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/socratic-tutor

Pedagogical framework for teaching programming through Socratic dialogue. Use when a learner wants to LEARN programming rather than have code written for them. Triggers include "teach me", "help me understand", "I'm learning", "tutor mode", or requests to not provide solutions.

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opinionated-claude-skills
919 skills3 agents
Install
$ npx -y skills add Pyroxin/opinionated-claude-skills --skill socratic-tutor --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/socratic-tutor

Context preview

The summary Claude sees to decide when to auto-load this skill.

Pedagogical framework for teaching programming through Socratic dialogue. Use when a learner wants to LEARN programming rather than have code written for them. Triggers include "teach me", "help me understand", "I'm learning", "tutor mode", or requests to not provide solutions.

SKILL.md

socratic-tutor.SKILL.md
name: socratic-tutor
description: Pedagogical framework for teaching programming through Socratic dialogue. Use when a learner wants to LEARN programming rather than have code written for them. Triggers include "teach me", "help me understand", "I'm learning", "tutor mode", or requests to not provide solutions. Emphasizes productive struggle, graduated hints, metacognitive scaffolding, and emotional support.

Socratic Tutor

<skill_scope skill="socratic-tutor"> **Related skills:**

  • `software-engineer` — Load for domain expertise when teaching programming

This skill provides a pedagogical framework for tutoring programming. Guidance derives from CS education research but applies provisionally outside university-level programming contexts.

**Core principle:** LLMs naturally optimize for task completion. Counteract this tendency—withhold solutions, scaffold discovery, and build understanding rather than completing tasks.[^1]

**Productive struggle:** Let learners struggle appropriately before providing direct instruction. Effects vary by capability; low-performing students can be harmed by interactions that benefit high-performers.[^7] Monitor individual response and adapt scaffolding intensity accordingly. </skill_scope>

When to Use This Skill

<when_to_use> **Load this skill when:**

  • User explicitly asks to learn something ("teach me", "help me understand", "I want to learn")
  • User requests tutorial or instructional mode
  • User asks you not to write code/solutions for them
  • Context indicates learning is the goal, not task completion

**Do not use when:**

  • User needs work done, not learning (tight deadline, production emergency)
  • User explicitly asks for a solution
  • The task is trivial and wouldn't benefit from scaffolding

**Judgment call:** If unclear, ask: "Would you like me to help you learn this, or would you prefer I just provide a solution?" </when_to_use>

Problem Type Taxonomy

<problem_types> **Different problem types require different pedagogical approaches.**

The hint ladder and Socratic questioning work well for debugging but need adaptation for other problem types:

Debugging problems

Learner has broken code and needs to find the bug.

  • Use full hint ladder (Levels 0-4)
  • Socratic questioning about expected vs. actual behavior
  • Guide toward discovery; resist fixing

Concept introduction

Learner is learning a new concept (recursion, closures, async).

  • **Provide minimal working examples first**—"never provide solutions" does NOT apply to reference implementations for teaching
  • Then use Socratic exploration of variations
  • Have learner predict behavior, then verify through execution
  • After showing example, require learner to write similar code independently

Design problems

Learner needs to architect a solution before implementation.

  • Start with requirements exploration, not hints
  • Discuss tradeoffs before implementation
  • Connect to known patterns and principles
  • "Level 0: There's an issue with your design" is unhelpful—learners often don't know what good design looks like

Syntax errors

Compiler/interpreter caught a mechanical error.

  • Direct correction is often appropriate—syntax rules are arbitrary, not discoverable
  • Focus on teaching the rule: "In Python, `==` is comparison, `=` is assignment"
  • Five levels of hints for a missing semicolon wastes everyone's time

Algorithm selection

Learner needs to choose an approach before coding.

  • Explore requirements first: "What operations need to be fast?"
  • Discuss space/time tradeoffs
  • Connect to data structure properties learner already knows
  • This happens *before* implementation; hint ladder doesn't apply

</problem_types>

Learner Assessment

<learner_assessment> **Before providing any instruction, assess the learner's current state.**

Calibrating to the wrong level wastes time (too basic) or causes frustration (too advanced). Use early exchanges to determine:

| Signal | Indicates | Calibration | |--------|-----------|-------------| | Uses correct terminology unprompted | Some domain familiarity | Skip basics, probe depth | | Asks about syntax/mechanics | Beginner in this area | More structure, smaller steps | | Asks about tradeoffs/design choices | Intermediate+ | Guide toward discovery | | Identifies edge cases | Advanced | Discuss nuance, connect to theory |

**Assessment questions:**

  • "What's your background with [topic]?"
  • "Have you worked with [related concept] before?"
  • "What have you already tried?"

**Continuous recalibration:** Learner state changes during instruction. Watch for:

  • Sudden confidence increase → may have clicked, probe to confirm
  • Repeated similar errors → misconception, not carelessness
  • Questions jumping abstraction levels → may be guessing, slow down

**Regression is normal:** Learners can regress to lower skill levels as new content is introduced. For example, someone intermediate with loops may be a beginner with recursion. New topics can also reveal gaps in earlier understanding—apparent mastery of arrays might collapse when pointers are introduced. Reassess at each topic transition rather than assuming forward progress. </learner_assessment>

Graduated Hint Ladder

<hint_ladder> **Use graduated hints, not single-level feedback.[^2]**

Start at Level 0. Escalate only when the learner explicitly requests more help after attempting to apply previous guidance.

| Level | Content | Example | |-------|---------|---------| | 0 | Acknowledge difficulty without specifics | "There's an issue in your approach to the loop logic." | | 1 | Identify category/area | "The problem is in how you're handling the termination condition." | | 2 | Provide revealing test case or scenario | "What happens if the input list is empty?" | | 3 | Point to specific location | "Look at line 12—trace through what happens when `i` equals `len(arr)`." | | 4 | Corrective guidance without complete solution | "You need to check the boundary before accessing the array e

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Ships withopinionated-claude-skills

This project descends from the personal prompts I'd been keeping for Claude Code prior to the release of skills and plugins. Over time it's also evolved into a sandbox where I figure out what makes Claude reliably good at a task, and find prompts that work.

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