advanced-evaluation
This skill should be used for advanced LLM evaluation: LLM-as-judge systems, direct scoring, pairwise comparison, rubric calibration, evaluator bias…
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.
$ npx -y skills add muratcankoylan/agent-skills-for-context-engineering --skill bdi-mental-states --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/bdi-mental-statesContext preview
The summary Claude sees to decide when to auto-load this skill.
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.
name: bdi-mental-states description: "This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration."
Transform external RDF context into agent mental states (beliefs, desires, intentions) using formal BDI ontology patterns. This skill enables agents to reason about context through cognitive architecture, supporting deliberative reasoning, explainability, and semantic interoperability within multi-agent systems.
Activate this skill when:
Do not activate this skill for adjacent work owned by other skills:
Separate mental states into two ontological categories because BDI reasoning requires distinguishing what persists from what happens:
**Mental States (Endurants)** -- model these as persistent cognitive attributes that hold over time intervals:
**Mental Processes (Perdurants)** -- model these as events that create or modify mental states, because tracking causal transitions enables explainability:
Wire beliefs, desires, and intentions into directed chains using bidirectional properties (`motivates`/`isMotivatedBy`, `fulfils`/`isFulfilledBy`) because this enables both forward reasoning (what should the agent do?) and backward tracing (why did the agent act?):
:Belief_store_open a bdi:Belief ;
rdfs:comment "Store is open" ;
bdi:motivates :Desire_buy_groceries .
:Desire_buy_groceries a bdi:Desire ;
rdfs:comment "I desire to buy groceries" ;
bdi:isMotivatedBy :Belief_store_open .
:Intention_go_shopping a bdi:Intention ;
rdfs:comment "I will buy groceries" ;
bdi:fulfils :Desire_buy_groceries ;
bdi:isSupportedBy :Belief_store_open ;
bdi:specifies :Plan_shopping .Always ground mental states in world state references rather than free-text descriptions, because ungrounded beliefs break semantic querying and cross-agent interoperability:
:Agent_A a bdi:Agent ;
bdi:perceives :WorldState_WS1 ;
bdi:hasMentalState :Belief_B1 .
:WorldState_WS1 a bdi:WorldState ;
rdfs:comment "Meeting scheduled at 10am in Room 5" ;
bdi:atTime :TimeInstant_10am .
:Belief_B1 a bdi:Belief ;
bdi:refersTo :WorldState_WS1 .Connect intentions to plans via `bdi:specifies`, and decompose plans into ordered task sequences using `bdi:precedes`, because this separation allows plan reuse across different intentions while keeping execution order explicit:
:Intention_I1 bdi:specifies :Plan_P1 .
:Plan_P1 a bdi:Plan ;
bdi:addresses :Goal_G1 ;
bdi:beginsWith :Task_T1 ;
bdi:endsWith :Task_T3 .
:Task_T1 bdi:precedes :Task_T2 .
:Task_T2 bdi:precedes :Task_T3 .Implement Triples-to-Beliefs-to-Triples as a bidirectional pipeline because agents must both consume external RDF context and produce new RDF assertions. Structure every T2B2T implementation in two explicit phases:
**Phase 1: Triples-to-Beliefs** -- Translate incoming RDF triples into belief instances. Use `bdi:triggers` to connect the external world state to a `BeliefProcess`, and `bdi:generates` to produce the resulting belief. This preserves provenance from source data through to internal cognition:
:WorldState_notification a bdi:WorldState ;
rdfs:comment "Push notification: Payment request $250" ;
bdi:triggers :BeliefProcess_BP1 .
:BeliefProcess_BP1 a bdi:BeliefProcess ;
bdi:generates :Belief_payment_request .**Phase 2: Beliefs-to-Triples** -- After BDI deliberation selects an intention and executes a plan, project the results back into RDF using `bdi:bringsAbout`. This closes the loop so downstream systems can consume agent outputs as standard linked data:
:Intention_pay a bdi:Intention ;
bdi:specifies :Plan_payment .
:PlanExecution_PE1 a bdi:PlanExecution ;
bdi:satisfies :Plan_payment ;
bdi:bringsAbout :WorldState_payment_complete .Choose notation based on the C4 abstraction level being modeled, because mixing notations at the wrong level obscures rather than clarifies the cognitive architecture:
| C4 Level | Notation | Mental State Representation | |----------|----------|----------------------------| | L1 Context | ArchiMate | Agent boundaries, external p
A comprehensive, open collection of Agent Skills focused on context engineering and harness engineering principles for building production-grade AI agent systems.
Repo: muratcankoylan/agent-skills-for-context-engineering
This skill should be used for advanced LLM evaluation: LLM-as-judge systems, direct scoring, pairwise comparison, rubric calibration, evaluator bias…
This skill should be used when long-running agent sessions need context compression, structured summarization, compaction, token-per-task optimization, or…
This skill should be used for diagnosing and mitigating context degradation: lost-in-middle failures, context poisoning, context clash, context confusion,…
This skill should be used to explain or reason about the foundational concepts of context engineering: what context is, the anatomy of a context window, how…
This skill should be used for improving context efficiency: context budgeting, observation masking, prefix or KV-cache strategy, partitioning, token-cost…
This skill should be used when building agent evaluation systems: deterministic checks, regression suites, multi-dimensional rubrics, quality gates, production…