AI agent skills for the Meshy AI 3D generation platform. Enables AI coding assistants (Cursor, Claude Code, OpenClaw) to generate 3D models, textures, images, rig characters, animate them, and prepare models for 3D printing — no MCP server required.
FAQ
meshy-3d-agent is a Claude Code plugin with 3 hand-picked skills for content work, indexed on Flowy. Install it with the command on its page. It includes meshy-3d-generation, meshy-3d-printing, meshy-openclaw. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
> /plugin marketplace add meshy-dev/meshy-3d-agent
Repo: meshy-dev/meshy-3d-agent
AI agent skills for the Meshy AI 3D generation platform. Enables AI coding assistants (Cursor, Claude Code, OpenClaw) to generate 3D models, textures, images, rig characters, animate them, and prepare models for 3D printing — no MCP server required.
New Updates: For new web agent experience, come to try out our new Meshy Workspace Agent! It supports:
These are agent skills — no server, no MCP process. Each skill bundles a small Python CLI (scripts/) plus on-demand markdown references (references/), and your AI assistant reads the skill files and drives the Meshy API directly through the bundled scripts.
meshy-3d-generation (core)Full 3D generation lifecycle: API key setup, task creation, polling, downloading, and multi-step pipelines.
| Capability | Description | Credits |
|---|---|---|
| Text to 3D | Generate 3D models from text descriptions | 20-30 |
| Image to 3D | Convert single or multiple images to 3D | 20-30 |
| Retexture | Apply new textures to existing models | 10 |
| Remesh | Change topology, polycount, or export format | 5 |
| Convert | Convert a model to other formats (glb/fbx/obj/usdz/blend/stl/3mf) without remeshing | 1 |
| Resize | Rescale to a real-world size (height / longest-side / auto) | 1 |
| UV Unwrap | Generate a clean UV layout for external texturing (GLB, ≤40k faces) | 5 |
| Auto-Rigging | Add skeleton to humanoid characters (includes walking + running) | 5 |
| Animation | Apply custom animations to rigged characters | 3 |
| Text to Image | Generate 2D images from text (recommended pre-step before image-to-3d) | 3-9 |
| Image to Image | Optimize/edit reference images (recommended pre-step before image-to-3d) | 3-12 |
meshy-3d-printing (optional)3D printing workflow: slicer detection, automated printability analysis & repair, white model printing, multicolor printing via API.
| Capability | Description | Credits |
|---|---|---|
| White Model Print | Generate → OBJ download → coordinate fix → slicer launch | 20 |
| Multicolor Print | Generate → texture → multi-color API → 3MF → slicer launch | 40 |
| Creative Lab | One tool: photo or text → finished printable product (figure / lamp / keychain / fridge-magnet); prototype→build end-to-end | 36 |
| Slicer Detection | Auto-detect 7 slicers: OrcaSlicer, Bambu Studio, Creality Print, Elegoo Slicer, Anycubic Slicer Next, PrusaSlicer, UltiMaker Cura | 0 |
| Analyze Printability | Automated FDM check via /openapi/v1/print/analyze (watertight / volume / non-manifold / degenerate / holes) | 0 (free) |
| Repair Printability | Fix non-manifold edges, degenerate faces, holes via /openapi/v1/print/repair (output format mirrors input) | 10 |
The printing skill bundles the same task-runner CLI as the generation skill and shares its environment setup.
meshy-openclaw (OpenClaw / ClawHub)A single unified skill for the OpenClaw ecosystem. Combines generation + printing into one self-contained skill, with OpenClaw-compatible metadata.clawdbot frontmatter and a full SECURITY MANIFEST.
| Capability | Description | Credits |
|---|---|---|
| All generation | Text/Image to 3D, Creative Lab, Retexture, Remesh, Convert, Resize, UV Unwrap, Rig, Animate, Text/Image to Image | 1–36 |
| 3D printing | White model (OBJ) + multicolor (3MF via API) + slicer detection | 0–35 |
Designed for ClawHub publishing. API key is stored only in
.envin the current working directory — no shell profile access.
One command to install all skills:
npx skills add meshy-dev/meshy-3d-agent
Then set your API key (pick any method below):
Or simply start using the skill — when the agent loads it, it will detect that no API key is configured, ask you for it, and set it up for the current session (it never writes your key anywhere except
.envon your request).
