agent-instructions
Use when writing project instructions for a coding agent (CLAUDE.md, AGENTS.md, or equivalent). Covers what belongs in them, what does not, structure, and…
Use when building realtime features with WebSockets or Server-Sent Events. Covers protocol choice, connection lifecycle, reconnection and backfill, scaling across instances, and backpressure.
$ npx -y skills add nimadorostkar/Claude-Skills-collection --skill realtime-websockets --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/realtime-websocketsContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when building realtime features with WebSockets or Server-Sent Events. Covers protocol choice, connection lifecycle, reconnection and backfill, scaling across instances, and backpressure.
name: realtime-websockets description: Use when building realtime features with WebSockets or Server-Sent Events. Covers protocol choice, connection lifecycle, reconnection and backfill, scaling across instances, and backpressure. metadata: category: backend version: 1.0.0 tags: [websockets, sse, realtime, scaling, backpressure]
Build realtime features that behave correctly when the connection drops — which it will, constantly, on mobile networks. The hard part is not the socket; it is the state after the reconnect.
1. **Choose the simplest protocol that works** — Server-to-client only? Use SSE: it is plain HTTP, reconnects automatically, and passes through proxies. Bidirectional and low-latency? WebSockets. Infrequent updates? Polling is not embarrassing. 2. **Authenticate at the handshake** — Validate the token on connect; re-validate periodically for long-lived sockets. A socket opened an hour ago may belong to a revoked session. 3. **Heartbeat both ways** — Ping/pong with a timeout. Without it, half-open connections accumulate and leak memory for hours. 4. **Design the resume** — Every message carries a monotonic sequence number. On reconnect, the client sends its last-seen ID; the server replays the gap or tells it to resynchronize fully. 5. **Fan out via pub/sub** — With more than one instance, a message published on instance A must reach a client connected to instance B. Redis pub/sub, NATS, or the broker you already have. 6. **Apply backpressure** — Bound the per-connection send buffer. When it fills, drop the slow consumer rather than the server.
**Resumable stream with sequence numbers:**
// Client
const ws = new WebSocket(`${URL}?resume_from=${lastSeq ?? ""}`);
ws.onmessage = (e) => {
const msg = JSON.parse(e.data);
if (msg.seq !== lastSeq + 1 && lastSeq !== null) {
// Gap detected: the server could not replay. Resynchronize from scratch.
return resyncFromSnapshot();
}
lastSeq = msg.seq;
apply(msg);
};
ws.onclose = () => scheduleReconnect(backoff.next()); // exponential + jitter// Server: replay bounded, or instruct a full resync
const from = Number(url.searchParams.get("resume_from"));
const gap = currentSeq - from;
if (Number.isFinite(from) && gap > 0 && gap <= MAX_REPLAY) {
for (const msg of await log.range(from + 1, currentSeq)) send(socket, msg);
} else {
send(socket, { type: "resync_required", seq: currentSeq });
}A curated library of 137 production-grade skills for Claude and other AI coding agents. Every skill follows one structure, speaks with one voice, and earns its place by changing what the agent does.
Repo: nimadorostkar/Claude-Skills-collection
Use when writing project instructions for a coding agent (CLAUDE.md, AGENTS.md, or equivalent). Covers what belongs in them, what does not, structure, and…
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