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/reference-design-contract

Goal, audience, references, or the style problem to resolve

From plugin
open-design
96k164 skills1 command1 MCP
Install
$ npx -y skills add nexu-io/open-design --skill reference-design-contract --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/reference-design-contract

Context preview

The summary Claude sees to decide when to auto-load this skill.

Goal, audience, references, or the style problem to resolve

SKILL.md

reference-design-contract.SKILL.md
name: reference-design-contract
zh_name: "参考转设计合约"
en_name: "Reference Design Contract"
description: |
  Turn vague taste, screenshots, URLs, product notes, or "make it feel like this"
  references into a grounded DESIGN.md plus an implementation handoff. Use it
  before prototypes, decks, redesigns, or image remix work when the user needs
  a reusable visual direction rather than a one-off prompt.
triggers:
  - "design contract"
  - "reference design brief"
  - "style contract"
  - "visual direction handoff"
  - "turn references into DESIGN.md"
  - "make it feel like this"
  - "做同款但不照抄"
  - "把参考图转成设计规范"
od:
  mode: design-system
  platform: desktop
  scenario: planning
  category: design-systems
  preview:
    type: html
    entry: example.html
  design_system:
    requires: false
    generates: true
    sections: [visual-theme, color, typography, spacing, layout, components, motion, voice, anti-patterns]
  craft:
    requires:
      - typography
      - color
      - anti-ai-slop
  inputs:
    - name: brief
      type: string
      required: true
      description: "Goal, audience, references, or the style problem to resolve"
  outputs:
    primary: DESIGN.md
    secondary:
      - design-contract.md
      - implementation-handoff.md
      - example.html
  capabilities_required:
    - file_write
  example_prompt: "Create a reference design contract for a developer-notes app. The direction should feel editorial, calm, tactile, and serious, but not copy any specific product. Produce DESIGN.md and an implementation handoff."
  example_prompt_i18n:
    zh-CN: "为一个开发者笔记应用创建「参考转设计合约」。方向要有编辑感、安静、触感强、认真,但不要照抄任何具体产品。输出 DESIGN.md 和实现交接说明。"

Reference Design Contract

Use this skill when the user has taste signals, references, or a rough "like this" request and needs a reusable design contract before generation. The goal is not to write a longer prompt. The goal is to make design decisions explicit enough that a later prototype, deck, redesign, or image-remix run can execute without guessing.

What this skill produces

Create three files:

1. `DESIGN.md` — the reusable visual direction, following OpenDesign's standard nine-section design-system shape. 2. `design-contract.md` — the decision record: evidence used, keep/change boundaries, rationale, risks, and quality gate. 3. `implementation-handoff.md` — concise build instructions for the next artifact-producing skill or coding agent.

If a preview is useful, also create `example.html` as a small hand-built contract preview. Do not make it the main deliverable.

Workflow

1. **Lock the job.** Identify target artifact type, audience, brand/product context, references, and constraints. Ask at most two questions only when a missing answer would change the direction. Otherwise choose a sensible default and label it as inferred. 2. **Read evidence.** Use provided screenshots, URLs, existing `DESIGN.md`, brand docs, image artifacts, or user notes. If evidence is missing, say so and base the contract on the brief only; do not invent brand facts. 3. **Separate reference semantics.** For every reference, split it into:

  • `Keep`: qualities to preserve, such as density, composition, material,

typography rhythm, color temperature, or motion attitude.

  • `Change`: subject matter, copy, brand marks, exact layout, protected

assets, and anything the user wants adapted.

  • `Do not copy`: literal screenshots, logos, claims, pricing, proprietary

UI, or exact prompt wording from examples. 4. **Freeze the direction.** Choose one coherent visual stance. Do not provide five unrelated moodboards. If there are genuinely competing directions, name them briefly, pick the recommended one, and continue. 5. **Write `DESIGN.md`.** Use these nine headings exactly:

  • `## 1. Visual Theme & Atmosphere`
  • `## 2. Color`
  • `## 3. Typography`
  • `## 4. Spacing & Grid`
  • `## 5. Layout & Composition`
  • `## 6. Components`
  • `## 7. Motion & Interaction`
  • `## 8. Voice & Brand`
  • `## 9. Anti-patterns`

6. **Write `design-contract.md`.** Include:

  • goal and target artifact
  • evidence table with confidence (`observed`, `provided`, `inferred`)
  • keep/change/do-not-copy table
  • final design stance in one paragraph
  • risks and explicit unknowns
  • quality gate checklist

7. **Write `implementation-handoff.md`.** Keep it short and operational:

  • files to read
  • token/palette/type/layout constraints
  • asset rules
  • responsive requirements
  • "first artifact should prove..." acceptance notes

8. **Validate.** Read `references/checklist.md` and satisfy every P0 gate before final handoff.

Output rules

  • Make every claim traceable to user input, observed reference evidence, or an

explicitly labeled inference.

  • Prefer concrete constraints over adjectives: "one warm accent, no purple or

blue glow" beats "premium".

  • Treat "do the same style" as "borrow controllable qualities", not "clone the

original subject or prompt".

  • If the user asks for immediate UI generation too, finish these contract files

first, then hand off to the appropriate artifact skill in the next step.

Read more
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