/create-rule
Use when found gap or repetative issue, that produced by you or implemenataion agent. Esentially use it each time when you say "You absolutly right, I should have done it differently." -> need create rule for this issue so it not appears again.
$ npx -y skills add NeoLabHQ/context-engineering-kit --skill create-rule --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/create-rule
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when found gap or repetative issue, that produced by you or implemenataion agent. Esentially use it each time when you say "You absolutly right, I should have done it differently." -> need create rule for this issue so it not appears again.
SKILL.md
create-rule.SKILL.mdname: create-rule
description: Use when found gap or repetative issue, that produced by you or implemenataion agent. Esentially use it each time when you say "You absolutly right, I should have done it differently." -> need create rule for this issue so it not appears again.
Create Rule
Guide for creating effective `.claude/rules` files with contrastive examples that improve agent accuracy.
Overview
**Core principle:** Effective rules use contrastive examples (Incorrect vs Correct) to eliminate ambiguity.
**REQUIRED BACKGROUND:** Rules are behavioral guardrails, that load into every session and shapes how agents behave across all tasks. Skills load on-demand. If guidance is task-specific, create a skill instead.
About Rules
Rules are modular, always-loaded instructions placed in `.claude/rules/` that enforce consistent behavior. They act as "standing orders" — every agent session inherits them automatically.
What Rules Provide
1. **Behavioral constraints** — What to do and what NOT to do 2. **Code standards** — Formatting, patterns, architecture decisions 3. **Quality gates** — Conditions that must be met before proceeding 4. **Domain conventions** — Project-specific terminology and practices
Rules vs Skills vs CLAUDE.md
| Aspect | Rules (`.claude/rules/`) | Skills (`skills/`) | CLAUDE.md | |--------|--------------------------|---------------------|-----------| | **Loading** | Every session (or path-scoped) | On-demand when triggered | Every session | | **Purpose** | Behavioral constraints | Procedural knowledge | Project overview | | **Scope** | Narrow, focused topics | Complete workflows | Broad project context | | **Size** | Small (50-200 words each) | Medium (200-2000 words) | Medium (project summary) | | **Format** | Contrastive examples | Step-by-step guides | Key-value / bullet points |
When to Create a Rule
**Create when:**
- A behavior must apply to ALL agent sessions, not just specific tasks
- Agents repeatedly make the same mistake despite corrections
- A convention has clear right/wrong patterns (contrastive examples possible)
- Path-specific guidance is needed for certain file types
**Do NOT create for:**
- Task-specific workflows (use a skill instead)
- One-time instructions (put in the prompt)
- Broad project context (put in CLAUDE.md)
- Guidance that requires multi-step procedures (use a skill)
Rule Types
Global Rules (no `paths` frontmatter)
Load every session. Use for universal constraints.
# Error Handling
All error handlers must log the error before rethrowing.
Never silently swallow exceptions.
Path-Scoped Rules (`paths` frontmatter)
Load only when agent works with matching files. Use for file-type-specific guidance.
---
paths:
- "src/api/**/*.ts"
---
# API Development Rules
All API endpoints must include input validation.
Use the standard error response format.
Priority Rules (evaluator/judge guidance)
Explicit high-level rules that set evaluation priorities.
# Evaluation Priorities
Prioritize correctness over style.
Do not reward hallucinated detail.
Penalize confident wrong answers more than uncertain correct ones.
Rule Structure: The Contrastive Pattern
Every rule MUST follow the Description-Incorrect-Correct template. This structure eliminates ambiguity by showing both what NOT to do and what TO do.
Required Sections
---
title: Short Rule Name
paths: # Optional but preferable: when it is possible to define, use it!
- "src/**/*.ts"
---
# Rule Name
[1-2 sentence description of what the rule enforces and WHY it matters.]
## Incorrect
[Description of what is wrong with this pattern.]
\`\`\`language
// Anti-pattern code or behavior example
\`\`\`
## Correct
[Description of why this pattern is better.]
\`\`\`language
// Recommended code or behavior example
\`\`\`
## Reference
[Optional: links to documentation, papers, or related rules.]
