agent-instructions
Use when writing project instructions for a coding agent (CLAUDE.md, AGENTS.md, or equivalent). Covers what belongs in them, what…
Use when creating algorithmic or generative visual art. Covers composition through code, controlled randomness, colour systems, and building work that is varied without being arbitrary. Trigger on "make some generative art", "draw a procedural pattern in code", "creative coding
Claude Code
$ npx -y skills add nimadorostkar/Claude-Skills-collection --skill generative-art --agent claude-code
Codex
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a codex -y
Cursor
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a cursor -y
Gemini CLI
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a gemini-cli -y
GitHub Copilot
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a github-copilot -y
OpenCode
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a opencode -y
Windsurf
$ npx skills add nimadorostkar/Claude-Skills-collection --skill generative-art -a windsurf -y
name: generative-art description: Use when creating algorithmic or generative visual art. Covers composition through code, controlled randomness, colour systems, and building work that is varied without being arbitrary. Trigger on "make some generative art", "draw a procedural pattern in code", "creative coding sketch", "turn this data into an art piece". Do not use for posters or social graphics — see the visual-design skill. metadata: category: design version: 1.0.0 tags: [generative, algorithmic-art, creative-coding, randomness, canvas]
Create visual work through code, where the interesting output comes from constrained randomness rather than unconstrained noise. Pure randomness produces mush; the craft is in the constraints.
1. **Seed the randomness** — Always. An unseeded generative system produces something beautiful once and can never produce it again. This is the first thing to get right and the most commonly skipped. 2. **Constrain the space** — Randomness within a structure. A grid whose cells vary, a palette whose members are sampled, an angle that jitters within a range. Unconstrained randomness is visual noise. 3. **Use noise, not uniform random, for anything spatial** — Perlin or simplex noise produces coherent variation. `Math.random()` per pixel produces static. 4. **Build the palette as a system** — Sample from a small set, or from a ramp. Per-element random colour destroys any coherence the composition had. 5. **Generate many, select few** — The output of a generative system is a distribution. Produce a hundred, choose the ones that work, and adjust the constraints toward them. 6. **Render at the output resolution** — Not scaled up afterwards. A generative composition designed at 800px and upscaled to print looks exactly like that.
**Seeded, constrained, and using noise for coherence:**
import { createNoise2D } from "simplex-noise";
import Alea from "alea";
// Seeded: this exact image can be regenerated, at any resolution, forever.
const SEED = "2026-07-14-a";
const prng = new Alea(SEED);
const noise2D = createNoise2D(prng);
// A palette, sampled — not random colour per element.
const PALETTE = ["#0f172a", "#1e40af", "#0891b2", "#f59e0b"];
const PAPER = "#faf8f3";
function draw(ctx, width, height) {
ctx.fillStyle = PAPER;
ctx.fillRect(0, 0, width, height);
const GRID = 48;
const cell = width / GRID;
for (let x = 0; x < GRID; x++) {
for (let y = 0; y < GRID; y++) {
// Noise, not random: adjacent cells are RELATED, which is what makes
// the field read as a structure rather than as static.
const n = noise2D(x * 0.06, y * 0.06); // -1..1, spatially coherent
const angle = n * Math.PI; // a flow field
const length = cell * (0.4 + Math.abs(n) * 0.9); // varies with the field
// Colour is sampled from the palette, indexed by the field — so colour
// varies coherently too, rather than speckling.
const colour = PALETTE[Math.floor(((n + 1) / 2) * PALETTE.length * 0.999)];
// Sparse: skip cells where the field is weak. Negative space is composition.
if (Math.abs(n) < 0.18) continue;
const cx = x * cell + cell / 2;
const cy = y * cell + cell / 2;
ctx.save();
ctx.translate(cx, cy);
ctx.rotate(angle);
ctx.strokeStyle = colour;
ctx.lineWidth = cell * 0.14;
ctx.lineCap = "round";
ctx.beginPath();
ctx.moveTo(-length / 2, 0);
ctx.lineTo(length / 2, 0);
ctx.stroke();
ctx.restore();
}
}
}
// Print: render at the final resolution, not upscaled.
// A2 at 300 DPI = 4961 x 7016 px. The grid and line widths scale with `width`,
// so the same seed produces the same composition at any size.A curated library of 137 production-grade skills for Claude and other AI coding agents. Every skill follows one structure, speaks with one voice, and earns its place by changing what the agent does.
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Ask which skill or flow fits your situation. A router over the skills in this repo.