/tilemap
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or
$ npx -y skills add RandallLiuXin/GodotMaker --skill tilemap --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/tilemap
Context preview
The summary Claude sees to decide when to auto-load this skill.
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or
SKILL.md
tilemap.SKILL.mdname: tilemap-review description: | Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do NOT use this skill for planning or teaching — only for post-implementation review.
TileMap Review
Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After TileMap-related code is written or modified. Look for:
- TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
- Cell operations (`set_cell`, `erase_cell`, `set_cells_terrain_connect`)
- TileData access (`get_cell_tile_data`)
- Collision/navigation polygon configuration on tiles
- `y_sort_enabled` on TileMapLayer
- NavigationRegion2D with TileMapLayer children
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Repo: RandallLiuXin/GodotMaker
Other skills on godotmaker.
- /background-map
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Open skill - /card-kit
Produce reusable card art sources and native Godot card UI resources.
Open skill - /character-bundle
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.
Open skill - /compact-prop-pack
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
Open skill - /fx-bundle
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Open skill - /platform-strip
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.
Open skill

