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/go-code-style

Use when writing or reviewing Go code for clarity, formatting, control flow, variable declarations, switch usage, and function design. Covers the priority order (clarity > simplicity > concision > maintainability > consistency), gofmt rules, early-return / no-else patterns,

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$ npx -y skills add muratmirgun/gophers --skill go-code-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/go-code-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when writing or reviewing Go code for clarity, formatting, control flow, variable declarations, switch usage, and function design. Covers the priority order (clarity > simplicity > concision > maintainability > consistency), gofmt rules, early-return / no-else patterns,

SKILL.md

go-code-style.SKILL.md
name: go-code-style
description: "Use when writing or reviewing Go code for clarity, formatting, control flow, variable declarations, switch usage, and function design. Covers the priority order (clarity > simplicity > concision > maintainability > consistency), gofmt rules, early-return / no-else patterns, switch over if-else chains, slice/map initialization, and value-vs-pointer choices. Apply proactively to every Go change, even when the user has not asked about style."
license: MIT
compatibility: "Designed for Claude Code or similar AI coding agents. Works on any Go version supported by gofmt; range-over-int requires Go 1.22+."
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*)

Go Code Style

`gofmt` handles the mechanical layout. This skill covers the decisions a formatter cannot make: where to break complexity, when to invert an `if`, when a `switch` beats an `else if` chain, and how to pick value vs pointer arguments. The rule of thumb is the Go Proverb: **clear is better than clever**.

Core Rules

1. **Run `gofmt`/`goimports`.** No exceptions, no debates. 2. **Handle errors and edge cases first**, return early, keep the happy path at minimum indentation. 3. **Eliminate unnecessary `else`** when the `if` body ends in `return`/`break`/`continue`. 4. **Prefer `switch` over `if`/`else if` chains** that compare the same value. 5. **Initialize slices and maps explicitly**, never let a nil map reach a write. 6. **Pass small values; pass pointers when mutating or when the type is large (~128B+).**

Style Priority Order

Apply in this order when two principles collide.

| Priority | Question | Beats | |---|---|---| | 1. Clarity | Can a reader understand intent without extra context? | everything else | | 2. Simplicity | Is this the simplest expression of the idea? | concision, consistency | | 3. Concision | Does every line earn its place? | consistency | | 4. Maintainability | Will this be safe to modify? | consistency | | 5. Consistency | Does it match nearby code? | — |

A "consistent" piece of bad code is still bad code. Clarity wins.

> Read [references/formatting-and-layout.md](references/formatting-and-layout.md) for line-breaking, multi-line signatures, file/declaration order.

Control Flow

Early return: keep the happy path flat

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }
    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }
    return transform(parsed), nil
}

No unnecessary `else`

When the `if` body unconditionally exits (`return`/`break`/`continue`), drop the `else`. For assignments, prefer default-then-override:

// Good
lvl := slog.LevelInfo
if debug {
    lvl = slog.LevelDebug
}

Switch over if/else chains

When all branches compare the same value, `switch` makes intent explicit and `exhaustive` can verify completeness:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
case StatusPaused:
    pause()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

A tagless `switch` replaces a chain of unrelated `if/else if` conditions — first matching case wins.

Extract complex conditions

When an `if` has 3+ operands, hoist into named booleans so the names document the business rule:

isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
if isAdmin || isOwner || permissions.Has(PermOverride) {
    allow()
}

> Read [references/control-flow.md](references/control-flow.md) for tagless switch, guard clauses, and labelled break/continue.

Variable Declarations

Use `:=` for non-zero initializers, `var` when the zero value is the start.

var count int          // start at 0
name := "default"      // non-zero
var buf bytes.Buffer   // zero value is ready to use

Initialize slices and maps explicitly

A nil map panics on write; a nil slice JSON-encodes to `null` (a UX surprise for API consumers).

users := []User{}                       // explicit empty
m := map[string]int{}                   // explicit empty
users = make([]User, 0, len(ids))       // preallocate when size is known
m = make(map[string]int, len(items))    // preallocate map buckets

Do not speculatively preallocate large capacities — `make([]T, 0, 1000)` wastes memory when the common case is 10.

Composite literals: name the fields

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Positional fields break the moment the type adds or reorders a field.

Function Design and Argument Passing

  • **Short and focused**, ≤ 4 parameters. Beyond that, use an options struct or functional options.
  • **Parameter order:** `ctx context.Context` first, then inputs, then output destinations.
  • **`range` over index loops** (`range n` since Go 1.22).
  • **Pass small values, pointers for mutation / large structs (~128B+) / meaningful `nil`.** `*string`, `*int` parameters add indirection with no real saving. `sync.Mutex` and types embedding one are never copied — `go vet copylocks` catches it.

Anti-Patterns

| Anti-pattern | Why it hurts | Do this instead | |---|---|---| | Deeply nested `if` chains | Happy path scrolls off-screen | Invert, return early | | `if ok { return a } else { return b }` | `else` is dead weight | Drop the `else` | | `if x == A else if x == B else if x == C` | Reader has to verify all comparisons share `x` | `switch x { ... }` | | Positional struct literal | Breaks silently on field reorder | Named fields | | Nil map write | Runtime panic | `make(...)` or `map literal` | | `*string`, `*int` parameter to "save copy" | Adds indirection, no real saving | Pass value | | Long parameter lists | Hard to call, hard to extend | Options struct or `WithXxx` opts |

Verification Checklist

  • [ ] `gofmt -l .` produc
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