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/system-design

Use when designing a system or service before implementation. Produces a design covering data model, API surface, failure modes, scaling limits, and the trade-offs that were actually decided.

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$ npx -y skills add nimadorostkar/Claude-Skills-collection --skill system-design --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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Use when designing a system or service before implementation. Produces a design covering data model, API surface, failure modes, scaling limits, and the trade-offs that were actually decided.

SKILL.md

system-design.SKILL.md
name: system-design
description: Use when designing a system or service before implementation. Produces a design covering data model, API surface, failure modes, scaling limits, and the trade-offs that were actually decided.
metadata:
  category: development
  version: 1.0.0
  tags: [system-design, architecture, scalability, trade-offs]

System Design

Purpose

Produce a design that is honest about its constraints: what it optimizes for, what it gives up, where it breaks, and what would have to change to take it further.

When to Use

  • Designing a new service or a significant subsystem.
  • Evaluating whether an existing design will hold at the next order of magnitude.
  • Choosing between architectures (monolith, services, event-driven).
  • Preparing a design review or an RFC.

Capabilities

  • Requirements clarification: functional, non-functional, and the ones that are actually load-bearing.
  • Capacity estimation: throughput, storage, and the arithmetic behind them.
  • Data modeling and storage selection.
  • API and contract design.
  • Failure analysis: what happens when each dependency is slow, down, or lying.
  • Scaling paths and their cost.

Inputs

  • The problem, the users, and the expected load — today and at the target.
  • Latency, consistency, and availability requirements. Ranked, not all "high".
  • Constraints: team size, existing stack, budget, compliance.

Outputs

A design document with:

  • Requirements and explicit non-goals.
  • Capacity estimates with the arithmetic shown.
  • The data model and why that store.
  • The API contract.
  • Failure modes and the behavior under each.
  • Alternatives considered and why they were rejected.

Workflow

1. **Clarify** — Turn vague requirements into numbers. "Fast" is not a requirement; "p99 under 200ms at 5k rps" is. 2. **Estimate** — Do the arithmetic. Requests per second, bytes per record, records per day, storage at one year. Most designs die on an estimate nobody did. 3. **Model the data** — Access patterns first, schema second. The queries you must serve determine the store you need, not the other way round. 4. **Define the contract** — API surface, idempotency, pagination, error semantics, versioning. 5. **Break it** — For each dependency: what if it is down, slow, or returns garbage? Design the degraded behavior deliberately. 6. **Find the ceiling** — Name the component that saturates first and at what load. That is the scaling path. 7. **Record the trade-offs** — What you gave up, and under what conditions you would revisit.

Best Practices

  • Start with the simplest thing that meets the stated requirements. A single database and a monolith serve more traffic than most teams will ever see.
  • Every network hop is a new failure mode. Distributing a system multiplies the ways it can be down.
  • Consistency requirements are usually weaker than stakeholders first claim, and occasionally far stronger. Ask what happens if a user sees stale data for five seconds.
  • Caches introduce a second source of truth. Know your invalidation story before you add one.
  • Design for the load you will have in a year, not in a decade. Speculative scale is a tax paid now for a benefit that may never arrive.
  • The bottleneck is almost always the database, and almost always a missing index or an N+1 before it is anything architectural.

Examples

**Capacity estimate, shown rather than asserted:**

Assumption: 2M daily active users, each posting 3 events/day.
Writes  : 6M events/day = ~70/s average, ~350/s peak (5x).
Payload : ~1.2 KB/event -> 7.2 GB/day -> 2.6 TB/year raw.
Reads   : 20:1 read/write -> ~1,400/s peak.

Implication: 350 writes/s is comfortably within a single Postgres primary.
2.6 TB/year is not — partition by month and move partitions older than
90 days to object storage. Read load needs a cache in front; at 1,400/s
with a 90% hit rate the primary sees ~140 reads/s.

Ceiling: single primary saturates around 3-5k writes/s. That is ~10x
current peak, i.e. roughly two years of growth at the current rate.

Notes

  • Write the non-goals down. They are what stops the design from growing to cover everything and satisfying nothing.
  • If two designs are close, choose the one that is easier to delete.
  • A design review that produces no rejected alternative was not a design review.
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Ships withclaude-skills-collection

A curated library of 137 production-grade skills for Claude and other AI coding agents. Every skill follows one structure, speaks with one voice, and earns its place by changing what the agent does.

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Repo: nimadorostkar/Claude-Skills-collection

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