/pattern-documentation
Write documentation for a design system pattern — a multi-component recipe covering use cases, anti-patterns, composition, and related patterns. Patterns span multiple components working together (e.g. a form pattern, a data table pattern). Trigger when someone says: document
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Write documentation for a design system pattern — a multi-component recipe covering use cases, anti-patterns, composition, and related patterns. Patterns span multiple components working together (e.g. a form pattern, a data table pattern). Trigger when someone says: document
SKILL.md
pattern-documentation.SKILL.mdname: pattern-documentation
description: "Write documentation for a design system pattern — a multi-component recipe covering use cases, anti-patterns, composition, and related patterns. Patterns span multiple components working together (e.g. a form pattern, a data table pattern). Trigger when someone says: document this pattern, write the pattern page, usage pattern, when to use this, pattern guidelines, document how this works, or anything about creating documentation for a reusable UI pattern rather than a single component. Do NOT trigger for writing usage guidelines for a single named component — use usage-guidelines for that."
references:
- ../../knowledge-notes/ai-readiness.md
- ../../knowledge-notes/component-bestiary-reference.md
Pattern documentation
A skill for writing documentation for design system patterns. Patterns are distinct from components: a component is a discrete, reusable UI element; a pattern is a recurring solution composed from multiple components that addresses a specific user or product problem. Form validation, empty states, error handling, progressive disclosure — these are patterns.
Context
Pattern documentation is systematically underdone in most design systems. Teams document components in detail and leave patterns as implicit knowledge — accumulated through convention, absorbed during onboarding, and lost when people leave. The result is parallel local solutions that drift apart over time, and product teams that rebuild the same interaction in slightly different ways because no one wrote down the shared answer.
Good pattern documentation does two things. It explains the pattern clearly enough that a designer or developer encountering it for the first time can apply it correctly. And it explains the edges: when this pattern is not the right choice, what alternatives exist, and how to handle the cases that do not fit neatly.
---
Step 0: Pattern discovery guide
Before documenting a pattern, confirm it is worth documenting. Not every recurring UI solution is a pattern — some are conventions, some are coincidences, and some are too specific to generalise.
**A UI solution is a documentable pattern if:**
- [ ] It appears in three or more distinct product contexts (not just three instances in the same product)
- [ ] It solves a user-facing problem, not just a layout convenience
- [ ] It composes two or more design system components in a specific relationship
- [ ] Teams have independently arrived at similar solutions (convergent evolution is the strongest signal)
- [ ] Getting it wrong has real consequences (accessibility, usability, consistency)
**A UI solution is NOT a documentable pattern if:**
- It appears in only one product context (it is a local convention)
- It is a single component used in a standard way (that belongs in the component's usage guidelines)
- It varies so much between instances that no shared structure can be extracted
**Where to find undocumented patterns:** 1. Look at drift-detection findings classified as E (system gap) — these often reveal patterns teams are building independently 2. Review support channel questions — recurring "how do I..." questions about multi-component interactions signal undocumented patterns 3. Ask product teams: "What do you build most often that is not a single component?" The answers are pattern candidates 4. Review design file reuse — Figma frames that appear across multiple files without being components are likely patterns
Step 1: Establish the pattern scope
Ask for or confirm:
- Pattern name (clear, descriptive, not jargon)
- The user problem or product need this pattern addresses
- Which components from the design system are involved
- Any known product contexts where this pattern is already in use
- Any known edge cases or exceptions the documentation should address
If the pattern does not yet have a name, propose one before writing the documentation. Pattern names should describe the interaction or function, not the visual treatment: "confirmation dialog" not "modal with two buttons."
Step 2: Write the pattern documentation
---
[Pattern name]
**Category:** [navigation / forms / feedback / layout / data display / other] **Components used:** [list the design system components this pattern draws on] **Last updated:** [date]
---
What this pattern does
One to two sentences. Describe the pattern in terms of what it accomplishes for the user, not how it looks or which components it uses.
Example (form validation): Communicates the status of user input during and after form interaction, surfacing specific errors in the context where they occur so users can correct them without losing their progress.
Example (empty state): Guides users when a view has no content to display — whether because data does not exist yet, a search returned no results, or content was removed — and offers a clear path to the next action.
---
When to use this pattern
Describe the conditions under which this pattern is the right choice. Be specific about the context. Avoid "use this when you need to show an error" — that is not a usage condition, it is a circular definition.
Good format: "Use this pattern when [user or product situation]. It is appropriate when [specific conditions that make this the right choice over alternatives]."
Include the most important conditions, not an exhaustive list. Three to five is usually right.
---
When not to use this pattern
As important as the above. Describe the conditions where a different pattern or approach is more appropriate.
For each exclusion, name the alternative: "If [condition], use [pattern or component name] instead."
This section prevents misapplication more than any amount of positive guidance.
---
Composition
Describe how the pattern is assembled from its component parts. This is not a code implementation guide — it is a structural description that works for designers and developers alike.
Cover:
- Whic
Read more
name: pattern-documentation description: "Write documentation for a design system pattern — a multi-component recipe covering use cases, anti-patterns, composition, and related patterns. Patterns span multiple components working together (e.g. a form pattern, a data table pattern). Trigger when someone says: document this pattern, write the pattern page, usage pattern, when to use this, pattern guidelines, document how this works, or anything about creating documentation for a reusable UI pattern rather than a single component. Do NOT trigger for writing usage guidelines for a single named component — use usage-guidelines for that." references: - ../../knowledge-notes/ai-readiness.md - ../../knowledge-notes/component-bestiary-reference.md
Pattern documentation
A skill for writing documentation for design system patterns. Patterns are distinct from components: a component is a discrete, reusable UI element; a pattern is a recurring solution composed from multiple components that addresses a specific user or product problem. Form validation, empty states, error handling, progressive disclosure — these are patterns.
Context
Pattern documentation is systematically underdone in most design systems. Teams document components in detail and leave patterns as implicit knowledge — accumulated through convention, absorbed during onboarding, and lost when people leave. The result is parallel local solutions that drift apart over time, and product teams that rebuild the same interaction in slightly different ways because no one wrote down the shared answer.
Good pattern documentation does two things. It explains the pattern clearly enough that a designer or developer encountering it for the first time can apply it correctly. And it explains the edges: when this pattern is not the right choice, what alternatives exist, and how to handle the cases that do not fit neatly.
---
Step 0: Pattern discovery guide
Before documenting a pattern, confirm it is worth documenting. Not every recurring UI solution is a pattern — some are conventions, some are coincidences, and some are too specific to generalise.
**A UI solution is a documentable pattern if:**
- [ ] It appears in three or more distinct product contexts (not just three instances in the same product)
- [ ] It solves a user-facing problem, not just a layout convenience
- [ ] It composes two or more design system components in a specific relationship
- [ ] Teams have independently arrived at similar solutions (convergent evolution is the strongest signal)
- [ ] Getting it wrong has real consequences (accessibility, usability, consistency)
**A UI solution is NOT a documentable pattern if:**
- It appears in only one product context (it is a local convention)
- It is a single component used in a standard way (that belongs in the component's usage guidelines)
- It varies so much between instances that no shared structure can be extracted
**Where to find undocumented patterns:** 1. Look at drift-detection findings classified as E (system gap) — these often reveal patterns teams are building independently 2. Review support channel questions — recurring "how do I..." questions about multi-component interactions signal undocumented patterns 3. Ask product teams: "What do you build most often that is not a single component?" The answers are pattern candidates 4. Review design file reuse — Figma frames that appear across multiple files without being components are likely patterns
Step 1: Establish the pattern scope
Ask for or confirm:
- Pattern name (clear, descriptive, not jargon)
- The user problem or product need this pattern addresses
- Which components from the design system are involved
- Any known product contexts where this pattern is already in use
- Any known edge cases or exceptions the documentation should address
If the pattern does not yet have a name, propose one before writing the documentation. Pattern names should describe the interaction or function, not the visual treatment: "confirmation dialog" not "modal with two buttons."
Step 2: Write the pattern documentation
---
[Pattern name]
**Category:** [navigation / forms / feedback / layout / data display / other] **Components used:** [list the design system components this pattern draws on] **Last updated:** [date]
---
What this pattern does
One to two sentences. Describe the pattern in terms of what it accomplishes for the user, not how it looks or which components it uses.
Example (form validation): Communicates the status of user input during and after form interaction, surfacing specific errors in the context where they occur so users can correct them without losing their progress.
Example (empty state): Guides users when a view has no content to display — whether because data does not exist yet, a search returned no results, or content was removed — and offers a clear path to the next action.
---
When to use this pattern
Describe the conditions under which this pattern is the right choice. Be specific about the context. Avoid "use this when you need to show an error" — that is not a usage condition, it is a circular definition.
Good format: "Use this pattern when [user or product situation]. It is appropriate when [specific conditions that make this the right choice over alternatives]."
Include the most important conditions, not an exhaustive list. Three to five is usually right.
---
When not to use this pattern
As important as the above. Describe the conditions where a different pattern or approach is more appropriate.
For each exclusion, name the alternative: "If [condition], use [pattern or component name] instead."
This section prevents misapplication more than any amount of positive guidance.
---
Composition
Describe how the pattern is assembled from its component parts. This is not a code implementation guide — it is a structural description that works for designers and developers alike.
Cover:
- Whic
Showing the first part of this file.
Claude Code skills for the work that keeps a design system alive.
Repo: murphytrueman/design-system-ops
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