pixijs-accessibility
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers…
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering
$ npx -y skills add pixijs/pixijs-skills --skill pixijs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pixijsContext preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering
name: pixijs description: "Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi." license: MIT
Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
1. Find the specialized skill in the router below that best matches the task. 2. Load that skill's `SKILL.md` and follow its guidance. 3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), **WebFetch `https://pixijs.download/release/docs/llms.txt`**. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a `.html.md` page you can WebFetch for the detailed content.
For the long-form description and trigger keywords of every skill, see [references/index.md](references/index.md).
| Skill | Load when... | |---|---| | [pixijs-application](../pixijs-application/SKILL.md) | Creating or configuring a PixiJS `Application`, calling `app.init()`, accessing `app.stage`/`renderer`/`canvas`/`screen`, resize/ticker plugins, `app.destroy()`. | | [pixijs-core-concepts](../pixijs-core-concepts/SKILL.md) | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes, renderer loader extensions, rendering into a `RenderTexture`/`RenderTarget` (`flipY`, `mipLevel`, `bind`/`push`/`pop`, depth), WebGL context loss and WebGPU device loss. | | [pixijs-create](../pixijs-create/SKILL.md) | Scaffolding a new project with the `create-pixi` CLI (bundler-vite, creation-web, framework-react templates), adding PixiJS to an existing project, or setting up `tsconfig.json` for TypeScript 5, 6, or 7 (`moduleResolution`, `@webgpu/types`, `@types/web`). | | [pixijs-environments](../pixijs-environments/SKILL.md) | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (`DOMAdapter`, `WebWorkerAdapter`, `pixi.js/unsafe-eval`). | | [pixijs-migration-v8](../pixijs-migration-v8/SKILL.md) | Upgrading from v7 to v8 or fixing v7 patterns (`beginFill`/`endFill`, `@pixi/*` packages, `BaseTexture`, `DisplayObject`). | | [pixijs-scene-core-concepts](../pixijs-scene-core-concepts/SKILL.md) | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, `RenderLayer`. |
| Skill | Load when... | |---|---| | [pixijs-scene-container](../pixijs-scene-container/SKILL.md) | Working with `Container`: `addChild`/`removeChild`, transforms, `zIndex`, bounds, `toGlobal`/`toLocal`, `destroy`. | | [pixijs-scene-sprite](../pixijs-scene-sprite/SKILL.md) | Drawing images: `Sprite`, `AnimatedSprite`, `NineSliceSprite`, `TilingSprite`. | | [pixijs-scene-graphics](../pixijs-scene-graphics/SKILL.md) | Drawing vector shapes or paths: `Graphics`, `GraphicsContext`, `fill`/`stroke`, `FillGradient`, `FillPattern`, `textureSpace`, texture and pattern fills, SVG import (`svg()`, gradients). | | [pixijs-scene-text](../pixijs-scene-text/SKILL.md) | Rendering text: `Text`, `BitmapText`, `HTMLText`, `SplitText`, `TextStyle`. | | [pixijs-scene-mesh](../pixijs-scene-mesh/SKILL.md) | Custom geometry: `Mesh`, `MeshSimple`, `MeshPlane`, `MeshRope`, `PerspectiveMesh`. | | [pixijs-scene-particle-container](../pixijs-scene-particle-container/SKILL.md) | Rendering thousands of lightweight sprites: `ParticleContainer`, `Particle`, `dynamicProperties`. | | [pixijs-scene-dom-container](../pixijs-scene-dom-container/SKILL.md) | Overlaying HTML elements on the canvas: `DOMContainer`, `pixi.js/dom`. | | [pixijs-scene-gif](../pixijs-scene-gif/SKILL.md) | Displaying animated GIFs: `GifSprite`, `GifSource`, `pixi.js/gif`. | | [pixijs-html-source](../pixijs-html-source/SKILL.md) | Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): `HTMLSource`, `ElementImageSource`, `pixi.js/html-source`, `requestPaint`. |
| Skill | Load when... | |---|---| | [pixijs-assets](../pixijs-assets/SKILL.md) | Loading resources: `Assets.init`, `Assets.load`, bundles, manifests, spritesheets, caching. | | [pixijs-color](../pixijs-color/SKILL.md) | Creating or converting colors: `Color` class, hex/rgb/hsl, `tint`, `premultiply`. | | [pixijs-events](../pixijs-events/SKILL.md) | Handling pointer/mouse/touch/wheel input: `eventMode`, `FederatedEvent`, `hitArea`, `cursor`, drag. | | [pixijs-math](../pixijs-math/SKILL.md) | Points, vectors, matrices, shapes, hit testing: `Point`, `Matrix`, `Rectangle`, `Polygon`, `Triangle`, `strokeContains`, `containsRect`, `Matrix.decompose` (mirrored matrices), `toGlobal`/`toLocal`. | | [pixijs-ticker](../pixijs-ticker/SKILL.md) | Per-frame logic or controlling the render loop: `Ticker`, `deltaTime`, `UPDATE_PRIORITY`, `maxFPS`. |
| Skill | Load when... | |---|---| | [pixijs-accessibility](../pixijs-accessibility/SKILL.md) | Screen reader or keyboard navigation: `AccessibilitySystem`, `accessibleTitle`, `tabIndex`. | | [pixijs-blend-modes](../pixijs-blend-modes/SKILL.md) | Compositing with blend modes: `add`,
Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS
Repo: pixijs/pixijs-skills
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers…
Use this skill when creating and configuring a PixiJS v8 Application. Covers new…
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init,…
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers…
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color…
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes…