Skip to content
Development
Skill

/flutter

Use when building Flutter applications. Covers widget composition, state management, build-method performance, platform channels, and the rendering behavior behind most Flutter jank. Trigger on "my flutter app is janky", "too many rebuilds", "riverpod or bloc", "call native code

From plugin
claude-skills-collection
34137 skills

Claude Code

$ npx -y skills add nimadorostkar/Claude-Skills-collection --skill flutter --agent claude-code

SKILL.md

flutter.SKILL.md
name: flutter
description: Use when building Flutter applications. Covers widget composition, state management, build-method performance, platform channels, and the rendering behavior behind most Flutter jank. Trigger on "my flutter app is janky", "too many rebuilds", "riverpod or bloc", "call native code from flutter". Do not use for store submission, signing, and rollout — see the mobile-release skill.
metadata:
  category: mobile
  version: 1.0.0
  tags: [flutter, dart, widgets, state-management, performance]

Flutter

Purpose

Build Flutter applications whose widget tree rebuilds only where it must. Flutter's performance model is simple and unforgiving: a `setState` at the top of the tree rebuilds everything below it.

When to Use

  • Building or reviewing a Flutter application.
  • Choosing and applying a state-management approach.
  • Diagnosing jank or excessive rebuilds.
  • Integrating with platform-native code.

Capabilities

  • Widget composition and the `StatelessWidget`/`StatefulWidget` boundary.
  • State management with Riverpod, Bloc, or Provider — and when plain state suffices.
  • Build-method optimization: `const` constructors, selective rebuilds, keys.
  • Async: `Future`, `Stream`, `FutureBuilder`, and their failure states.
  • Platform channels for native functionality.

Inputs

  • The feature set and target platforms.
  • The current state-management approach, if any.
  • The jank or rebuild symptom, if debugging.

Outputs

  • A widget tree where rebuilds are scoped to what changed.
  • State that is testable without a widget tree.
  • Async UI that handles loading, error, and empty explicitly.

Workflow

1. **Compose small widgets** — A 300-line `build` method rebuilds as one unit. Extracting subtrees into widgets is the primary performance tool in Flutter, not a style preference. 2. **Mark everything possible `const`** — A `const` widget is never rebuilt. This is the cheapest optimization available and most codebases leave it on the table. 3. **Scope the rebuild** — `Consumer`, `Selector`, or a Riverpod provider that watches one field. `setState` in a parent rebuilds every child that is not `const`. 4. **Handle all three async states** — Loading, error, and data. `FutureBuilder` without an error branch shows a spinner forever when the request fails. 5. **Profile in profile mode** — Debug mode is meaningfully slower and will mislead you in both directions. Use the DevTools timeline on a real device.

Best Practices

  • `const` constructors are the highest-leverage change in most Flutter codebases. Enable `prefer_const_constructors` in the linter and fix every warning.
  • Never build a widget inside a `build` method as a function call (`Widget _buildHeader()`). It defeats the element-tree diffing entirely. Extract a real widget class.
  • Keys matter when reordering or removing items from a list of stateful widgets. Without them, state attaches to the wrong item.
  • Business logic does not belong in a widget. If it cannot be tested without pumping a widget tree, it is in the wrong place.
  • `ListView.builder`, not `ListView(children: [...])`, for anything that could be long. The latter builds every child immediately.
  • An `AnimationController` without a `dispose` is a leak that ticks forever.

Examples

**Scoped rebuild versus a rebuild of everything:**

// Costly: setState here rebuilds the whole screen, including the static header
// and the entire list, on every counter tick.
class _DashboardState extends State<Dashboard> {
  int _count = 0;

  @override
  Widget build(BuildContext context) => Column(
    children: [
      const DashboardHeader(),         // const: spared, correctly
      OrderList(orders: widget.orders), // not const: rebuilt every tick
      Text('$_count'),
      ElevatedButton(onPressed: () => setState(() => _count++), child: const Text('+')),
    ],
  );
}

// Better: only the Text listening to the counter rebuilds.
class Dashboard extends ConsumerWidget {
  const Dashboard({super.key});

  @override
  Widget build(BuildContext context, WidgetRef ref) => Column(
    children: [
      const DashboardHeader(),
      const OrderList(),
      Consumer(builder: (_, ref, __) => Text('${ref.watch(counterProvider)}')),
      ElevatedButton(
        onPressed: () => ref.read(counterProvider.notifier).increment(),
        child: const Text('+'),
      ),
    ],
  );
}

**Async with every state handled:**

switch (ref.watch(ordersProvider)) {
  AsyncData(:final value) when value.isEmpty => const EmptyState(),
  AsyncData(:final value) => OrderList(orders: value),
  AsyncError(:final error) => ErrorState(error: error, onRetry: _retry),
  _ => const LoadingSkeleton(),
}

Notes

  • Extracting a subtree into a `const` widget removes it from the rebuild path entirely — the framework short-circuits on identity. This is why "just extract widgets" is genuine performance advice in Flutter and not merely tidiness.
  • `RepaintBoundary` isolates a subtree's painting. It helps when a small animated element sits inside an expensive static one, and hurts if applied indiscriminately.
  • Impeller replaced Skia as the default renderer on iOS (and now Android), which eliminates the shader-compilation jank that used to affect first-run animations.
Read more
@nimadorostkar
Ships withclaude-skills-collection

A curated library of 137 production-grade skills for Claude and other AI coding agents. Every skill follows one structure, speaks with one voice, and earns its place by changing what the agent does.

Stars on GitHub

Momentum

stars in total
34
Star history of nimadorostkar/Claude-Skills-collection on GitHub, a chart by star-history.com

Other skills on claude-skills-collection.

More skills from other plugins.

brainstorming
Auto-invoked

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…

@obra@obraInstall Skill
ask-matt

ask-matt

Ask which skill or flow fits your situation. A router over the skills in this repo.

skills13d309k
@mattpocock@mattpocockInstall Skill
accessibility
Auto-invoked

accessibility

Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels,…

ecc2w293k
@affaan-m@affaan-mInstall Skill
compiler-commit

compiler-commit

Use when you want to verify compiler changes and commit with the correct convention. Runs tests, lint, and format, then commits…

react4d252k
@facebook@facebookInstall Skill

Questions about flutter.

Which coding agents can use flutter?
flutter installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.