custom-allocators
Custom allocator skill for memory allocation strategies. Use when implementing…
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks.
$ npx -y skills add mohitmishra786/low-level-dev-skills --skill build-acceleration --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/build-accelerationContext preview
The summary Claude sees to decide when to auto-load this skill.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks.
name: build-acceleration description: Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Guide agents through reducing C/C++ build times using caching (ccache/sccache), distributed compilation (distcc), unity/jumbo builds, precompiled headers, split-DWARF for faster linking, and include pruning with IWYU.
# Time the full build time cmake --build build -j$(nproc) # Find the slowest TUs (CMake ≥3.16 with --profiling-output) cmake -S . -B build -DCMAKE_CXX_FLAGS="-ftime-report" cmake --build build 2>&1 | grep "Total" | sort -t: -k2 -rn | head -20 # Ninja build timings (use ninja -j1 for serial timing) ninja -C build -j1 2>&1 | grep "^\[" | sort -t" " -k2 -rn | head -20
# Install apt-get install ccache # Ubuntu/Debian brew install ccache # macOS # Check hit rate ccache -s # Configure cache size (default 5GB) ccache -M 20G # Invalidate cache if needed ccache -C
CMake integration (recommended over prefix hacks):
# CMakeLists.txt
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
endif()Key `~/.config/ccache/ccache.conf` options:
max_size = 20G compression = true compression_level = 6 # For CI: share cache across jobs cache_dir = /shared/ccache
cargo install sccache # Or: brew install sccache # Set as compiler launcher export RUSTC_WRAPPER=sccache # for Rust export CMAKE_C_COMPILER_LAUNCHER=sccache # for CMake # With S3 backend export SCCACHE_BUCKET=my-build-cache export SCCACHE_REGION=us-east-1 sccache --start-server sccache --show-stats
PCH compiles a large header once and reuses the binary form.
# CMake ≥3.16 native PCH support
target_precompile_headers(mylib PRIVATE
<vector>
<string>
<unordered_map>
"myproject/common.h"
)
# Share PCH across targets (avoids recompilation)
target_precompile_headers(myapp REUSE_FROM mylib)// Traditional: stdafx.h / pch.h approach // All TUs include pch.h as the very first include // pch.h includes heavy system headers #pragma once #include <stdio.h> #include <stdlib.h> #include <string.h>
PCH is most effective when headers are large and stable (STL, Boost, Qt). Avoid PCH for frequently-changing project headers.
Combine multiple `.cpp` files into one TU to reduce header parsing overhead and improve inlining.
# CMake ≥3.16 unity build set_target_properties(mylib PROPERTIES UNITY_BUILD ON) # Control batch size (default 8 files per unity TU) set_target_properties(mylib PROPERTIES UNITY_BUILD_BATCH_SIZE 16) # Exclude specific files from unity (e.g., if they have ODR issues) set_source_files_properties(problem.cpp PROPERTIES SKIP_UNITY_BUILD_INCLUSION ON)
Manual unity file:
// unity_build.cpp #include "module_a.cpp" #include "module_b.cpp" #include "module_c.cpp"
Watch out for: anonymous namespaces (each TU has its own), `using namespace` in headers, duplicate static variables.
Split DWARF puts debug info in `.dwo` sidecar files, dramatically reducing what the linker must process.
# GCC / Clang gcc -g -gsplit-dwarf -o prog main.c # CMake global add_compile_options(-gsplit-dwarf) # Combine .dwo files for distribution (optional) dwp -o prog.dwp prog # GNU dwp tool
Pair with `--gdb-index` for faster GDB startup:
gcc -g -gsplit-dwarf -Wl,--gdb-index -o prog main.c
Link time comparison (large project, typical): `-g` full DWARF ~4×–6× longer link vs `-gsplit-dwarf`.
# Install on all machines apt-get install distcc # Start daemon on worker machines distccd --daemon --allow 192.168.1.0/24 --jobs 8 # Client: set DISTCC_HOSTS export DISTCC_HOSTS="localhost/4 worker1/8 worker2/8" make -j20 CC="distcc gcc" # CMake integration set(CMAKE_C_COMPILER_LAUNCHER distcc) set(CMAKE_CXX_COMPILER_LAUNCHER distcc)
Stack with ccache: `CC="ccache distcc gcc"` — ccache checks local cache first, falls back to distcc.
# Install apt-get install iwyu # Run via CMake cmake -S . -B build -DCMAKE_CXX_INCLUDE_WHAT_YOU_USE=iwyu cmake --build build 2>&1 | tee iwyu.log # Apply fixes automatically fix_include < iwyu.log --nosafe_headers
See `skills/build-systems/include-what-you-use` for full IWYU workflow.
For ccache configuration options, see [references/ccache-config.md](references/ccache-config.md).
A curated suite of AI agent skills for systems and low-level programming — C/C++, Rust, Zig, GPU, bare-metal firmware, Linux kernel/driver development, computer architecture, compiler internals, HPC, and more.
Repo: mohitmishra786/low-level-dev-skills
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