background-map
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton,
Claude Code
$ npx -y skills add RandallLiuXin/GodotMaker --skill ui --agent claude-code
Codex
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a codex -y
Cursor
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a cursor -y
Gemini CLI
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a gemini-cli -y
GitHub Copilot
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a github-copilot -y
OpenCode
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a opencode -y
Windsurf
$ npx skills add RandallLiuXin/GodotMaker --skill ui -a windsurf -y
name: ui-review description: | Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox, focus_mode, mouse_filter, grab_focus, or gui_input. Do NOT use this skill for planning or teaching — only for post-implementation review.
Post-implementation reviewer for Godot UI code.
After UI-related code is written or modified. Look for:
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: cite gotcha ID, show offending code, provide fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Produce reusable card art sources and native Godot card UI resources.
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style…
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for…
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture…
Direct browser control via CDP for web interaction: automation, scraping, testing, screenshots, and site/app work. Also covers…
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling…