custom-allocators
Custom allocator skill for memory allocation strategies. Use when implementing…
AArch64 and ARM assembly skill for reading and writing ARM assembly code. Use when reading GCC/Clang output for AArch64 or ARM Thumb targets, writing inline asm in C/C++, understanding the ARM ABI (AAPCS64/AAPCS), or debugging register and stack state on ARM hardware or QEMU.
$ npx -y skills add mohitmishra786/low-level-dev-skills --skill assembly-arm --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/assembly-armContext preview
The summary Claude sees to decide when to auto-load this skill.
AArch64 and ARM assembly skill for reading and writing ARM assembly code. Use when reading GCC/Clang output for AArch64 or ARM Thumb targets, writing inline asm in C/C++, understanding the ARM ABI (AAPCS64/AAPCS), or debugging register and stack state on ARM hardware or QEMU.
name: assembly-arm description: AArch64 and ARM assembly skill for reading and writing ARM assembly code. Use when reading GCC/Clang output for AArch64 or ARM Thumb targets, writing inline asm in C/C++, understanding the ARM ABI (AAPCS64/AAPCS), or debugging register and stack state on ARM hardware or QEMU. Activates on queries about AArch64 assembly, ARM Thumb, NEON/SVE SIMD, ARM calling convention, inline asm for ARM, or reading ARM disassembly.
Guide agents through AArch64 (64-bit) and ARM (32-bit Thumb) assembly: registers, calling conventions, inline asm, and NEON/SVE SIMD patterns.
# AArch64 (native or cross-compile) aarch64-linux-gnu-gcc -S -O2 foo.c -o foo.s # 32-bit ARM Thumb arm-linux-gnueabihf-gcc -S -O2 -mthumb foo.c -o foo.s # From objdump aarch64-linux-gnu-objdump -d -S prog # From GDB on target (gdb) disassemble /s main
| Register | Alias | Role | |----------|-------|------| | `x0`–`x7` | — | Arguments 1–8 and return values | | `x8` | `xr` | Indirect result location (struct return) | | `x9`–`x15` | — | Caller-saved temporaries | | `x16`–`x17` | `ip0`, `ip1` | Intra-procedure-call temporaries (used by linker) | | `x18` | `pr` | Platform register (reserved on some OS) | | `x19`–`x28` | — | Callee-saved | | `x29` | `fp` | Frame pointer (callee-saved) | | `x30` | `lr` | Link register (return address) | | `sp` | — | Stack pointer (must be 16-byte aligned at call) | | `pc` | — | Program counter (not directly accessible) | | `xzr` | `wzr` | Zero register (reads as 0, writes discarded) | | `v0`–`v7` | `q0`–`q7` | FP/SIMD args and return | | `v8`–`v15` | — | Callee-saved SIMD (lower 64 bits only) | | `v16`–`v31` | — | Caller-saved temporaries |
Width variants: `x0` (64-bit), `w0` (32-bit, zero-extends to 64), `h0` (16), `b0` (8).
**Integer/pointer args:** `x0`–`x7` **Float/SIMD args:** `v0`–`v7` **Return:** `x0` (int), `x0`+`x1` (128-bit), `v0` (float/SIMD) **Callee-saved:** `x19`–`x28`, `x29` (fp), `x30` (lr), `v8`–`v15` (lower 64 bits) **Caller-saved:** everything else
Stack must be 16-byte aligned at any `bl` or `blr` instruction.
