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/agent-environment-retrospective

Use when a completed session needs an agent-environment retrospective. Not for an engineering retrospective from telemetry: use engineering-retrospective.

From plugin
odin-claude-plugin
36200 skills
Install
$ npx -y skills add OutlineDriven/odin-claude-plugin --skill agent-environment-retrospective --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/agent-environment-retrospective

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when a completed session needs an agent-environment retrospective. Not for an engineering retrospective from telemetry: use engineering-retrospective.

SKILL.md

agent-environment-retrospective.SKILL.md
name: agent-environment-retrospective
description: 'Use when a completed session needs an agent-environment retrospective. Not for an engineering retrospective from telemetry: use engineering-retrospective.'

Agent-environment retrospective

Contract

| Field | Bound contract | |---|---| | Trigger | A completed session needs an agent-environment retrospective. | | Authority | Read-only. No file, VCS, credential, paid, published, deployed, or remote mutation. | | Side effect | Chat output: severity-ranked environment improvement candidates. | | Done | Every candidate names evidence and the friction it removes. |

Inputs

  • Session artifact (required): the completed session transcript or state record. Must contain observable agent-environment interaction.
  • Environment context (optional): the agent's working environment at session time. Use only if supplied; do not infer it.

Procedure

1. **Gather inputs.** Receive the session artifact and any supplied environment context. Done when: the session artifact is received and any supplied environment context is noted. 2. **Identify friction.** Scan the session artifact for patterns where the agent's environment created friction: tool failures, slow retries, missing context, state loss, repeated navigation, or unclear feedback. Done when: every friction pattern in the artifact is identified or the artifact is confirmed friction-free. 3. **Classify candidates.** Assign each friction point a type: `tool-failure`, `slow-retry`, `missing-context`, `state-loss`, `navigation-overhead`, or `unclear-feedback`. Done when: every identified friction point has an assigned type. 4. **Rank by severity.** Order candidates: high (blocks progress) → medium (degrades efficiency) → low (minor friction). When severity ties, prefer candidates with stronger evidence. Done when: candidates are ordered by severity with ties broken by evidence strength. 5. **Validate evidence.** For each candidate, confirm the named evidence appears in the session artifact. Candidates without traceable evidence are omitted. Done when: every candidate is either confirmed against traceable evidence, omitted, or retained as unconfirmed with its severity downgraded. 6. **Return report.** Output the severity-ranked candidate report. Done when: the report is emitted with every surviving candidate carrying type, evidence, severity, and friction_removed.

Failure and recovery

  • No session artifact: return an empty report stating "No session artifact supplied."
  • No friction observed: return a report stating "No environment friction detected." with zero candidates. Do not fabricate candidates.
  • Ambiguous evidence: downgrade the candidate to unconfirmed severity rather than guess. Include the ambiguity in the evidence field.

Output

A severity-ranked markdown report. Each candidate entry contains:

  • `type`: friction type
  • `evidence`: verbatim session evidence
  • `severity`: `high`, `medium`, or `low`
  • `friction_removed`: what eliminating this friction would achieve
Read more
Ships withodin-claude-plugin

Formerly the ODIN Claude Plugin. The repository URL is unchanged. Outline-Driven Development, nicknamed ODIN, is a highly opinionated code-agent skill library: principles-first engineering, surgical editing, and workflow automation, published as installable

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Repo: OutlineDriven/odin-claude-plugin

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