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/emilkowalski-motion

Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.

From plugin
open-design
108k170 skills1 command1 MCP

Claude Code

$ npx -y skills add nexu-io/open-design --skill emilkowalski-motion --agent claude-code

SKILL.md

emilkowalski-motion.SKILL.md
name: emilkowalski-motion
description: |
  Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.
triggers:
  - "emil kowalski"
  - "motion polish"
  - "micro interaction"
  - "interaction animation"
  - "tasteful animation"
  - "动效润色"
od:
  mode: prototype
  surface: web
  platform: desktop
  category: animation-motion
  upstream: "https://emilkowal.ski/skill"
  preview:
    type: html
  design_system:
    requires: true
  craft:
    requires:
      - animation-discipline
      - accessibility-baseline
  example_prompt: |
    Use emilkowalski-motion on the current HTML artifact: add restrained micro-interactions, state transitions, and reduced-motion fallbacks without changing the core layout.

Emil Kowalski Motion Follow-Up

Use this skill after a design artifact already exists. The goal is to make the interface feel alive without turning it into a motion demo.

Workflow

1. Inspect the current HTML, component, or selected page element before adding animation. 2. Pick the smallest set of motion moments that clarify state or hierarchy:

  • entry reveal for the primary content
  • hover / active feedback for important controls
  • transition between UI states
  • scroll reveal only when it helps the story

3. Prefer `transform` and `opacity`. Avoid animating layout properties such as `top`, `left`, `width`, or `height`. 4. Use one motion language across the artifact. Do not mix unrelated easings, durations, or physics. 5. Add `prefers-reduced-motion` fallbacks for any automatic or scroll-linked motion. 6. Keep copy, data, and layout intent intact unless the user explicitly asks for a redesign.

Motion Rules

  • Default UI transitions should feel quick and useful: 140-220ms for most controls.
  • Larger page reveals can be slower, but must not block reading.
  • Avoid endless decorative loops unless they communicate status or progress.
  • Do not add custom cursors, noisy particle effects, or motion that competes with content.
  • Stagger only small groups. Long staggered lists make interfaces feel slow.

Implementation Notes

  • For plain HTML, CSS keyframes and small JavaScript observers are enough.
  • For React or framework code, use the local stack already present in the repo.
  • If GSAP is available and the motion needs sequencing, pair this with `gsap-core`, `gsap-timeline`, or `gsap-scrolltrigger`.
  • Always clean up observers, timers, and animation instances.
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@nexu-io
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The 1st Collaborative AI Design Agent Workspace. Local-first and open source. Create motion, prototypes, websites, apps, dashboards, presentations, images, and videos with your team and AI agents. Share work, exchange feedback, and iterate together in one workspace.

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Questions about emilkowalski-motion.

Which coding agents can use emilkowalski-motion?
emilkowalski-motion installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.