/nw-taste-evaluation
Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
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Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
SKILL.md
nw-taste-evaluation.SKILL.mdname: nw-taste-evaluation
description: Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave
user-invocable: false
disable-model-invocation: true
Taste Evaluation
The Taste Problem
Design taste cannot remain tacit. In the age of AI-assisted product development, taste must be encoded as explicit evaluation criteria — operable, auditable, reproducible. Gut feel is the source from which taste criteria are derived; the weighted matrix is the mechanism that makes taste operational.
**Key insight**: Taste is a fourth lens applied *after* DVF, not instead of it. An option can be Desirable, Feasible, and Viable — and still fail taste by adding three new concepts to the user's mental model when zero would suffice.
---
Phase 1: DVF Filter — Primary Triage
Apply IDEO's three-lens filter first. Any option failing two or more lenses is eliminated before taste scoring.
| Lens | Question | Score 1-5 | |------|----------|-----------| | **Desirability** | Do users want this? Does it address the validated job? | 1 = no evidence of want, 5 = clear expressed need | | **Feasibility** | Can we build it with available skills/tools/time? | 1 = requires unavailable technology, 5 = straightforward to build | | **Viability** | Does it support a sustainable business model? | 1 = no path to revenue/retention, 5 = clear value capture |
**Elimination threshold**: DVF total < 6 → option eliminated before taste scoring.
---
Phase 2: Taste Criteria — Four Apple/Jobs Principles
Apply these four criteria to all options that pass DVF. Each is scored 1-5 with explicit rubrics — no subjective override.
Criterion T1: Subtraction
"Innovation is saying no to a thousand things." — Jobs, 1997
**Test**: Could this option achieve its goal with one fewer feature/concept/step?
| Score | Description | |-------|-------------| | 5 | Nothing can be removed without breaking the core value | | 4 | One minor element could be removed; core intact | | 3 | Multiple removable elements, value unclear without them | | 2 | Clearly bloated; several non-essential parts | | 1 | Feature accumulation masquerading as a product |
Criterion T2: Concept Count
"Simplicity is the ultimate sophistication." Cognitive load is a design flaw, not a user problem to solve.
**Test**: How many new mental concepts does a first-time user need to learn?
| Score | Description | |-------|-------------| | 5 | Zero new concepts — maps entirely to existing mental models | | 4 | One new concept, well-anchored to something familiar | | 3 | Two new concepts, introduced sequentially | | 2 | Three or more concepts, some interdependent | | 1 | Requires a new mental model to operate |
Criterion T3: Progressive Disclosure
Complexity must be staged proportionally to user readiness. Front-loading is a design failure.
**Test**: Does the first interaction expose only what's needed for the first use case?
| Score | Description | |-------|-------------| | 5 | First interaction = one action; depth revealed only on demand | | 4 | First interaction = core flow; secondary features one step removed | | 3 | First interaction exposes 2-3 features; sequencing is logical | | 2 | First interaction requires choosing between multiple paths | | 1 | All capabilities exposed at once; user must learn to ignore |
Criterion T4: Speed-as-Trust
Perceived responsiveness is the primary signal users use to assess product quality and reliability. 75% of users who experience slowness do not return (Akamai).
**Test**: Does this option introduce latency, friction, or steps that erode the sense of speed?
| Score | Description | |-------|-------------| | 5 | Instant feedback; every action has immediate response | | 4 | Minor latency well-masked by progress indicators | | 3 | Noticeable latency but justified by clear payoff | | 2 | Multiple wait points; no perceived control | | 1 | Blocking operations; user cannot tell if it's working |
---
Phase 3: Weighted Scoring Matrix
Assemble all scores into a weighted matrix.
**Default weights** (adjust per product type):
| Criterion | Default Weight | Developer Tool | Consumer App | |-----------|---------------|---------------|-------------| | DVF (avg) | 30% | 25% | 35% | | Subtraction (T1) | 20% | 15% | 25% | | Concept Count (T2) | 20% | 20% | 20% | | Progressive Disclosure (T3) | 15% | 15% | 10% | | Speed-as-Trust (T4) | 15% | 25% | 10% |
**Final score** = Σ(criterion score × weight). Max = 5.0.
**Output table**:
| Option | DVF | T1 Sub | T2 Concept | T3 Prog | T4 Speed | Weighted Total |
|--------|-----|--------|------------|---------|----------|----------------|
| A | 4.0 | 5 | 4 | 3 | 4 | 4.05 |
| B | 3.3 | 3 | 5 | 4 | 5 | 3.84 |
| C | 4.7 | 2 | 3 | 3 | 2 | 3.28 |
---
Phase 4: Recommendation
Produce top 3 options from the scoring matrix.
For each of the top 3, provide:
### Option [Name] — Score [X.XX]
**Why it scores well**: What taste principles it satisfies strongly
**Core trade-off**: What it sacrifices (every option trades something)
**Key risk**: The assumption that must be true for this to work
**Hire criteria**: Under what circumstances would a user choose this?
**Recommendation**: Identify the top option with a one-paragraph rationale grounded in the scoring — not preference. If the top option has a critical weakness, flag it explicitly.
