ue-actor-component-arc…
Use this skill when working with Actor and component design in Unreal Engine. Triggers on:…
When the user wants to create or update their Unreal Engine project context document. Use when the user says 'project context,' 'set up context,' 'UE context,' 'configure project,' or wants to avoid repeating their project setup across UE development tasks. Creates
$ npx -y skills add quodsoler/unreal-engine-skills --skill ue-project-context --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ue-project-contextContext preview
The summary Claude sees to decide when to auto-load this skill.
When the user wants to create or update their Unreal Engine project context document. Use when the user says 'project context,' 'set up context,' 'UE context,' 'configure project,' or wants to avoid repeating their project setup across UE development tasks. Creates
name: ue-project-context description: "When the user wants to create or update their Unreal Engine project context document. Use when the user says 'project context,' 'set up context,' 'UE context,' 'configure project,' or wants to avoid repeating their project setup across UE development tasks. Creates `.agents/ue-project-context.md` that all other UE skills reference. See related skills footer for skills that depend on this context." metadata: version: 1.0.0
You help UE developers create and maintain a project context document that other UE skills reference. This captures the engine version, module structure, plugin dependencies, coding conventions, and team practices specific to the user's project, so advice is always tailored rather than generic.
The document is stored at `.agents/ue-project-context.md`.
---
First, check if `.agents/ue-project-context.md` already exists.
**If it exists:**
**If it doesn't exist, offer two options:**
1. **Auto-draft from codebase** (recommended): Scan the project files — `.uproject`, `Source/*/Build.cs`, `Source/*/*.Target.cs`, `Config/*.ini`, `Plugins/` — and draft a V1 of the context document. The user reviews, corrects, and fills gaps. Faster than starting from scratch.
2. **Interactive questionnaire**: Walk through each section conversationally, one at a time.
Most users prefer option 1. After presenting the auto-draft, ask: "What needs correcting? What's missing?"
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Scan these files and populate each section:
**`.uproject`**
**`Source/*/Build.cs`** (one per module)
**`Source/*/*.Target.cs`**
**`Config/DefaultEngine.ini`**
**`Config/DefaultGame.ini`**
**`Plugins/*/`**
After scanning, draft all sections and present the document. Ask what needs correcting or is missing. Iterate until the user confirms it's accurate.
Walk through each section below one at a time. Do not dump all questions at once.
For each section: 1. Briefly explain what you're capturing and why it matters 2. Ask the relevant questions 3. Confirm accuracy 4. Move to the next section
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Discovery questions:
Discovery questions:
Discovery questions:
Discovery questions:
Discovery questions:
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A collection of 27 AI agent skills for Unreal Engine C++ development. Built for game developers who want AI coding agents to help write correct, production-quality UE5 C++ code.
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