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Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave

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SKILL.md

nw-taste-evaluation.SKILL.md
name: nw-taste-evaluation
description: Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
user-invocable: false
disable-model-invocation: true

Taste Evaluation

The Taste Problem

Design taste cannot remain tacit. In the age of AI-assisted product development, taste must be encoded as explicit evaluation criteria — operable, auditable, reproducible. Gut feel is the source from which taste criteria are derived; the weighted matrix is the mechanism that makes taste operational.

**Key insight**: Taste is a fourth lens applied *after* DVF, not instead of it. An option can be Desirable, Feasible, and Viable — and still fail taste by adding three new concepts to the user's mental model when zero would suffice.

---

Phase 1: DVF Filter — Primary Triage

Apply IDEO's three-lens filter first. Score each lens from 1-5 and apply the explicit DVF-total threshold below before taste scoring.

| Lens | Question | Score 1-5 | |------|----------|-----------| | **Desirability** | Do users want this? Does it address the validated job? | 1 = no evidence of want, 5 = clear expressed need | | **Feasibility** | Can we build it with available skills/tools/time? | 1 = requires unavailable technology, 5 = straightforward to build | | **Viability** | Does it support a sustainable business model? | 1 = no path to revenue/retention, 5 = clear value capture |

**Elimination threshold**: DVF total < 6 → option eliminated before taste scoring.

---

Phase 2: Taste Criteria — Four Apple/Jobs Principles

Apply these four criteria to all options that pass DVF. Each is scored 1-5 with explicit rubrics — no subjective override.

Criterion T1: Subtraction

"Innovation is saying no to a thousand things." — Jobs, 1997

**Test**: Could this option achieve its goal with one fewer feature/concept/step?

| Score | Description | |-------|-------------| | 5 | Nothing can be removed without breaking the core value | | 4 | One minor element could be removed; core intact | | 3 | Multiple removable elements, value unclear without them | | 2 | Clearly bloated; several non-essential parts | | 1 | Feature accumulation masquerading as a product |

Criterion T2: Concept Count

"Simplicity is the ultimate sophistication." Cognitive load is a design flaw, not a user problem to solve.

**Test**: How many new mental concepts does a first-time user need to learn?

| Score | Description | |-------|-------------| | 5 | Zero new concepts — maps entirely to existing mental models | | 4 | One new concept, well-anchored to something familiar | | 3 | Two new concepts, introduced sequentially | | 2 | Three or more concepts, some interdependent | | 1 | Requires a new mental model to operate |

Criterion T3: Progressive Disclosure

Complexity must be staged proportionally to user readiness. Front-loading is a design failure.

**Test**: Does the first interaction expose only what's needed for the first use case?

| Score | Description | |-------|-------------| | 5 | First interaction = one action; depth revealed only on demand | | 4 | First interaction = core flow; secondary features one step removed | | 3 | First interaction exposes 2-3 features; sequencing is logical | | 2 | First interaction requires choosing between multiple paths | | 1 | All capabilities exposed at once; user must learn to ignore |

Criterion T4: Speed-as-Trust

Perceived responsiveness is the primary signal users use to assess product quality and reliability. 75% of users who experience slowness do not return (Akamai).

**Test**: Does this option introduce latency, friction, or steps that erode the sense of speed?

| Score | Description | |-------|-------------| | 5 | Instant feedback; every action has immediate response | | 4 | Minor latency well-masked by progress indicators | | 3 | Noticeable latency but justified by clear payoff | | 2 | Multiple wait points; no perceived control | | 1 | Blocking operations; user cannot tell if it's working |

---

Phase 3: Weighted Scoring Matrix

Assemble all scores into a weighted matrix.

**Default weights** (adjust per product type):

| Criterion | Default Weight | Developer Tool | Consumer App | |-----------|---------------|---------------|-------------| | DVF (avg) | 30% | 25% | 35% | | Subtraction (T1) | 20% | 15% | 25% | | Concept Count (T2) | 20% | 20% | 20% | | Progressive Disclosure (T3) | 15% | 15% | 10% | | Speed-as-Trust (T4) | 15% | 25% | 10% |

**Final score** = Σ(criterion score × weight). Max = 5.0.

**Output table**:

| Option | DVF | T1 Sub | T2 Concept | T3 Prog | T4 Speed | Weighted Total |
|--------|-----|--------|------------|---------|----------|----------------|
| A      | 4.0 | 5      | 4          | 3       | 4        | 4.05           |
| B      | 3.3 | 3      | 5          | 4       | 5        | 3.84           |
| C      | 4.7 | 2      | 3          | 3       | 2        | 3.28           |

---

Phase 4: Recommendation

Produce top 3 options from the scoring matrix.

Carry each option's handle and `name_origin` from `options-raw.md` into the scoring table unchanged — handles are internal cross-references and carry no scoring weight.

For each of the top 3, provide:

### Option [handle] — Score [X.XX] — name_origin: [user-words | coined]

**Why it scores well**: What taste principles it satisfies strongly
**Core trade-off**: What it sacrifices (every option trades something)
**Key risk**: The assumption that must be true for this to work
**Hire criteria**: Under what circumstances would a user choose this?

**Recommendation**: Identify the top option with a one-paragraph rationale grounded in the scoring — not preference. If the top option has a critical weakness, flag it explicitly. Phrase the recommendation by mechanism in the requester's vocabulary; a coined handle stays in the scoring table.

---

Anti-Patterns in Taste Eval

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