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Autonomously optimize any Claude Code skill by running it repeatedly, scoring outputs against binary evals, mutating the prompt, and keeping improvements. Based on Karpathy's autoresearch methodology. Use when: optimize this skill, improve this skill, run autoresearch on, make
$ npx -y skills add pedronauck/skills --skill autoresearch --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/autoresearchContext preview
The summary Claude sees to decide when to auto-load this skill.
Autonomously optimize any Claude Code skill by running it repeatedly, scoring outputs against binary evals, mutating the prompt, and keeping improvements. Based on Karpathy's autoresearch methodology. Use when: optimize this skill, improve this skill, run autoresearch on, make
name: autoresearch description: "Autonomously optimize any Claude Code skill by running it repeatedly, scoring outputs against binary evals, mutating the prompt, and keeping improvements. Based on Karpathy's autoresearch methodology. Use when: optimize this skill, improve this skill, run autoresearch on, make this skill better, self-improve skill, benchmark skill, eval my skill, run evals on. Outputs: an improved SKILL.md, a results log, and a changelog of every mutation tried."
Most skills work about 70% of the time. The other 30% you get garbage. The fix isn't to rewrite the skill from scratch. It's to let an agent run it dozens of times, score every output, and tighten the prompt until that 30% disappears.
This skill adapts Andrej Karpathy's autoresearch methodology (autonomous experimentation loops) to Claude Code skills. Instead of optimizing ML training code, we optimize skill prompts.
---
Take any existing skill, define what "good output" looks like as binary yes/no checks, then run an autonomous loop that:
1. Generates outputs from the skill using test inputs 2. Scores every output against the eval criteria 3. Mutates the skill prompt to fix failures 4. Keeps mutations that improve the score, discards the rest 5. Repeats until the score ceiling is hit or the user stops it
**Output:** An improved SKILL.md + `results.tsv` log + `changelog.md` of every mutation attempted + a live HTML dashboard you can watch in your browser.
---
**STOP. Do not run any experiments until all fields below are confirmed with the user. Ask for any missing fields before proceeding.**
1. **Target skill** — Which skill do you want to optimize? (need the exact path to SKILL.md) 2. **Test inputs** — What 3-5 different prompts/scenarios should we test the skill with? (variety matters — pick inputs that cover different use cases so we don't overfit to one scenario) 3. **Eval criteria** — What 3-6 binary yes/no checks define a good output? (these are your "test questions" — see [eval-guide.md](eval-guide.md) for how to write good evals) 4. **Runs per experiment** — How many times should we run the skill per mutation? Default: 5. (more runs = more reliable scores, but slower and more expensive. 5 is the sweet spot for most skills.) 5. **Run interval** — How often should experiments cycle? Default: every 2 minutes. (shorter = faster iteration, but costs more) 6. **Budget cap** — Optional. Max number of experiment cycles before stopping. Default: no cap (runs until you stop it).
---
Before changing anything, read and understand the target skill completely.
1. Read the full SKILL.md file 2. Read any files in `references/` that the skill links to 3. Identify the skill's core job, process steps, and output format 4. Note any existing quality checks or anti-patterns already in the skill
Do NOT skip this. You need to understand what the skill does before you can improve it.
---
Convert the user's eval criteria into a structured test. Every check must be binary — pass or fail, no scales.
**Format each eval as:**
EVAL [number]: [Short name] Question: [Yes/no question about the output] Pass condition: [What "yes" looks like — be specific] Fail condition: [What triggers a "no"]
**Rules for good evals:**
See [eval-guide.md](eval-guide.md) for detailed examples of good vs bad evals.
**Max score calculation:**
max_score = [number of evals] × [runs per experiment]
Example: 4 evals × 5 runs = max score of 20.
---
Before running any experiments, create a live HTML dashboard at `autoresearch-[skill-name]/dashboard.html` and open it in the browser.
The dashboard must:
Generate the dashboard as a single self-contained HTML file with inline CSS and JavaScript. Use Chart.js loaded from CDN for the line chart. The JS should fetch `results.json` (which you update after each experiment alongside results.tsv) and re-render.
**Open it immediately** after creating it: `open dashboard.html` (macOS) so the user can see it in their browser.
**Update `results.json`** after every experiment so the dashboard stays current. The JSON format:
{
"skill_name": "[name]",
"status": "running",
"current_experiment": 3,
"baseline_score": 70.0,
"best_score": 90.0,
"experiments": [
{
"id": 0,
"score": 14,
"max_score": 20,
"pass_rate": 70.0,
"status": "baseline",
"description": "original skill — no changes"
}
],
"eval_breakdown": [
{"name": "Text legibility", "pass_count": 8, "total": 10},
{"name": "Pastel colors", "pass_count": 9, "total": 10}
]
}When the run finishes (user stops it or ceiling hit), update `status` to `"complete"` so the dashboard shows a "Done" state with final
A curated collection of 87 agent skills for Claude Code and compatible AI coding assistants — 40 original (⭐️), 34 hand-picked (💎), and 13 marketing & business (📣).
Repo: pedronauck/skills
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