/pixijs
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering
$ npx -y skills add pixijs/pixijs-skills --skill pixijs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/pixijs
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering
SKILL.md
pixijs.SKILL.mdname: pixijs
description: "Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi."
license: MIT
Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
How to use this skill
1. Find the specialized skill in the router below that best matches the task. 2. Load that skill's `SKILL.md` and follow its guidance. 3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), **WebFetch `https://pixijs.download/release/docs/llms.txt`**. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a `.html.md` page you can WebFetch for the detailed content.
For the long-form description and trigger keywords of every skill, see [references/index.md](references/index.md).
Skill router
Foundations
| Skill | Load when... | |---|---| | [pixijs-application](../pixijs-application/SKILL.md) | Creating or configuring a PixiJS `Application`, calling `app.init()`, accessing `app.stage`/`renderer`/`canvas`/`screen`, resize/ticker plugins, `app.destroy()`. | | [pixijs-core-concepts](../pixijs-core-concepts/SKILL.md) | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. | | [pixijs-create](../pixijs-create/SKILL.md) | Scaffolding a new project with the `create-pixi` CLI (bundler-vite, creation-web, framework-react templates). | | [pixijs-environments](../pixijs-environments/SKILL.md) | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (`DOMAdapter`, `WebWorkerAdapter`, `pixi.js/unsafe-eval`). | | [pixijs-migration-v8](../pixijs-migration-v8/SKILL.md) | Upgrading from v7 to v8 or fixing v7 patterns (`beginFill`/`endFill`, `@pixi/*` packages, `BaseTexture`, `DisplayObject`). | | [pixijs-scene-core-concepts](../pixijs-scene-core-concepts/SKILL.md) | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, `RenderLayer`. |
Scene Objects
| Skill | Load when... | |---|---| | [pixijs-scene-container](../pixijs-scene-container/SKILL.md) | Working with `Container`: `addChild`/`removeChild`, transforms, `zIndex`, bounds, `toGlobal`/`toLocal`, `destroy`. | | [pixijs-scene-sprite](../pixijs-scene-sprite/SKILL.md) | Drawing images: `Sprite`, `AnimatedSprite`, `NineSliceSprite`, `TilingSprite`. | | [pixijs-scene-graphics](../pixijs-scene-graphics/SKILL.md) | Drawing vector shapes or paths: `Graphics`, `GraphicsContext`, `fill`/`stroke`, `FillGradient`, SVG. | | [pixijs-scene-text](../pixijs-scene-text/SKILL.md) | Rendering text: `Text`, `BitmapText`, `HTMLText`, `SplitText`, `TextStyle`. | | [pixijs-scene-mesh](../pixijs-scene-mesh/SKILL.md) | Custom geometry: `Mesh`, `MeshSimple`, `MeshPlane`, `MeshRope`, `PerspectiveMesh`. | | [pixijs-scene-particle-container](../pixijs-scene-particle-container/SKILL.md) | Rendering thousands of lightweight sprites: `ParticleContainer`, `Particle`, `dynamicProperties`. | | [pixijs-scene-dom-container](../pixijs-scene-dom-container/SKILL.md) | Overlaying HTML elements on the canvas: `DOMContainer`, `pixi.js/dom`. | | [pixijs-scene-gif](../pixijs-scene-gif/SKILL.md) | Displaying animated GIFs: `GifSprite`, `GifSource`, `pixi.js/gif`. | | [pixijs-html-source](../pixijs-html-source/SKILL.md) | Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): `HTMLSource`, `ElementImageSource`, `pixi.js/html-source`, `requestPaint`. |
Utilities
| Skill | Load when... | |---|---| | [pixijs-assets](../pixijs-assets/SKILL.md) | Loading resources: `Assets.init`, `Assets.load`, bundles, manifests, spritesheets, caching. | | [pixijs-color](../pixijs-color/SKILL.md) | Creating or converting colors: `Color` class, hex/rgb/hsl, `tint`, `premultiply`. | | [pixijs-events](../pixijs-events/SKILL.md) | Handling pointer/mouse/touch/wheel input: `eventMode`, `FederatedEvent`, `hitArea`, `cursor`, drag. | | [pixijs-math](../pixijs-math/SKILL.md) | Points, vectors, matrices, shapes, hit testing: `Point`, `Matrix`, `Rectangle`, `toGlobal`/`toLocal`. | | [pixijs-ticker](../pixijs-ticker/SKILL.md) | Per-frame logic or controlling the render loop: `Ticker`, `deltaTime`, `UPDATE_PRIORITY`, `maxFPS`. |
Advanced
| Skill | Load when... | |---|---| | [pixijs-accessibility](../pixijs-accessibility/SKILL.md) | Screen reader or keyboard navigation: `AccessibilitySystem`, `accessibleTitle`, `tabIndex`. | | [pixijs-blend-modes](../pixijs-blend-modes/SKILL.md) | Compositing with blend modes: `add`, `multiply`, `screen`, `overlay`, `pixi.js/advanced-blend-modes`. | | [pixijs-custom-rendering](../pixijs-custom-rendering/SKILL.md) | Writing custom shaders, uniforms, or batchers: `Shader.from`, `GlProgram`/`GpuProgram`, `UniformGroup`, custom `Filter`. | | [pixijs-filters](../pixijs-filters/SKILL.md) | Applying visual effects: `BlurFilter`, `ColorMatrixFilter`, `DisplacementFilter`, `Filter.from`, `pixi-filters`. | | [pixijs-performance](../pixijs-performance/SKILL.md) | Profiling or optimizin
Read more
name: pixijs description: "Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi." license: MIT
Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
How to use this skill
1. Find the specialized skill in the router below that best matches the task. 2. Load that skill's `SKILL.md` and follow its guidance. 3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), **WebFetch `https://pixijs.download/release/docs/llms.txt`**. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a `.html.md` page you can WebFetch for the detailed content.
