/nw-taste-evaluation
Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
Claude Code
$ npx -y skills add nWave-ai/nWave --skill nw-taste-evaluation --agent claude-code
Codex
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a codex -y
Cursor
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a cursor -y
Gemini CLI
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a gemini-cli -y
GitHub Copilot
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a github-copilot -y
OpenCode
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a opencode -y
Windsurf
$ npx skills add nWave-ai/nWave --skill nw-taste-evaluation -a windsurf -y
SKILL.md
nw-taste-evaluation.SKILL.mdname: nw-taste-evaluation
description: Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
user-invocable: false
disable-model-invocation: true
Taste Evaluation
The Taste Problem
Design taste cannot remain tacit. In the age of AI-assisted product development, taste must be encoded as explicit evaluation criteria — operable, auditable, reproducible. Gut feel is the source from which taste criteria are derived; the weighted matrix is the mechanism that makes taste operational.
**Key insight**: Taste is a fourth lens applied *after* DVF, not instead of it. An option can be Desirable, Feasible, and Viable — and still fail taste by adding three new concepts to the user's mental model when zero would suffice.
---
Phase 1: DVF Filter — Primary Triage
Apply IDEO's three-lens filter first. Score each lens from 1-5 and apply the explicit DVF-total threshold below before taste scoring.
| Lens | Question | Score 1-5 | |------|----------|-----------| | **Desirability** | Do users want this? Does it address the validated job? | 1 = no evidence of want, 5 = clear expressed need | | **Feasibility** | Can we build it with available skills/tools/time? | 1 = requires unavailable technology, 5 = straightforward to build | | **Viability** | Does it support a sustainable business model? | 1 = no path to revenue/retention, 5 = clear value capture |
**Elimination threshold**: DVF total < 6 → option eliminated before taste scoring.
---
Phase 2: Taste Criteria — Four Apple/Jobs Principles
Apply these four criteria to all options that pass DVF. Each is scored 1-5 with explicit rubrics — no subjective override.
Criterion T1: Subtraction
"Innovation is saying no to a thousand things." — Jobs, 1997
**Test**: Could this option achieve its goal with one fewer feature/concept/step?
| Score | Description | |-------|-------------| | 5 | Nothing can be removed without breaking the core value | | 4 | One minor element could be removed; core intact | | 3 | Multiple removable elements, value unclear without them | | 2 | Clearly bloated; several non-essential parts | | 1 | Feature accumulation masquerading as a product |
Criterion T2: Concept Count
"Simplicity is the ultimate sophistication." Cognitive load is a design flaw, not a user problem to solve.
**Test**: How many new mental concepts does a first-time user need to learn?
| Score | Description | |-------|-------------| | 5 | Zero new concepts — maps entirely to existing mental models | | 4 | One new concept, well-anchored to something familiar | | 3 | Two new concepts, introduced sequentially | | 2 | Three or more concepts, some interdependent | | 1 | Requires a new mental model to operate |
Criterion T3: Progressive Disclosure
Complexity must be staged proportionally to user readiness. Front-loading is a design failure.
**Test**: Does the first interaction expose only what's needed for the first use case?
| Score | Description | |-------|-------------| | 5 | First interaction = one action; depth revealed only on demand | | 4 | First interaction = core flow; secondary features one step removed | | 3 | First interaction exposes 2-3 features; sequencing is logical | | 2 | First interaction requires choosing between multiple paths | | 1 | All capabilities exposed at once; user must learn to ignore |
Criterion T4: Speed-as-Trust
Perceived responsiveness is the primary signal users use to assess product quality and reliability. 75% of users who experience slowness do not return (Akamai).
**Test**: Does this option introduce latency, friction, or steps that erode the sense of speed?
| Score | Description | |-------|-------------| | 5 | Instant feedback; every action has immediate response | | 4 | Minor latency well-masked by progress indicators | | 3 | Noticeable latency but justified by clear payoff | | 2 | Multiple wait points; no perceived control | | 1 | Blocking operations; user cannot tell if it's working |
---
Phase 3: Weighted Scoring Matrix
Assemble all scores into a weighted matrix.