Why Contrastive Examples Work
Researches shows that rules with both positive and negative examples are significantly more discriminative than rules with only positive guidance. The Incorrect/Correct pairing:
1. **Eliminates ambiguity** — the agent sees the exact boundary between acceptable and unacceptable 2. **Prevents rationalization** — harder to argue "this is close enough" when the wrong pattern is explicitly shown 3. **Enables self-correction** — agents can compare their output against both patterns
Writing Effective Rules
Rule Description Principles
Explicit, high-level guidance:
| Principle | Example | |-----------|---------| | **Prioritize correctness over style** | "A functionally correct but ugly solution is better than an elegant but broken one" | | **Do not reward hallucinated detail** | "Extra information not grounded in the codebase should be penalized, not rewarded" | | **Penalize confident errors** | "A confidently stated wrong answer is worse than an uncertain correct one" | | **Be specific, not vague** | "Functions must not exceed 50 lines" not "Keep functions short" | | **State the WHY** | "Use early returns to reduce nesting — deeply nested code increases cognitive load" |
Incorrect Examples: What to Show
The Incorrect section must show a pattern the agent would **plausibly produce**. Abstract or contrived bad examples provide no value.
**Effective Incorrect examples:**
- Show the most common mistake agents make for this scenario
- Include the rationalization an agent might use ("this is simpler")
- Mirror real code patterns found in the codebase
**Ineffective Incorrect examples:**
- Obviously broken code no agent would produce
- Syntax errors (agents already avoid these)
- Patterns unrelated to the rule's concern
Correct Examples: What to Show
The Correct section must show the minimal change needed to fix the Incorrect pattern. Large rewrites obscure the actual lesson.
**Effective Correct example
Read more
name: create-rule description: Use when found gap or repetative issue, that produced by you or implemenataion agent. Esentially use it each time when you say "You absolutly right, I should have done it differently." -> need create rule for this issue so it not appears again.
Create Rule
Guide for creating effective `.claude/rules` files with contrastive examples that improve agent accuracy.
Overview
**Core principle:** Effective rules use contrastive examples (Incorrect vs Correct) to eliminate ambiguity.
**REQUIRED BACKGROUND:** Rules are behavioral guardrails, that load into every session and shapes how agents behave across all tasks. Skills load on-demand. If guidance is task-specific, create a skill instead.
About Rules
Rules are modular, always-loaded instructions placed in `.claude/rules/` that enforce consistent behavior. They act as "standing orders" — every agent session inherits them automatically.
What Rules Provide
1. **Behavioral constraints** — What to do and what NOT to do 2. **Code standards** — Formatting, patterns, architecture decisions 3. **Quality gates** — Conditions that must be met before proceeding 4. **Domain conventions** — Project-specific terminology and practices
Rules vs Skills vs CLAUDE.md
| Aspect | Rules (`.claude/rules/`) | Skills (`skills/`) | CLAUDE.md | |--------|--------------------------|---------------------|-----------| | **Loading** | Every session (or path-scoped) | On-demand when triggered | Every session | | **Purpose** | Behavioral constraints | Procedural knowledge | Project overview | | **Scope** | Narrow, focused topics | Complete workflows | Broad project context | | **Size** | Small (50-200 words each) | Medium (200-2000 words) | Medium (project summary) | | **Format** | Contrastive examples | Step-by-step guides | Key-value / bullet points |
When to Create a Rule
**Create when:**
- A behavior must apply to ALL agent sessions, not just specific tasks
- Agents repeatedly make the same mistake despite corrections
- A convention has clear right/wrong patterns (contrastive examples possible)
- Path-specific guidance is needed for certain file types
**Do NOT create for:**
- Task-specific workflows (use a skill instead)
- One-time instructions (put in the prompt)
- Broad project context (put in CLAUDE.md)
- Guidance that requires multi-step procedures (use a skill)
Rule Types
Global Rules (no `paths` frontmatter)
Load every session. Use for universal constraints.
