background-map
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
$ npx -y skills add RandallLiuXin/GodotMaker --skill godot-api --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/godot-apiContext preview
The summary Claude sees to decide when to auto-load this skill.
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
name: godot-api description: | Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
$ARGUMENTS
Docs are stored per Godot version under `doc_api/{version}/` and `doc_api_csharp/{version}/`.
Determine the version to use: 1. If the caller specifies a version (e.g. "4.4"), use that 2. If `project.godot` exists in the working directory, extract from `config/features` 3. Otherwise fall back to `latest`
Bootstrap if docs for the target version are missing:
bash ${CLAUDE_SKILL_DIR}/tools/ensure_doc_api.sh [version]**Language selection:** `doc_api/{version}/` contains GDScript docs. `doc_api_csharp/{version}/` contains C# docs. Default to GDScript unless the caller asks about C#.
1. Read `${CLAUDE_SKILL_DIR}/doc_api/{version}/_common.md` — index of ~128 common classes
2. If the class isn't there, read `_other.md` in the same directory 3. Read `${CLAUDE_SKILL_DIR}/doc_api/{version}/{ClassName}.md` for full API
4. Return what the caller needs:
**C# syntax reference:** `${CLAUDE_SKILL_DIR}/csharp.md` — C# Godot syntax, patterns, and recipes.
**GDScript syntax reference:** `${CLAUDE_SKILL_DIR}/gdscript.md` — GDScript language spec, type system, patterns.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Repo: RandallLiuXin/GodotMaker
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Produce reusable card art sources and native Godot card UI resources.
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation…
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.