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/state-and-background-footguns

Reactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.

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kotlin-footguns
1.3k10 skills
Install
$ npx -y skills add maxrave-dev/kotlin-footguns --skill state-and-background-footguns --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/state-and-background-footguns

Context preview

The summary Claude sees to decide when to auto-load this skill.

Reactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.

SKILL.md

state-and-background-footguns.SKILL.md
name: state-and-background-footguns
description: "Reactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never."

Reactive state and background work footguns

23 traps mined from a production Kotlin and Compose Multiplatform app, one short file each under `references/`. Every file gives the working pattern, the **Traps** (the specific ways it fails in practice, and why), and a **Verifying it** section with commands to run against the user's own tree.

**How to use this index.** Match the code about to be written, or the symptom being chased, against the entries below: each names its topic and the symptom that should send you to it. Read every file that plausibly applies with the Read tool before proposing code or a fix; each is under 150 lines. Where a Verifying command names the source project's paths, substitute the equivalent paths in the user's tree.

**Cross-references.** A backticked trap name inside a file that is not listed here lives in a sibling area skill: glob `../*/references/<name>.md` to open it.

Reactive state: Flow, StateFlow and ViewModel

  • [`stateflow-conflation-inverts-state`](references/stateflow-conflation-inverts-state.md) — A conflating state holder keeps one slot, so a callback that writes it several times per event makes write ORDER the correctness question — collectors see only the last write. Use when a spinner sits over content that is already loaded, when a loading flag clears at the wrong moment, or when a screen shows the state that was true one step ago.
  • [`named-job-lifecycle-discipline`](references/named-job-lifecycle-discipline.md) — One `var xJob: Job?` field per concern, cancel-before-relaunch as an invariant at every launch site, and teardown writes wrapped so a cancellation cannot stop them halfway. Use when periodic updates arrive several times per tick, when stale results from a previous item overwrite the current one, or when a long-lived object keeps working after it was released.
  • [`readonly-stateflow-cold-to-hot`](references/readonly-stateflow-cold-to-hot.md) — Expose state through `asStateFlow()` rather than an upcast of the mutable holder, and turn a cold source flow hot with `stateIn(scope, WhileSubscribed(timeout), initial)` so it survives collector churn without running forever. Use when a screen re-queries its source on every rotation or navigation, when work continues after the last collector leaves, or when something outside the owner is writing state it should only be reading.
  • [`flatmaplatest-resubscribe-composite-key`](references/flatmaplatest-resubscribe-composite-key.md) — Re-subscribe a downstream flow whenever a key flow changes using flatMapLatest, then collapse the resulting high-frequency stream to a composite key with distinctUntilChanged before firing expensive one-shot work. Use when a fetch re-runs on every progress tick, when it fires for the wrong item after a fast switch, or when a side effect never runs because one of its inputs arrives last.
  • [`distinct-by-key-reset-cancel-per-item`](references/distinct-by-key-reset-cancel-per-item.md) — Per-item pipelines that key on the item id with distinctUntilChangedBy, cancel the previous item's in-flight work before starting the next, and reset the visible state before filling it — so nothing from the previous item can appear under the new one. Use when a detail screen briefly shows the last item's artwork or text, when a slow response overwrites a newer one, or when a field stays populated after moving to an item that has no value for it.
  • [`combine-two-flags-to-gate`](references/combine-two-flags-to-gate.md) — Turn several independent condition flows into one on/off gate with `combine` + `distinctUntilChanged` + `collectLatest`, make both the start and the teardown branch idempotent, and run teardown uncancellably. Use when a subsystem starts before it is fully configured, keeps running after one of its preconditions is withdrawn, or ends up half-started after a fast toggle.
  • [`compose-multiplatform-viewmodel-base`](references/compose-multiplatform-viewmodel-base.md) — A shared ViewModel base class for Compose Multiplatform — container-aware so subclasses can pull extra dependencies without constructor threading, with one loading/error surface for every screen — and the blocking resource-lookup hazard that such a base almost always grows. Use when every screen is re-implementing its own loading dialog, when a base class needs a dependency only some subclasses use, or when app start stutters on the main thread before anything is drawn.
  • [`dual-mode-persist-blocking-or-async`](references/dual-mode-persist-blocking-or-async.md) — One suspend persistence body driven two ways — blocking on the shutdown path, where the write must complete before the scope dies, and fire-and-forget on periodic ticks — instead of two copies that drift apart. Use when saved state is correct while the app runs but wrong after a hard quit, when a teardown save silently does nothing, or when two save functions have grown different guards.
  • [`pending-state-makes-waiting-legible`](references/pending-state-makes-waiting-legible.md) — Model "asked, and not yet answered" as its own field, because without it a rejected request and a peer who simply has not looked at their screen are indistinguishable — both look like nothing happened. Covers the one set against many clears, clearing locally when no answer will ever come, and giving the user a way out. Use when an action appears to do nothing, when a screen can get stuck waiting forever, or when an error message has no place to appear.
  • [`preset-identity-read-back-from-value`](references/preset-identity-read-back-from-value.md) — Derive "which preset is this" by comparing the presets against the value in force instead of storing a label beside it, so editing drops t
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By maxrave-dev — creator and maintainer of SimpMusic, the 10.8k-star cross-platform music app every lesson in this repository was mined from.

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Repo: maxrave-dev/kotlin-footguns

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