# Error Handling All error handlers must log the error before rethrowing. Never silently swallow exceptions.
Path-Scoped Rules (`paths` frontmatter)
Load only when agent works with matching files. Use for file-type-specific guidance.
--- paths: - "src/api/**/*.ts" --- # API Development Rules All API endpoints must include input validation. Use the standard error response format.
Priority Rules (evaluator/judge guidance)
Explicit high-level rules that set evaluation priorities.
# Evaluation Priorities Prioritize correctness over style. Do not reward hallucinated detail. Penalize confident wrong answers more than uncertain correct ones.
Rule Structure: The Contrastive Pattern
Every rule MUST follow the Description-Incorrect-Correct template. This structure eliminates ambiguity by showing both what NOT to do and what TO do.
Required Sections
--- title: Short Rule Name paths: # Optional but preferable: when it is possible to define, use it! - "src/**/*.ts" --- # Rule Name [1-2 sentence description of what the rule enforces and WHY it matters.] ## Incorrect [Description of what is wrong with this pattern.] \`\`\`language // Anti-pattern code or behavior example \`\`\` ## Correct [Description of why this pattern is better.] \`\`\`language // Recommended code or behavior example \`\`\` ## Reference [Optional: links to documentation, papers, or related rules.]
Why Contrastive Examples Work
Researches shows that rules with both positive and negative examples are significantly more discriminative than rules with only positive guidance. The Incorrect/Correct pairing:
1. **Eliminates ambiguity** — the agent sees the exact boundary between acceptable and unacceptable 2. **Prevents rationalization** — harder to argue "this is close enough" when the wrong pattern is explicitly shown 3. **Enables self-correction** — agents can compare their output against both patterns
Writing Effective Rules
Rule Description Principles
Explicit, high-level guidance:
| Principle | Example | |-----------|---------| | **Prioritize correctness over style** | "A functionally correct but ugly solution is better than an elegant but broken one" | | **Do not reward hallucinated detail** | "Extra information not grounded in the codebase should be penalized, not rewarded" | | **Penalize confident errors** | "A confidently stated wrong answer is worse than an uncertain correct one" | | **Be specific, not vague** | "Functions must not exceed 50 lines" not "Keep functions short" | | **State the WHY** | "Use early returns to reduce nesting — deeply nested code increases cognitive load" |
Incorrect Examples: What to Show
The Incorrect section must show a pattern the agent would **plausibly produce**. Abstract or contrived bad examples provide no value.
**Effective Incorrect examples:**
- Show the most common mistake agents make for this scenario
- Include the rationalization an agent might use ("this is simpler")
- Mirror real code patterns found in the codebase
**Ineffective Incorrect examples:**
- Obviously broken code no agent would produce
- Syntax errors (agents already avoid these)
- Patterns unrelated to the rule's concern
Correct Examples: What to Show
The Correct section must show the minimal change needed to fix the Incorrect pattern. Large rewrites obscure the actual lesson.
**Effective Correct example
A hand-crafted collection of advanced context engineering techniques and patterns with minimal token footprint, focused on improving agent result quality and predictability.
Repo: NeoLabHQ/context-engineering-kit
Other skills on context-engineering-kit.
- /agent-evaluation
Evaluate and improve Claude Code commands, skills, and agents. Use when testing prompt effectiveness, validating context engineering choices, or measuring improvement quality.
Open skill - /apply-anthropic-skill-best-practices
Comprehensive guide for skill development based on Anthropic's official best practices - use for complex skills requiring detailed structure
Open skill - /context-engineering
Understand the components, mechanics, and constraints of context in agent systems. Use when writing, editing, or optimizing commands, skills, or sub-agents prompts.
Open skill - /create-agent
Comprehensive guide for creating Claude Code agents with proper structure, triggering conditions, system prompts, and validation - combines official Anthropic best practices with proven patterns
Open skill - /create-command
Interactive assistant for creating new Claude commands with proper structure, patterns, and MCP tool integration
Open skill - /create-hook
Create and configure git hooks with intelligent project analysis, suggestions, and automated testing
Open skill

