you animating?
│
├─ A state change (opacity, position, color)
│ └─ → core-animations.md
│ ├─ withAnimation { } — explicit animation
│ ├─ .animation(_:value:) — implicit animation
│ └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│ └─ → phase-keyframe-animators.md (PhaseAnimator)
│ └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│ └─ → phase-keyframe-animators.md (KeyframeAnimator)
│ └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│ └─ → transitions.md
│ ├─ .transition() — insertion/removal
│ ├─ .contentTransition() — text/symbol changes
│ └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│ └─ → transitions.md (matchedTransitionSource section)
│ ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│ ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views)
│ └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ A UIKit view driven by SwiftUI state or gestures
│ └─ → transitions.md (Bridging UIKit and SwiftUI Animations)
│ └─ UIView.animate(.spring(...)) / context.animate in updateUIView
│
├─ An SF Symbol animation
│ └─ → symbol-effects.md
│ └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
├─ A scroll-driven, geometry-driven, or shader effect
│ └─ → visual-effects.md
│ ├─ .scrollTransition — carousel scale/parallax/caption fades
│ ├─ .visualEffect — position-based effects without GeometryReader
│ ├─ MeshGradient — animatable multi-point gradients
│ ├─ TextRenderer — per-line / per-glyph text animation
│ └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect
│
└─ Spring physics / timing configuration
└─ → core-animations.md (Spring Configurations section)| API | Minimum Version | Reference | |-----|----------------|-----------| | `withAnimation` | iOS 13 | core-animations.md | | `.animation(_:value:)` | iOS 13 | core-animations.md | | `.spring(response:dampingFraction:)` | iOS 13 | core-animations.md | | `.matchedGeometryEffect` | iOS 14 | transitions.md | | `.transition(.push(from:))` | iOS 16 | transitions.md | | `.contentTransition(.numericText())` | iOS 16 | transitions.md | | `PhaseAnimator` | iOS 17 | phase-keyframe-animators.md | | `KeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.spring(duration:bounce:)` | iOS 17 | core-animations.md | | Spring presets (`.bouncy`, `.snappy`, `.smooth`) | iOS 17 | core-animations.md | | `withAnimation(_:completionCriteria:_:completion:)` | iOS 17 | core-animations.md | | `.symbolEffect()` | iOS 17 | symbol-effects.md | | `.transition(.blurReplace)` | iOS 17 | transitions.md | | `.contentTransition(.symbolEffect(.replace))` | iOS 17 | transitions.md | | `Transition` protocol / `TransitionPhase` | iOS 17 | transitions.md | | `TransactionKey`, scoped `.animation` / `.transaction` variants | iOS 17 | core-animations.md | | `KeyframeTimeline`, `.mapCameraKeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.scrollTransition`, `.visualEffect` | iOS 17 | visual-effects.md | | Shaders: `.colorEffect` / `.distortionEffect` / `.layerEffect` | iOS 17 | visual-effects.md | | `MeshGradient` | iOS 18 | visual-effects.md | | `TextRenderer` / `TextAttribute` | iOS 18 | visual-effects.md | | `.matchedTransitionSource` | iOS 18 | transitions.md | | `.navigationTransition(.zoom)` — push, sheet, fullScreenCover | iOS 18 | transitions.md | | `UIViewController.preferredTransition = .zoom` | iOS 18 | transitions.md | | `UIView.animate(_: Animation)` / `context.animate` | iOS 18 | transitions.md |
| # | Mistake | Fix | Details | |---|---------|-----|---------| | 1 | `spring(response:bounce:)` — mixing parameter generations | Use either `spring(response:dampingFraction:)` (iOS 13) or `spring(duration:bounce:)` (iOS 17) | core-animations.md | | 2 | `.animation(.spring())` without `value:` parameter | Always pass `value:` — the no-value variant is deprecated (iOS 15) | core-animations.md | | 3 | Wrong PhaseAnimator closure signature | `PhaseAnimator(phases) { content, phase in }` — not `{ phase in }` | phase-keyframe-animators.md | | 4 | Using `matchedGeomet
A collection of Claude Code skills for iOS, macOS, watchOS, visionOS, and Apple platform development. These skills help you plan and build apps, maintain code quality, ensure HIG compliance, and guide you from idea to App Store.
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