Option A: Global (recommended) — add to your shell profile so it persists across sessions:
nano ~/.zshrc
Add this line at the end, save and exit (Ctrl+O, Enter, Ctrl+X):
export MESHY_API_KEY="msy_YOUR_API_KEY"
Then reload:
source ~/.zshrc
Option B: Project-local — create a .env file in your project root:
echo 'MESHY_API_KEY=msy_YOUR_API_KEY' > .env
Remember to add
.envto your.gitignoreto avoid committing your key.
Option A: Permanent (recommended) — set via System Environment Variables:
MESHY_API_KEY with your key as the valueOption B: Current session only:
$env:MESHY_API_KEY = "msy_YOUR_API_KEY"
Option C: Project-local — create a .env file in your project root:
MESHY_API_KEY=msy_YOUR_API_KEY
requests package (pip install requests)Option A: Via ClawHub
npx clawhub install meshy-dev/meshy-3d-agent
Option B: Manual — copy the skills/meshy-openclaw/ folder to your OpenClaw skills directory.
mkdir -p .cursor/skills
# Core (required)
cp -R skills/meshy-3d-generation .cursor/skills/
# 3D Printing (optional)
cp -R skills/meshy-3d-printing .cursor/skills/
mkdir -p .claude/skills
# Core (required)
cp -R skills/meshy-3d-generation .claude/skills/
# 3D Printing (optional)
cp -R skills/meshy-3d-printing .claude/skills/
Codex reads skills from .agents/skills — per repository, or from ~/.agents/skills to make them available everywhere.
mkdir -p .agents/skills
# Core (required)
cp -R skills/meshy-3d-generation .agents/skills/
# 3D Printing (optional)
cp -R skills/meshy-3d-printing .agents/skills/
.agents/skills is the cross-editor convention, so Cursor picks these up as well.
| Feature | Agent Skill (this repo) | MCP Server |
|---|---|---|
| Setup | Copy a skill directory | npx meshy-mcp-server |
| Dependencies | Python 3 + requests | Node.js >= 18 |
| How it works | AI reads instructions, makes API calls directly | Dedicated server process with structured tools |
| IDE support | Amp, Cline, Codex, Cursor, Gemini CLI, Claude Code, OpenCode and 20+ more | Any MCP-compatible client |
| File management | Via skill instructions | Built-in auto-save with project folders |
Both approaches provide the same Meshy API capabilities. Choose based on your preference and setup.
Single sources of truth — edit these, never the generated copies:
| Source | Generated outputs |
|---|---|
reference/source.md | skills/*/reference.md (the OpenClaw build also injects the SECURITY MANIFEST extracted from skills/meshy-openclaw/SKILL.md) |
scripts/src/meshy_task.py | skills/*/scripts/meshy_task.py |
skills/meshy-3d-printing/scripts/slicers.py, fix_obj.py | skills/meshy-openclaw/scripts/slicers.py, fix_obj.py |
After editing a source, regenerate and verify:
python3 scripts/build.py # regenerate all targets
python3 scripts/build.py --check # CI mode: fail if outputs are stale, a SKILL.md exceeds 300 lines, or a references/*.md is unlinked
Generated files carry a GENERATED marker comment. CI runs python3 scripts/build.py --check to reject edits that bypass the sources.
.claude-plugin/
marketplace.json
plugin.json
.cursor-plugin/
plugin.json
.github/
workflows/
validate-skills.yml
.gitignore
CHANGELOG.md
LICENSE
README.md
reference/
source.md
scripts/
build.py
src/
meshy_task.py
validate_skills.py
skills/
meshy-3d-generation/
reference.md
references/
pipelines.md
setup.md
troubleshooting.md
scripts/
meshy_task.py
SKILL.md
meshy-3d-printing/
reference.md
references/
printing.md
scripts/
fix_obj.py
meshy_task.py
slicers.py
SKILL.md
meshy-openclaw/
reference.md
references/
pipelines.md
printing.md
setup.md
troubleshooting.md
scripts/
fix_obj.py
meshy_task.py
slicers.py
SKILL.md© 2026 Flowy · Free and open source
Built for Claude Code · Not affiliated with Anthropic