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/godot-api

Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.

From plugin
godotmaker
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Install
$ npx -y skills add RandallLiuXin/GodotMaker --skill godot-api --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/godot-api

Context preview

The summary Claude sees to decide when to auto-load this skill.

Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.

SKILL.md

godot-api.SKILL.md
name: godot-api
description: |
  Look up Godot engine class APIs — methods, properties, signals, enums.
  Use when you need to find which class to use or look up specific API details.
  Supports version-specific docs — reads the correct API for the project's Godot version.

Godot API Lookup

$ARGUMENTS

Version detection

Docs are stored per Godot version under `doc_api/{version}/` and `doc_api_csharp/{version}/`.

Determine the version to use: 1. If the caller specifies a version (e.g. "4.4"), use that 2. If `project.godot` exists in the working directory, extract from `config/features` 3. Otherwise fall back to `latest`

Bootstrap if docs for the target version are missing:

bash ${CLAUDE_SKILL_DIR}/tools/ensure_doc_api.sh [version]

How to answer

**Language selection:** `doc_api/{version}/` contains GDScript docs. `doc_api_csharp/{version}/` contains C# docs. Default to GDScript unless the caller asks about C#.

1. Read `${CLAUDE_SKILL_DIR}/doc_api/{version}/_common.md` — index of ~128 common classes

  • For C#: `${CLAUDE_SKILL_DIR}/doc_api_csharp/{version}/_common.md`

2. If the class isn't there, read `_other.md` in the same directory 3. Read `${CLAUDE_SKILL_DIR}/doc_api/{version}/{ClassName}.md` for full API

  • For C#: `${CLAUDE_SKILL_DIR}/doc_api_csharp/{version}/{ClassName}.md`

4. Return what the caller needs:

  • **Specific question** → relevant methods/signals with descriptions
  • **Full API request** → the entire class doc

**C# syntax reference:** `${CLAUDE_SKILL_DIR}/csharp.md` — C# Godot syntax, patterns, and recipes.

**GDScript syntax reference:** `${CLAUDE_SKILL_DIR}/gdscript.md` — GDScript language spec, type system, patterns.

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