**Default weights** (adjust per product type):
| Criterion | Default Weight | Developer Tool | Consumer App | |-----------|---------------|---------------|-------------| | DVF (avg) | 30% | 25% | 35% | | Subtraction (T1) | 20% | 15% | 25% | | Concept Count (T2) | 20% | 20% | 20% | | Progressive Disclosure (T3) | 15% | 15% | 10% | | Speed-as-Trust (T4) | 15% | 25% | 10% |
**Final score** = Σ(criterion score × weight). Max = 5.0.
**Output table**:
| Option | DVF | T1 Sub | T2 Concept | T3 Prog | T4 Speed | Weighted Total |
|--------|-----|--------|------------|---------|----------|----------------|
| A | 4.0 | 5 | 4 | 3 | 4 | 4.05 |
| B | 3.3 | 3 | 5 | 4 | 5 | 3.84 |
| C | 4.7 | 2 | 3 | 3 | 2 | 3.28 |
---
Phase 4: Recommendation
Produce top 3 options from the scoring matrix.
Carry each option's handle and `name_origin` from `options-raw.md` into the scoring table unchanged — handles are internal cross-references and carry no scoring weight.
For each of the top 3, provide:
### Option [handle] — Score [X.XX] — name_origin: [user-words | coined]
**Why it scores well**: What taste principles it satisfies strongly
**Core trade-off**: What it sacrifices (every option trades something)
**Key risk**: The assumption that must be true for this to work
**Hire criteria**: Under what circumstances would a user choose this?
**Recommendation**: Identify the top option with a one-paragraph rationale grounded in the scoring — not preference. If the top option has a critical weakness, flag it explicitly. Phrase the recommendation by mechanism in the requester's vocabulary; a coined handle stays in the scoring table.
---
Anti-Patterns in Taste Eval
Read more
name: nw-taste-evaluation description: Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave user-invocable: false disable-model-invocation: true
Taste Evaluation
The Taste Problem
Design taste cannot remain tacit. In the age of AI-assisted product development, taste must be encoded as explicit evaluation criteria — operable, auditable, reproducible. Gut feel is the source from which taste criteria are derived; the weighted matrix is the mechanism that makes taste operational.
**Key insight**: Taste is a fourth lens applied *after* DVF, not instead of it. An option can be Desirable, Feasible, and Viable — and still fail taste by adding three new concepts to the user's mental model when zero would suffice.
---
Phase 1: DVF Filter — Primary Triage
Apply IDEO's three-lens filter first. Score each lens from 1-5 and apply the explicit DVF-total threshold below before taste scoring.
| Lens | Question | Score 1-5 | |------|----------|-----------| | **Desirability** | Do users want this? Does it address the validated job? | 1 = no evidence of want, 5 = clear expressed need | | **Feasibility** | Can we build it with available skills/tools/time? | 1 = requires unavailable technology, 5 = straightforward to build | | **Viability** | Does it support a sustainable business model? | 1 = no path to revenue/retention, 5 = clear value capture |
**Elimination threshold**: DVF total < 6 → option eliminated before taste scoring.
---
Phase 2: Taste Criteria — Four Apple/Jobs Principles
Apply these four criteria to all options that pass DVF. Each is scored 1-5 with explicit rubrics — no subjective override.
Criterion T1: Subtraction
"Innovation is saying no to a thousand things." — Jobs, 1997
**Test**: Could this option achieve its goal with one fewer feature/concept/step?
| Score | Description | |-------|-------------| | 5 | Nothing can be removed without breaking the core value | | 4 | One minor element could be removed; core intact | | 3 | Multiple removable elements, value unclear without them | | 2 | Clearly bloated; several non-essential parts | | 1 | Feature accumulation masquerading as a product |
Criterion T2: Concept Count
"Simplicity is the ultimate sophistication." Cognitive load is a design flaw, not a user problem to solve.
