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Automation
Skill

/navigation

Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D,

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godotmaker
56241 skills7 agents15 hooks

Claude Code

$ npx -y skills add RandallLiuXin/GodotMaker --skill navigation --agent claude-code

SKILL.md

navigation.SKILL.md
name: navigation-review
description: |
  Reviews Godot navigation implementation for known pitfalls.
  Triggers AFTER implementation, when code involves NavigationAgent2D,
  NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D,
  NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position,
  TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers,
  velocity_computed, safe_velocity, is_navigation_finished.
  Do NOT use this skill for planning or teaching — only for post-implementation review.

Navigation Review

Post-implementation reviewer for Godot navigation code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After navigation-related code is written or modified. Look for:

  • Navigation nodes (NavigationAgent2D/3D, NavigationRegion2D/3D, NavigationLink2D/3D, NavigationObstacle2D/3D)
  • `target_position` / `TargetPosition` assignment
  • `avoidance_enabled`, `velocity_computed`, `safe_velocity`
  • `bake_navigation_polygon()`, `navigation_layers`
  • `is_navigation_finished()`, `get_next_path_position()`

Review process

1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: cite gotcha ID, show offending code, provide fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

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@randallliuxin
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Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

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Questions about navigation.

Which coding agents can use navigation?
navigation installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.