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Automation
Skill

/tilemap

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or

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godotmaker
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Install
$ npx -y skills add RandallLiuXin/GodotMaker --skill tilemap --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/tilemap

Context preview

The summary Claude sees to decide when to auto-load this skill.

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or

SKILL.md

tilemap.SKILL.md
name: tilemap-review
description: |
  Reviews Godot TileMap implementation for known pitfalls.
  Triggers AFTER implementation, when code involves TileMapLayer, TileSet,
  TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting,
  set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles,
  or NavigationRegion2D with tile-based navigation.
  Do NOT use this skill for planning or teaching — only for post-implementation review.

TileMap Review

Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After TileMap-related code is written or modified. Look for:

  • TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
  • Cell operations (`set_cell`, `erase_cell`, `set_cells_terrain_connect`)
  • TileData access (`get_cell_tile_data`)
  • Collision/navigation polygon configuration on tiles
  • `y_sort_enabled` on TileMapLayer
  • NavigationRegion2D with TileMapLayer children

Review process

1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:

  • Cite the gotcha ID (e.g. G1)
  • Show the offending code
  • Provide the fix

4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

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Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

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