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/motion-design

Apply motion craft to an active task: refine a brief, beat map, visual continuity, typography, pacing, and timeline implementation. Use when planning or improving motion graphics; the host task owns artifact creation, output format, and export.

GuideBOOST
From plugin
open-design
101k170 skills1 command1 MCP
Install
$ npx -y skills add nexu-io/open-design --skill motion-design --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/motion-design

Context preview

The summary Claude sees to decide when to auto-load this skill.

Apply motion craft to an active task: refine a brief, beat map, visual continuity, typography, pacing, and timeline implementation. Use when planning or improving motion graphics; the host task owns artifact creation, output format, and export.

SKILL.md

motion-design.SKILL.md
name: motion-design
description: "Apply motion craft to an active task: refine a brief, beat map, visual continuity, typography, pacing, and timeline implementation. Use when planning or improving motion graphics; the host task owns artifact creation, output format, and export."
triggers:
  - motion design
  - motion graphics
  - 视频动效
  - 动态设计
  - MG动画
  - kinetic typography
  - animated explainer
od:
  mode: utility
  category: animation-motion
  featured: -100
  example_prompt: Create a 15-second motion film for a focus timer. Show scattered thoughts converging into one clear task, with expressive typography, a continuous visual motif, and a confident closing frame.

Motion Design

Use this functional helper to refine the user's brief or work in progress with one clear idea expressed through composition, transformation, rhythm, and appropriate sound unless the user requires silence. Apply the relevant craft guidance within the current task; this skill is not a rendering template and does not create a project or choose an output format. The Motion Design creation route owns those decisions. Quality means viewers understand and remember the idea while wanting to watch it move.

Execution context

Follow the active host's task route, stage, capability, and delivery contract. This skill supplies motion craft; it does not create tool access or change the host's workflow. In OD Next, retain its Core, general orchestration, keyed production-ready marker, and ship-on-write default. Plan in ordinary language; author during production. Never emit Plan Contract or Runtime State blocks, request protocol repair, or claim a host-frozen delivery contract. Only actual user-requested video-motion production, when the host Core authorizes it, permits the bounded video check below. For a video brief (a timed film, promo, explainer or showreel), declare BOTH editable HTML source and MP4 as required deliverables. Rendering the MP4 is Build production and must finish before delivery. For pointer/scroll-driven interaction or UI micro-animation, deliver runnable HTML/code instead; do not flatten the requested interaction into video. Never describe an unrendered video file as complete.

Where the active task's tools and scope permit visual iteration, examine the opening, key transformation, transition, text hold and ending at intended size, plus continuous playback. Correct the largest observable defect, then revisit only affected moments. A runnable file alone is not proof of successful motion. Distinguish what was observed from what was only specified; never invent quality measurements.

Resolve the brief without stalling

Use the user's assets, references, script and previous decisions first. Resolve: message and audience; destination/aspect; duration; exact copy; must-show assets; visual direction; audio; and required output. Ask only when missing information would change the story or make the result misleading. Otherwise choose a coherent direction and state the meaningful assumption briefly. Do not impose three style options or an approval round on a user who asked you to make the piece.

For an unconstrained short film, a useful starting point is 12–18 seconds, 16:9, 1920×1080, 30fps, no invented voiceover, and a replayable source. A portrait social brief calls for 9:16. Existing brand, timing, platform and copy override these defaults. Do not invent product claims, metrics, testimonials or assets.

Create a compact beat map as part of the existing plan, not a second document: `time → viewer takeaway → focal object → transformation → copy/audio → exit`. Time budget includes entrances, reading holds and exits. Choose a recurring object, shape, line or typographic motif that connects the beats.

Example mechanism for a focus product (adapt, do not copy as a universal style): scattered words orbit → one word attracts the others → orbit becomes a timer → timer completes and becomes the wordmark. Each movement changes the meaning; four unrelated title cards would lose the mechanism.

Art direction before adding movement

Resolve one strong representative frame in the composition before expanding all scenes. Choose the actual hierarchy, crop, type, palette, texture and focal object. A weak still will not be rescued by particles, camera shake or effects. When planning-only, describe this frame; do not create an artifact early.

  • Use a specific visual premise tied to the subject. "Premium", "cinematic"

and "modern" alone are not art directions. Define what fills the frame, where attention rests, the material language and the contrast structure.

  • Typography is a graphic object. Compose with scale, alignment, line breaks,

negative space and font character. Choose fonts that cover the actual language; use tested fallbacks and wait for font readiness before capture.

  • Prefer a small palette with intentional contrast. No default neon gradient,

glass cards, glowing orb or beige background independent of the brief.

  • Choose one material/world logic: editorial ink, precise instrument, folded

paper, tactile collage, vector geometry, painterly field, or another justified system. Carry its lighting, edges and textures through the film.

  • A scene may be asymmetric, full-bleed or sparse. Avoid repeatedly centering

a headline above three cards. Keep subtitles and platform chrome out of the focal area; use destination-specific safe margins, not one universal ratio.

  • Supplied product screens and logos retain their proportions and content.

Crop deliberately rather than stretching. Keep data axes, units and values correct through their entire animation.

Choreograph attention

Choose the lead action and let supporting motion answer it. Offset independent objects when that clarifies reading; move them together when collective motion is the idea. Do not mechanically stagger every word or enforce a fixed moving fraction of the screen.

Use three possible layers, not three mandatory eff

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The 1st Collaborative AI Design Agent Workspace. Local-first and open source. Create prototypes, websites, apps, dashboards, presentations, images, and videos with your team and AI agents. Share work, exchange feedback, and iterate together in one workspace.

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