For the long-form description and trigger keywords of every skill, see [references/index.md](references/index.md).
Skill router
Foundations
| Skill | Load when... | |---|---| | [pixijs-application](../pixijs-application/SKILL.md) | Creating or configuring a PixiJS `Application`, calling `app.init()`, accessing `app.stage`/`renderer`/`canvas`/`screen`, resize/ticker plugins, `app.destroy()`. | | [pixijs-core-concepts](../pixijs-core-concepts/SKILL.md) | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. | | [pixijs-create](../pixijs-create/SKILL.md) | Scaffolding a new project with the `create-pixi` CLI (bundler-vite, creation-web, framework-react templates). | | [pixijs-environments](../pixijs-environments/SKILL.md) | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (`DOMAdapter`, `WebWorkerAdapter`, `pixi.js/unsafe-eval`). | | [pixijs-migration-v8](../pixijs-migration-v8/SKILL.md) | Upgrading from v7 to v8 or fixing v7 patterns (`beginFill`/`endFill`, `@pixi/*` packages, `BaseTexture`, `DisplayObject`). | | [pixijs-scene-core-concepts](../pixijs-scene-core-concepts/SKILL.md) | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, `RenderLayer`. |
Scene Objects
| Skill | Load when... | |---|---| | [pixijs-scene-container](../pixijs-scene-container/SKILL.md) | Working with `Container`: `addChild`/`removeChild`, transforms, `zIndex`, bounds, `toGlobal`/`toLocal`, `destroy`. | | [pixijs-scene-sprite](../pixijs-scene-sprite/SKILL.md) | Drawing images: `Sprite`, `AnimatedSprite`, `NineSliceSprite`, `TilingSprite`. | | [pixijs-scene-graphics](../pixijs-scene-graphics/SKILL.md) | Drawing vector shapes or paths: `Graphics`, `GraphicsContext`, `fill`/`stroke`, `FillGradient`, SVG. | | [pixijs-scene-text](../pixijs-scene-text/SKILL.md) | Rendering text: `Text`, `BitmapText`, `HTMLText`, `SplitText`, `TextStyle`. | | [pixijs-scene-mesh](../pixijs-scene-mesh/SKILL.md) | Custom geometry: `Mesh`, `MeshSimple`, `MeshPlane`, `MeshRope`, `PerspectiveMesh`. | | [pixijs-scene-particle-container](../pixijs-scene-particle-container/SKILL.md) | Rendering thousands of lightweight sprites: `ParticleContainer`, `Particle`, `dynamicProperties`. | | [pixijs-scene-dom-container](../pixijs-scene-dom-container/SKILL.md) | Overlaying HTML elements on the canvas: `DOMContainer`, `pixi.js/dom`. | | [pixijs-scene-gif](../pixijs-scene-gif/SKILL.md) | Displaying animated GIFs: `GifSprite`, `GifSource`, `pixi.js/gif`. | | [pixijs-html-source](../pixijs-html-source/SKILL.md) | Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): `HTMLSource`, `ElementImageSource`, `pixi.js/html-source`, `requestPaint`. |
Utilities
| Skill | Load when... | |---|---| | [pixijs-assets](../pixijs-assets/SKILL.md) | Loading resources: `Assets.init`, `Assets.load`, bundles, manifests, spritesheets, caching. | | [pixijs-color](../pixijs-color/SKILL.md) | Creating or converting colors: `Color` class, hex/rgb/hsl, `tint`, `premultiply`. | | [pixijs-events](../pixijs-events/SKILL.md) | Handling pointer/mouse/touch/wheel input: `eventMode`, `FederatedEvent`, `hitArea`, `cursor`, drag. | | [pixijs-math](../pixijs-math/SKILL.md) | Points, vectors, matrices, shapes, hit testing: `Point`, `Matrix`, `Rectangle`, `toGlobal`/`toLocal`. | | [pixijs-ticker](../pixijs-ticker/SKILL.md) | Per-frame logic or controlling the render loop: `Ticker`, `deltaTime`, `UPDATE_PRIORITY`, `maxFPS`. |
Advanced
| Skill | Load when... | |---|---| | [pixijs-accessibility](../pixijs-accessibility/SKILL.md) | Screen reader or keyboard navigation: `AccessibilitySystem`, `accessibleTitle`, `tabIndex`. | | [pixijs-blend-modes](../pixijs-blend-modes/SKILL.md) | Compositing with blend modes: `add`, `multiply`, `screen`, `overlay`, `pixi.js/advanced-blend-modes`. | | [pixijs-custom-rendering](../pixijs-custom-rendering/SKILL.md) | Writing custom shaders, uniforms, or batchers: `Shader.from`, `GlProgram`/`GpuProgram`, `UniformGroup`, custom `Filter`. | | [pixijs-filters](../pixijs-filters/SKILL.md) | Applying visual effects: `BlurFilter`, `ColorMatrixFilter`, `DisplacementFilter`, `Filter.from`, `pixi-filters`. | | [pixijs-performance](../pixijs-performance/SKILL.md) | Profiling or optimizin
Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS
Repo: pixijs/pixijs-skills
Other skills on pixijs-skills.
- /pixijs-accessibility
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation.
Open skill - /pixijs-application
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference,
Open skill - /pixijs-assets
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or
Open skill - /pixijs-blend-modes
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on:
Open skill - /pixijs-color
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply,
Open skill - /pixijs-core-concepts
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection,
Open skill

