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Skill

/shader

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill

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Install
$ npx -y skills add RandallLiuXin/GodotMaker --skill shader --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/shader

Context preview

The summary Claude sees to decide when to auto-load this skill.

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill

SKILL.md

shader.SKILL.md
name: shader-review
description: |
  Reviews Godot Shader/Material implementation for known pitfalls.
  Triggers AFTER implementation, when code involves ShaderMaterial,
  set_shader_parameter, .gdshader, VisualShader, hint_screen_texture,
  BackBufferCopy, instance uniform, or uniform declarations.
  Do NOT use this skill for planning or teaching — only for post-implementation review.

Shader Review

Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After shader-related code is written or modified. Look for:

  • ShaderMaterial, `.gdshader` files, VisualShader resources
  • `set_shader_parameter()` / `SetShaderParameter()` calls
  • `hint_screen_texture`, BackBufferCopy nodes
  • `instance uniform` declarations
  • Uniform type assignments in scripts

Review process

1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:

  • Cite the gotcha ID (e.g. G1)
  • Show the offending code
  • Provide the fix

4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

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