/nw-ddd-event-modeling
Event Modeling facilitation technique — brainstorm events, identify commands and views, define aggregate boundaries, write Given-When-Then specifications
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Event Modeling facilitation technique — brainstorm events, identify commands and views, define aggregate boundaries, write Given-When-Then specifications
SKILL.md
nw-ddd-event-modeling.SKILL.mdname: nw-ddd-event-modeling
description: Event Modeling facilitation technique — brainstorm events, identify commands and views, define aggregate boundaries, write Given-When-Then specifications
user-invocable: false
disable-model-invocation: true
Event Modeling
Collaborative visual design technique created by Adam Dymitruk. The Event Model IS the specification -- it replaces traditional requirements documents with a single, living visual artifact.
Key Properties
- **Collaborative**: Everyone participates (devs, business, UX)
- **Visual**: Colored elements on a timeline (physical or digital board)
- **Timeline-based**: Events arranged chronologically, left to right
- **Spec-generating**: Model directly produces testable Given/When/Then specifications
- **Technology-agnostic**: Describes WHAT happens, not HOW it's implemented
The Color System
| Color | Element | Description | Example | |-------|---------|-------------|---------| | Orange | **Event** | Something that happened (past tense) | OrderPlaced, PaymentReceived | | Blue | **Command** | User intent/action (imperative) | PlaceOrder, ProcessPayment | | Green | **Read Model/View** | Data displayed to user | Order Summary, Shipping Dashboard | | White | **Screen/UI** | User interface wireframe | Order Form, Checkout Page | | Yellow | **Automation/Policy** | System reaction (saga/process manager) | "When PaymentReceived, then ConfirmOrder" | | Red | **External System** | Integration point | Payment Gateway, Email Service |
Four Phases
Phase 1: Event Brainstorming (10-20 min)
Discover all meaningful things that happen in the system.
**Process**: Everyone writes events on orange stickies (past tense, domain language) | Place on timeline (left = earlier, right = later) | No filtering -- capture everything | Group related events vertically (these form swimlanes/slices)
**Facilitation tips**:
- Start with the happy path -- what happens when everything goes right?
- Then add error/exception events
- Ask: "What happens before this? What happens after?"
- Business people identify events developers miss
- Don't worry about order precision -- rough chronological is fine
**Example timeline**:
Timeline ─────────────────────────────────────────────────>
[CustomerRegistered] [ItemAddedToCart] [OrderPlaced] [PaymentReceived]
[ItemRemovedFromCart] [PaymentFailed]
[OrderCancelled] [OrderConfirmed]
[ItemShipped]
[RefundRequested]Phase 2: Commands and Views (15-25 min)
Understand what triggers events and what users need to see.
**Commands (blue)**: What action causes each event? Who initiates it? Place ABOVE events.
**Read Models (green)**: What information does the user need to act? What does the screen show after? Place BELOW events.
**Screens (white)**: What does the UI look like? Sketch wireframes. Place at top.
**Wiring pattern**:
Screen -> Command -> Event(s) -> Read Model -> Screen
Phase 3: Automations and Integrations (10-15 min)
Find system-driven reactions to events.
**Automations (yellow)**: "When [event] happens, the system should [command]." These become sagas or process managers. Place between triggering event and resulting command.
**External systems (red)**: Payment gateways, email services, shipping providers. Integration boundaries.
Phase 4: Given/When/Then Specifications (10-20 min)
Turn the model into precise, testable specifications.
For each command-event combination:
GIVEN:
- CustomerRegistered { customerId: "C1", name: "Ale" }
- ItemAddedToCart { cartId: "CART1", itemId: "ITEM1", quantity: 2 }
WHEN:
- PlaceOrder { cartId: "CART1", customerId: "C1" }
THEN:
- OrderPlaced { orderId: "O1", customerId: "C1", items: [...], total: 59.98 }These specifications become: **Tests** (directly translatable) | **Documentation** (readable by everyone) | **Contract** (unambiguous business-dev agreement)
Four Information Flow Patterns
The Event Model reveals four patterns:
**1. Command (State Change)**: Screen -> Command -> Event(s). User action changes state. Implementation: command handler validates, aggregate emits events.
**2. View (Information Retrieval)**: Event(s) -> Projection -> Read Model -> Screen. Events transformed into query-optimized views. Implementation: projection subscribes and updates read model.
**3. Automation (System Reaction)**: Event(s) -> Policy/Saga -> Command. System reacts to events by issuing new commands. Implementation: saga/process manager.
**4. Translation (External Integration)**: External Event -> Translator -> Internal Command (or reverse). Boundary between systems. Implementation: anti-corruption layer.
From Model to Vertical Slices
Each column in the Event Model (Screen -> Command -> Event -> Read Model) becomes a vertical slice -- an independently implementable feature.
Slice 1 Slice 2 Slice 3
┌──────────┐ ┌──────────┐ ┌──────────┐
UI │ OrderForm │ │ PaymentPg│ │ Dashboard │
├──────────┤ ├──────────┤ ├──────────┤
Cmd/Qry │PlaceOrder │ │ProcessPay│ │GetOrders │
├──────────┤ ├──────────┤ ├──────────┤
Domain │OrderAgg │ │PaymentAgg│ │OrderProj │
├──────────┤ ├──────────┤ ├──────────┤
Infra │EventStore │ │EventStore│ │ReadModelDB│
└──────────┘ └──────────┘ └──────────┘**Benefits**: Each slice independently implementable and deployable | Easy to parallelize across team | Model shows exactly how many slices exist and their dependencies | Each slice maps to a portion of the Event Model
Specification Patterns
**Happy path**: GIVEN events that set up valid state | WHEN valid command | THEN expected events
**Validation failure**: GIVEN events (possibly none) | WHEN invalid command | THEN error
Read more
name: nw-ddd-event-modeling description: Event Modeling facilitation technique — brainstorm events, identify commands and views, define aggregate boundaries, write Given-When-Then specifications user-invocable: false disable-model-invocation: true
Event Modeling
Collaborative visual design technique created by Adam Dymitruk. The Event Model IS the specification -- it replaces traditional requirements documents with a single, living visual artifact.
