/shader
Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill
$ npx -y skills add RandallLiuXin/GodotMaker --skill shader --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/shader
Context preview
The summary Claude sees to decide when to auto-load this skill.
Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill
SKILL.md
shader.SKILL.mdname: shader-review description: | Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for post-implementation review.
Shader Review
Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After shader-related code is written or modified. Look for:
- ShaderMaterial, `.gdshader` files, VisualShader resources
- `set_shader_parameter()` / `SetShaderParameter()` calls
- `hint_screen_texture`, BackBufferCopy nodes
- `instance uniform` declarations
- Uniform type assignments in scripts
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Repo: RandallLiuXin/GodotMaker
Other skills on godotmaker.
- /background-map
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Open skill - /card-kit
Produce reusable card art sources and native Godot card UI resources.
Open skill - /character-bundle
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.
Open skill - /compact-prop-pack
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
Open skill - /fx-bundle
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Open skill - /platform-strip
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.
Open skill