| Instruction | Effect | |-------------|--------| | `mov x0, x1` | Copy register | | `mov x0, #42` | Load immediate | | `movz x0, #0x1234, lsl #16` | Move zero-extended with shift | | `movk x0, #0xabcd` | Move with keep (partial update) | | `ldr x0, [x1]` | Load 64-bit from address in x1 | | `ldr x0, [x1, #8]` | Load from x1+8 | | `str x0, [x1, #8]` | Store x0 to x1+8 | | `ldp x0, x1, [sp, #16]` | Load pair (two regs at once) | | `stp x29, x30, [sp, #-16]!` | Store pair, pre-decrement sp | | `add x0, x1, x2` | x0 = x1 + x2 | | `add x0, x1, #8` | x0 = x1 + 8 | | `sub x0, x1, x2` | x0 = x1 - x2 | | `mul x0, x1, x2` | x0 = x1 * x2 | | `sdiv x0, x1, x2` | Signed divide | | `udiv x0, x1, x2` | Unsigned divide | | `cmp x0, x1` | Set flags for x0 - x1 | | `cbz x0, label` | Branch if x0 == 0 | | `cbnz x0, label` | Branch if x0 != 0 | | `bl func` | Branch with link (call) | | `blr x0` | Branch with link to address in x0 | | `ret` | Return (branch to x30) | | `ret x0` | Return to address in x0 | | `adrp x0, symbol` | PC-relative page address | | `add x0, x0, :lo12:symbol` | Low 12 bits of symbol offset |
// Non-leaf function stp x29, x30, [sp, #-32]! // save fp, lr; allocate 32 bytes mov x29, sp // set frame pointer stp x19, x20, [sp, #16] // save callee-saved registers // ... body ... ldp x19, x20, [sp, #16] // restore ldp x29, x30, [sp], #32 // restore fp, lr; deallocate ret // Leaf function (no calls, no callee-saved regs needed) // Can use red zone (no rsp adjustment) — but AArch64 has no red zone sub sp, sp, #16 // allocate locals // ... body ... add sp, sp, #16 ret
// Barrier
__asm__ volatile ("dmb ish" ::: "memory");
// Load acquire
static inline int load_acquire(volatile int *p) {
int val;
__asm__ volatile ("ldar %w0, %1" : "=r"(val) : "Q"(*p));
return val;
}
// Store release
static inline void store_release(volatile int *p, int val) {
__asm__ volatile ("stlr %w1, %0" : "=Q"(*p) : "r"(val));
}
// Read system counter
static inline uint64_t read_cntvct(void) {
uint64_t val;
__asm__ volatile ("mrs %0, cntvct_el0" : "=r"(val));
return val;
}AArch64-specific constraints:
#include <arm_neon.h> // Add 4 floats at once float32x4_t a = vld1q_f32(arr_a); // load 4 floats float32x4_t b = vld1q_f32(arr_b); float32x4_t c = vaddq_f32(a, b); vst1q_f32(result, c); // Horizontal sum float32x4_t sum = vpaddq_f32(c, c); sum = vpaddq_f32(sum, sum); float total = vgetq_lane_f32(sum, 0);
Naming convention: `v<op><q>_<type>`
| Aspect | Linux (AAPCS64) | Apple Darwin (arm64) | |--------|-----------------|----------------------| | Stack alignment | 16 bytes at public interfaces | 16 bytes | | Red zone | 128 bytes below SP | No red zone | | `x18` register | Platform reserved (TLS) | Platform register (do not use) | | Varargs | `x0–x7`, then stack | Same, but different objc_msgSend conventions | | Name mangling | Itanium C++ ABI | Same + Apple blocks |
On macOS/iOS, avoid using `x18`; use `_DARWIN_C_LEVEL` headers for p
A curated suite of AI agent skills for systems and low-level programming — C/C++, Rust, Zig, GPU, bare-metal firmware, Linux kernel/driver development, computer architecture, compiler internals, HPC, and more.
Repo: mohitmishra786/low-level-dev-skills
Custom allocator skill for memory allocation strategies. Use when implementing…
NUMA programming skill for multi-socket memory locality. Use when detecting NUMA topology,…
AF_XDP skill for high-performance XDP sockets. Use when creating AF_XDP sockets, configuring…
DPDK skill for userspace packet I/O. Use when initializing EAL, configuring PMD drivers,…
io_uring skill for Linux async I/O. Use when building high-performance servers with liburing,…
Bare-metal ADC and DAC skill. Use when configuring analog sampling, DMA-driven ADC,…