**Test**: How many new mental concepts does a first-time user need to learn?
| Score | Description | |-------|-------------| | 5 | Zero new concepts — maps entirely to existing mental models | | 4 | One new concept, well-anchored to something familiar | | 3 | Two new concepts, introduced sequentially | | 2 | Three or more concepts, some interdependent | | 1 | Requires a new mental model to operate |
Criterion T3: Progressive Disclosure
Complexity must be staged proportionally to user readiness. Front-loading is a design failure.
**Test**: Does the first interaction expose only what's needed for the first use case?
| Score | Description | |-------|-------------| | 5 | First interaction = one action; depth revealed only on demand | | 4 | First interaction = core flow; secondary features one step removed | | 3 | First interaction exposes 2-3 features; sequencing is logical | | 2 | First interaction requires choosing between multiple paths | | 1 | All capabilities exposed at once; user must learn to ignore |
Criterion T4: Speed-as-Trust
Perceived responsiveness is the primary signal users use to assess product quality and reliability. 75% of users who experience slowness do not return (Akamai).
**Test**: Does this option introduce latency, friction, or steps that erode the sense of speed?
| Score | Description | |-------|-------------| | 5 | Instant feedback; every action has immediate response | | 4 | Minor latency well-masked by progress indicators | | 3 | Noticeable latency but justified by clear payoff | | 2 | Multiple wait points; no perceived control | | 1 | Blocking operations; user cannot tell if it's working |
---
Phase 3: Weighted Scoring Matrix
Assemble all scores into a weighted matrix.
**Default weights** (adjust per product type):
| Criterion | Default Weight | Developer Tool | Consumer App | |-----------|---------------|---------------|-------------| | DVF (avg) | 30% | 25% | 35% | | Subtraction (T1) | 20% | 15% | 25% | | Concept Count (T2) | 20% | 20% | 20% | | Progressive Disclosure (T3) | 15% | 15% | 10% | | Speed-as-Trust (T4) | 15% | 25% | 10% |
**Final score** = Σ(criterion score × weight). Max = 5.0.
**Output table**:
| Option | DVF | T1 Sub | T2 Concept | T3 Prog | T4 Speed | Weighted Total | |--------|-----|--------|------------|---------|----------|----------------| | A | 4.0 | 5 | 4 | 3 | 4 | 4.05 | | B | 3.3 | 3 | 5 | 4 | 5 | 3.84 | | C | 4.7 | 2 | 3 | 3 | 2 | 3.28 |
---
Phase 4: Recommendation
Produce top 3 options from the scoring matrix.
Carry each option's handle and `name_origin` from `options-raw.md` into the scoring table unchanged — handles are internal cross-references and carry no scoring weight.
For each of the top 3, provide:
### Option [handle] — Score [X.XX] — name_origin: [user-words | coined] **Why it scores well**: What taste principles it satisfies strongly **Core trade-off**: What it sacrifices (every option trades something) **Key risk**: The assumption that must be true for this to work **Hire criteria**: Under what circumstances would a user choose this?
**Recommendation**: Identify the top option with a one-paragraph rationale grounded in the scoring — not preference. If the top option has a critical weakness, flag it explicitly. Phrase the recommendation by mechanism in the requester's vocabulary; a coined handle stays in the scoring table.
---
Anti-Patterns in Taste Eval
AI agents that guide you from idea to working code, with human judgment at every gate. nWave runs inside Claude Code. It breaks feature delivery into seven waves (discover, diverge, discuss, design, devops, distill, deliver).
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brainstorming
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Questions about nw-taste-evaluation.
- Which coding agents can use nw-taste-evaluation?
- nw-taste-evaluation installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