---
Anti-Patterns in Taste Evaluation
| Anti-pattern | Detection | Correction | |-------------|----------|-----------| | Cherry-picking criteria | Some options evaluated on fewer criteria | Apply all criteria to all options | | Retroactive justification | Scores given after recommendation chosen | Score first, recommend after | | Weight manipulation | Weights shifted to fa
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name: nw-taste-evaluation description: Design taste evaluation framework — DVF primary filter, Apple/Google/Jobs design principles as explicit scoring criteria, weighted decision matrix, and option ranking for the DIVERGE wave user-invocable: false disable-model-invocation: true
Taste Evaluation
The Taste Problem
Design taste cannot remain tacit. In the age of AI-assisted product development, taste must be encoded as explicit evaluation criteria — operable, auditable, reproducible. Gut feel is the source from which taste criteria are derived; the weighted matrix is the mechanism that makes taste operational.
**Key insight**: Taste is a fourth lens applied *after* DVF, not instead of it. An option can be Desirable, Feasible, and Viable — and still fail taste by adding three new concepts to the user's mental model when zero would suffice.
---
Phase 1: DVF Filter — Primary Triage
Apply IDEO's three-lens filter first. Any option failing two or more lenses is eliminated before taste scoring.
| Lens | Question | Score 1-5 | |------|----------|-----------| | **Desirability** | Do users want this? Does it address the validated job? | 1 = no evidence of want, 5 = clear expressed need | | **Feasibility** | Can we build it with available skills/tools/time? | 1 = requires unavailable technology, 5 = straightforward to build | | **Viability** | Does it support a sustainable business model? | 1 = no path to revenue/retention, 5 = clear value capture |
**Elimination threshold**: DVF total < 6 → option eliminated before taste scoring.
---
Phase 2: Taste Criteria — Four Apple/Jobs Principles
Apply these four criteria to all options that pass DVF. Each is scored 1-5 with explicit rubrics — no subjective override.
Criterion T1: Subtraction
"Innovation is saying no to a thousand things." — Jobs, 1997
**Test**: Could this option achieve its goal with one fewer feature/concept/step?
| Score | Description | |-------|-------------| | 5 | Nothing can be removed without breaking the core value | | 4 | One minor element could be removed; core intact | | 3 | Multiple removable elements, value unclear without them | | 2 | Clearly bloated; several non-essential parts | | 1 | Feature accumulation masquerading as a product |
Criterion T2: Concept Count
"Simplicity is the ultimate sophistication." Cognitive load is a design flaw, not a user problem to solve.
**Test**: How many new mental concepts does a first-time user need to learn?
| Score | Description | |-------|-------------| | 5 | Zero new concepts — maps entirely to existing mental models | | 4 | One new concept, well-anchored to something familiar | | 3 | Two new concepts, introduced sequentially | | 2 | Three or more concepts, some interdependent | | 1 | Requires a new mental model to operate |
Criterion T3: Progressive Disclosure
Complexity must be staged proportionally to user readiness. Front-loading is a design failure.
**Test**: Does the first interaction expose only what's needed for the first use case?
| Score | Description | |-------|-------------| | 5 | First interaction = one action; depth revealed only on demand | | 4 | First interaction = core flow; secondary features one step removed | | 3 | First interaction exposes 2-3 features; sequencing is logical | | 2 | First interaction requires choosing between multiple paths | | 1 | All capabilities exposed at once; user must learn to ignore |
Criterion T4: Speed-as-Trust
Perceived responsiveness is the primary signal users use to assess product quality and reliability. 75% of users who experience slowness do not return (Akamai).
**Test**: Does this option introduce latency, friction, or steps that erode the sense of speed?
| Score | Description | |-------|-------------| | 5 | Instant feedback; every action has immediate response | | 4 | Minor latency well-masked by progress indicators | | 3 | Noticeable latency but justified by clear payoff | | 2 | Multiple wait points; no perceived control | | 1 | Blocking operations; user cannot tell if it's working |
---
Phase 3: Weighted Scoring Matrix
Assemble all scores into a weighted matrix.
**Default weights** (adjust per product type):
| Criterion | Default Weight | Developer Tool | Consumer App | |-----------|---------------|---------------|-------------| | DVF (avg) | 30% | 25% | 35% | | Subtraction (T1) | 20% | 15% | 25% | | Concept Count (T2) | 20% | 20% | 20% | | Progressive Disclosure (T3) | 15% | 15% | 10% | | Speed-as-Trust (T4) | 15% | 25% | 10% |
**Final score** = Σ(criterion score × weight). Max = 5.0.
**Output table**:
| Option | DVF | T1 Sub | T2 Concept | T3 Prog | T4 Speed | Weighted Total | |--------|-----|--------|------------|---------|----------|----------------| | A | 4.0 | 5 | 4 | 3 | 4 | 4.05 | | B | 3.3 | 3 | 5 | 4 | 5 | 3.84 | | C | 4.7 | 2 | 3 | 3 | 2 | 3.28 |
---
Phase 4: Recommendation
Produce top 3 options from the scoring matrix.
For each of the top 3, provide:
### Option [Name] — Score [X.XX] **Why it scores well**: What taste principles it satisfies strongly **Core trade-off**: What it sacrifices (every option trades something) **Key risk**: The assumption that must be true for this to work **Hire criteria**: Under what circumstances would a user choose this?
**Recommendation**: Identify the top option with a one-paragraph rationale grounded in the scoring — not preference. If the top option has a critical weakness, flag it explicitly.
---
Anti-Patterns in Taste Evaluation
| Anti-pattern | Detection | Correction | |-------------|----------|-----------| | Cherry-picking criteria | Some options evaluated on fewer criteria | Apply all criteria to all options | | Retroactive justification | Scores given after recommendation chosen | Score first, recommend after | | Weight manipulation | Weights shifted to fa
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