Key Properties
- **Collaborative**: Everyone participates (devs, business, UX)
- **Visual**: Colored elements on a timeline (physical or digital board)
- **Timeline-based**: Events arranged chronologically, left to right
- **Spec-generating**: Model directly produces testable Given/When/Then specifications
- **Technology-agnostic**: Describes WHAT happens, not HOW it's implemented
The Color System
| Color | Element | Description | Example | |-------|---------|-------------|---------| | Orange | **Event** | Something that happened (past tense) | OrderPlaced, PaymentReceived | | Blue | **Command** | User intent/action (imperative) | PlaceOrder, ProcessPayment | | Green | **Read Model/View** | Data displayed to user | Order Summary, Shipping Dashboard | | White | **Screen/UI** | User interface wireframe | Order Form, Checkout Page | | Yellow | **Automation/Policy** | System reaction (saga/process manager) | "When PaymentReceived, then ConfirmOrder" | | Red | **External System** | Integration point | Payment Gateway, Email Service |
Four Phases
Phase 1: Event Brainstorming (10-20 min)
Discover all meaningful things that happen in the system.
**Process**: Everyone writes events on orange stickies (past tense, domain language) | Place on timeline (left = earlier, right = later) | No filtering -- capture everything | Group related events vertically (these form swimlanes/slices)
**Facilitation tips**:
- Start with the happy path -- what happens when everything goes right?
- Then add error/exception events
- Ask: "What happens before this? What happens after?"
- Business people identify events developers miss
- Don't worry about order precision -- rough chronological is fine
**Example timeline**:
Timeline ─────────────────────────────────────────────────>
[CustomerRegistered] [ItemAddedToCart] [OrderPlaced] [PaymentReceived]
[ItemRemovedFromCart] [PaymentFailed]
[OrderCancelled] [OrderConfirmed]
[ItemShipped]
[RefundRequested]Phase 2: Commands and Views (15-25 min)
Understand what triggers events and what users need to see.
**Commands (blue)**: What action causes each event? Who initiates it? Place ABOVE events.
**Read Models (green)**: What information does the user need to act? What does the screen show after? Place BELOW events.
**Screens (white)**: What does the UI look like? Sketch wireframes. Place at top.
**Wiring pattern**:
Screen -> Command -> Event(s) -> Read Model -> Screen
Phase 3: Automations and Integrations (10-15 min)
Find system-driven reactions to events.
**Automations (yellow)**: "When [event] happens, the system should [command]." These become sagas or process managers. Place between triggering event and resulting command.
**External systems (red)**: Payment gateways, email services, shipping providers. Integration boundaries.
Phase 4: Given/When/Then Specifications (10-20 min)
Turn the model into precise, testable specifications.
For each command-event combination:
GIVEN:
- CustomerRegistered { customerId: "C1", name: "Ale" }
- ItemAddedToCart { cartId: "CART1", itemId: "ITEM1", quantity: 2 }
WHEN:
- PlaceOrder { cartId: "CART1", customerId: "C1" }
THEN:
- OrderPlaced { orderId: "O1", customerId: "C1", items: [...], total: 59.98 }These specifications become: **Tests** (directly translatable) | **Documentation** (readable by everyone) | **Contract** (unambiguous business-dev agreement)
Four Information Flow Patterns
The Event Model reveals four patterns:
**1. Command (State Change)**: Screen -> Command -> Event(s). User action changes state. Implementation: command handler validates, aggregate emits events.
**2. View (Information Retrieval)**: Event(s) -> Projection -> Read Model -> Screen. Events transformed into query-optimized views. Implementation: projection subscribes and updates read model.
**3. Automation (System Reaction)**: Event(s) -> Policy/Saga -> Command. System reacts to events by issuing new commands. Implementation: saga/process manager.
**4. Translation (External Integration)**: External Event -> Translator -> Internal Command (or reverse). Boundary between systems. Implementation: anti-corruption layer.
From Model to Vertical Slices
Each column in the Event Model (Screen -> Command -> Event -> Read Model) becomes a vertical slice -- an independently implementable feature.
Slice 1 Slice 2 Slice 3
┌──────────┐ ┌──────────┐ ┌──────────┐
UI │ OrderForm │ │ PaymentPg│ │ Dashboard │
├──────────┤ ├──────────┤ ├──────────┤
Cmd/Qry │PlaceOrder │ │ProcessPay│ │GetOrders │
├──────────┤ ├──────────┤ ├──────────┤
Domain │OrderAgg │ │PaymentAgg│ │OrderProj │
├──────────┤ ├──────────┤ ├──────────┤
Infra │EventStore │ │EventStore│ │ReadModelDB│
└──────────┘ └──────────┘ └──────────┘**Benefits**: Each slice independently implementable and deployable | Easy to parallelize across team | Model shows exactly how many slices exist and their dependencies | Each slice maps to a portion of the Event Model
Specification Patterns
**Happy path**: GIVEN events that set up valid state | WHEN valid command | THEN expected events
**Validation failure**: GIVEN events (possibly none) | WHEN invalid command | THEN error
AI agents that guide you from idea to working code, with human judgment at every gate. nWave runs inside Claude Code. It breaks feature delivery into seven waves (discover, diverge, discuss, design, devops, distill, deliver).
Repo: nWave-ai/nWave
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