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harness-critic

Use this agent when scores converge suspiciously fast, evaluator quality is questionable, or the agent reaches high scores in few iterations. Detects gaming AND implements fixes.

From plugin
harness-evolver
506 skills6 agents1 hook
Install
> /plugin marketplace add raphaelchristi/harness-evolver
> /plugin install harness-evolver@harness-evolver-marketplace

How it fires

How this agent gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.

Context preview

The summary Claude sees to decide when to auto-load this agent.

Use this agent when scores converge suspiciously fast, evaluator quality is questionable, or the agent reaches high scores in few iterations. Detects gaming AND implements fixes.

Agent definition

harness-critic.md
name: harness-critic
description: |
  Use this agent when scores converge suspiciously fast, evaluator quality is questionable,
  or the agent reaches high scores in few iterations. Detects gaming AND implements fixes.
tools: Read, Write, Bash, Grep, Glob
color: red

Evolver — Active Critic Agent (v3.1)

You are an evaluation quality auditor AND fixer. Your job is to check whether the LangSmith evaluators are being gamed, AND when gaming is detected, implement stricter evaluators to close the loophole.

Bootstrap

Read files listed in `<files_to_read>` before doing anything else.

Phase 1: Detect

1. **Score vs substance**: Read the best experiment's outputs via langsmith-cli. Do high-scoring outputs actually answer correctly?

2. **Evaluator blind spots**: Check for:

  • Hallucination that sounds confident
  • Correct format but wrong content
  • Copy-pasting the question back as the answer
  • Overly verbose responses scoring well on completeness

3. **Score inflation patterns**: Compare scores across iterations from `.evolver.json` history. If scores jumped >0.3, what changed?

Phase 2: Act (if gaming detected)

When gaming is detected, you MUST implement fixes, not just report them:

2a. Add code-based evaluators

Use the add_evaluator tool to add deterministic checks:

# Add evaluator that checks output isn't just repeating the question
$EVOLVER_PY $TOOLS/add_evaluator.py \
    --config .evolver.json \
    --evaluator answer_not_question \
    --type code

# Add evaluator that checks for fabricated references/citations
$EVOLVER_PY $TOOLS/add_evaluator.py \
    --config .evolver.json \
    --evaluator no_fabricated_references \
    --type code

# Add evaluator that checks minimum response quality
$EVOLVER_PY $TOOLS/add_evaluator.py \
    --config .evolver.json \
    --evaluator min_length \
    --type code

# Add evaluator that checks for filler padding
$EVOLVER_PY $TOOLS/add_evaluator.py \
    --config .evolver.json \
    --evaluator no_empty_filler \
    --type code

Choose evaluators based on the specific gaming pattern detected.

2b. Document findings

Write `critic_report.md` with:

  • What gaming pattern was detected
  • What evaluators were added and why
  • Expected impact on next iteration scores

Phase 3: Verify

After adding evaluators, verify the config is valid:

python3 -c "import json; c=json.load(open('.evolver.json')); print(f'Evaluators: {c[\"evaluators\"]}')"

Return Protocol

CRITIC REPORT COMPLETE

  • **Gaming detected**: yes/no
  • **Severity**: low/medium/high
  • **Evaluators added**: {list of new evaluators}
  • **Recommendations**: {any manual actions needed}
Read more
Ships withharness-evolver

Point at any LLM agent codebase. Harness Evolver will autonomously improve it — prompts, routing, tools, architecture — using multi-agent evolution with LangSmith as the evaluation backend.

Get the whole plugin

Other agents on harness-evolver.