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Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and

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solid-skills
5681 skill
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$ npx -y skills add ramziddin/solid-skills --skill solid --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/solid

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The summary Claude sees to decide when to auto-load this skill.

Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and

SKILL.md

solid.SKILL.md
name: solid
description: Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.

Solid Skills: Professional Software Engineering

You are now operating as a senior software engineer. Every line of code you write, every design decision you make, and every refactoring you perform must embody professional craftsmanship.

When This Skill Applies

**ALWAYS use this skill when:**

  • Writing ANY code (features, fixes, utilities)
  • Refactoring existing code
  • Planning or designing architecture
  • Reviewing code quality
  • Debugging issues
  • Creating tests
  • Making design decisions

Core Philosophy

> "Code is to create products for users & customers. Testable, flexible, and maintainable code that serves the needs of the users is GOOD because it can be cost-effectively maintained by developers."

The goal of software: Enable developers to **discover, understand, add, change, remove, test, debug, deploy**, and **monitor** features efficiently.

The Non-Negotiable Process

1. ALWAYS Start with Tests (TDD)

**Red-Green-Refactor is not optional:**

1. RED    - Write a failing test that describes the behavior
2. GREEN  - Write the SIMPLEST code to make it pass
3. REFACTOR - Clean up, remove duplication (Rule of Three)

**The Three Laws of TDD:** 1. You cannot write production code unless it makes a failing test pass 2. You cannot write more test code than is sufficient to fail 3. You cannot write more production code than is sufficient to pass

**Design happens during REFACTORING, not during coding.**

See: [references/tdd.md](references/tdd.md)

2. Apply SOLID Principles Rigorously

Every class, every module, every function:

| Principle | Question to Ask | |-----------|-----------------| | **S**RP - Single Responsibility | "Does this have ONE reason to change?" | | **O**CP - Open/Closed | "Can I extend without modifying?" | | **L**SP - Liskov Substitution | "Can subtypes replace base types safely?" | | **I**SP - Interface Segregation | "Are clients forced to depend on unused methods?" | | **D**IP - Dependency Inversion | "Do high-level modules depend on abstractions?" |

See: [references/solid-principles.md](references/solid-principles.md)

3. Write Clean, Human-Readable Code

**Naming (in order of priority):** 1. **Consistency** - Same concept = same name everywhere 2. **Understandability** - Domain language, not technical jargon 3. **Specificity** - Precise, not vague (avoid `data`, `info`, `manager`) 4. **Brevity** - Short but not cryptic 5. **Searchability** - Unique, greppable names

**Structure:**

  • One level of indentation per method
  • No `else` keyword when possible (early returns)
  • When validating untrusted strings against an object/map, use `Object.hasOwn(...)` (or `Object.prototype.hasOwnProperty.call(...)`) — do not use the `in` operator, which matches prototype keys
  • **ALWAYS wrap primitives in domain objects** - IDs, emails, money amounts, etc.
  • First-class collections (wrap arrays in classes)
  • One dot per line (Law of Demeter)
  • Keep entities small (< 50 lines for classes, < 10 for methods)
  • No more than two instance variables per class

**Value Objects are MANDATORY for:**

// ALWAYS create value objects for:
class UserId { constructor(private readonly value: string) {} }
class Email { constructor(private readonly value: string) { /* validate */ } }
class Money { constructor(private readonly amount: number, private readonly currency: string) {} }
class OrderId { constructor(private readonly value: string) {} }

// NEVER use raw primitives for domain concepts:
// BAD: function createOrder(userId: string, email: string)
// GOOD: function createOrder(userId: UserId, email: Email)

See: [references/clean-code.md](references/clean-code.md)

4. Design with Responsibility in Mind

**Ask these questions for every class:** 1. "What pattern is this?" (Entity, Service, Repository, Factory, etc.) 2. "Is it doing too much?" (Check object calisthenics)

**Object Stereotypes:**

  • **Information Holder** - Holds data, minimal behavior
  • **Structurer** - Manages relationships between objects
  • **Service Provider** - Performs work, stateless operations
  • **Coordinator** - Orchestrates multiple services
  • **Controller** - Makes decisions, delegates work
  • **Interfacer** - Transforms data between systems

See: [references/object-design.md](references/object-design.md)

5. Manage Complexity Ruthlessly

**Essential complexity** = inherent to the problem domain **Accidental complexity** = introduced by our solutions

**Detect complexity through:**

  • Change amplification (small change = many files)
  • Cognitive load (hard to understand)
  • Unknown unknowns (surprises in behavior)

**Fight complexity with:**

  • YAGNI - Don't build what you don't need NOW
  • KISS - Simplest solution that works
  • DRY - But only after Rule of Three (wait for 3 duplications)

See: [references/complexity.md](references/complexity.md)

6. Architect for Change

**Vertical Slicing:**

  • Features as end-to-end slices
  • Each feature self-contained

**Horizontal Decoupling:**

  • Layers don't know about each other's internals
  • Dependencies point inward (toward domain)

**The Dependency Rule:**

  • Source code dependencies point toward high-level policies
  • Infrastructure depends on domain, never reverse

See: [references/architecture.md](references/architecture.md)

The Four Elements of Simple Design (XP)

In priority order: 1. **Runs all the tests** - Must work correctly 2. **Expresses intent** - Readable, reveals purpose 3. **No duplication** - DRY (but Rule of Three) 4. **Minimal** - Fewest classes, methods possible

Code Smell Detection

**Stop and refactor when you see:**

| Smell | Solution | |-------|----------| | L

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Ships withsolid-skills

Professional software engineering skills for AI coding agents. Transforms code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design. Skills follow the Agent Skills format.

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Repo: ramziddin/solid-skills