/particles
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission
$ npx -y skills add RandallLiuXin/GodotMaker --skill particles --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/particles
Context preview
The summary Claude sees to decide when to auto-load this skill.
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission
SKILL.md
particles.SKILL.mdname: particles-review
description: |
Reviews Godot Particles implementation for known pitfalls.
Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D,
CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled,
sub-emitters, GPUParticlesCollision, or particle amount/emission control.
Do NOT use this skill for planning or teaching — only for post-implementation review.
Particles Review
Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After particle-related code is written or modified. Look for:
- Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D)
- ParticleProcessMaterial or `shader_type particles`
- Trail configuration (`trail_enabled`, `use_particle_trails`)
- Sub-emitter setup (`sub_emitter_mode`, `sub_emitter_*`)
- Collision nodes (GPUParticlesCollisionBox3D, GPUParticlesCollisionSphere3D, etc.)
- Runtime particle property changes (`.amount`, `.emitting`)
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Read more
name: particles-review description: | Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for planning or teaching — only for post-implementation review.
Particles Review
Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After particle-related code is written or modified. Look for:
- Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D)
- ParticleProcessMaterial or `shader_type particles`
- Trail configuration (`trail_enabled`, `use_particle_trails`)
- Sub-emitter setup (`sub_emitter_mode`, `sub_emitter_*`)
- Collision nodes (GPUParticlesCollisionBox3D, GPUParticlesCollisionSphere3D, etc.)
- Runtime particle property changes (`.amount`, `.emitting`)
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Repo: RandallLiuXin/GodotMaker
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