idea-analogist
想法群聊室 — 类比者角色。被 idea-team 主编排器调用,或用户单独说"类比一下"、"别的行业有没有"、"yes-and 扩展"、"X 让你想到什么"、"跨界启示"时触发。**专门做跨界类比 + yes-and…
Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling, and build system.
Claude Code
$ npx -y skills add majiayu000/spellbook --skill zig-project --agent claude-code
Codex
$ npx skills add majiayu000/spellbook --skill zig-project -a codex -y
Cursor
$ npx skills add majiayu000/spellbook --skill zig-project -a cursor -y
Gemini CLI
$ npx skills add majiayu000/spellbook --skill zig-project -a gemini-cli -y
GitHub Copilot
$ npx skills add majiayu000/spellbook --skill zig-project -a github-copilot -y
OpenCode
$ npx skills add majiayu000/spellbook --skill zig-project -a opencode -y
Windsurf
$ npx skills add majiayu000/spellbook --skill zig-project -a windsurf -y
name: zig-project description: Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling, and build system.
---
> **Delete unused code. Change directly. No compatibility layers.**
// ❌ BAD: Deprecated function kept around
/// Deprecated: Use newFunction instead
pub fn oldFunction() void {
@compileLog("oldFunction is deprecated");
newFunction();
}
// ❌ BAD: Alias for renamed functions
pub const old_name = new_name; // "for backwards compatibility"
// ❌ BAD: Unused parameters
fn process(_: *const Config, data: []const u8) !void {
_ = data;
}
// ✅ GOOD: Just delete and update all usages
pub fn newFunction() void {
// ...
}
// ✅ GOOD: Remove unused parameters entirely
fn process(data: []const u8) !void {
// ...
}---
> **Use LiteLLM proxy. Don't call provider APIs directly.**
const std = @import("std");
const http = std.http;
pub const LLMClient = struct {
allocator: std.mem.Allocator,
base_url: []const u8,
api_key: []const u8,
pub fn init(allocator: std.mem.Allocator, base_url: []const u8, api_key: []const u8) LLMClient {
return .{
.allocator = allocator,
.base_url = base_url, // "http://localhost:4000"
.api_key = api_key,
};
}
pub fn complete(self: *LLMClient, prompt: []const u8, model: []const u8) ![]u8 {
// Use OpenAI-compatible API through LiteLLM proxy
var client = http.Client{ .allocator = self.allocator };
defer client.deinit();
// Build request to LiteLLM proxy...
_ = prompt;
_ = model;
return "";
}
};---
# Create new project mkdir myapp && cd myapp zig init # Or create executable project zig init-exe # Or create library project zig init-lib
myapp/ ├── build.zig # Build configuration (in Zig) ├── build.zig.zon # Package manifest (dependencies) ├── src/ │ ├── main.zig # Entry point (for exe) │ ├── root.zig # Library root (for lib) │ └── lib/ # Internal modules │ └── utils.zig ├── tests/ # Integration tests (optional) └── lib/ # Vendored dependencies
**build.zig.zon** (Package Manifest)
.{
.name = "myapp",
.version = "0.1.0",
.dependencies = .{
// .some_dep = .{
// .url = "https://github.com/...",
// .hash = "...",
// },
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
},
}**build.zig** (Build Script)
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "myapp",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
// Run step
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run the application");
run_step.dependOn(&run_cmd.step);
// Test step
const unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}---
Every function that allocates must receive an allocator parameter.
const std = @import("std");
// ❌ BAD: Hidden allocation (don't do this)
var global_allocator: std.mem.Allocator = undefined;
fn badAlloc() ![]u8 {
return global_allocator.alloc(u8, 100);
}
// ✅ GOOD: Explicit allocator
fn goodAlloc(allocator: std.mem.Allocator) ![]u8 {
return allocator.alloc(u8, 100);
}const std = @import("std");
pub fn main() !void {
// General purpose (with safety checks in debug)
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
// Arena (bulk alloc/dealloc)
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const arena_alloc = arena.allocator();
// Fixed buffer (no heap)
var buffer: [1024]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&buffer);
const fixed_alloc = fba.allocator();
// Page allocator (direct OS calls)
const page_alloc = std.heap.page_allocator;
_ = allocator;
_ = arena_alloc;
_ = fixed_alloc;
_ = page_alloc;
}fn handleRequest(permanent_allocator: std.mem.Allocator) !void {
// Create arena for this request
var arena = std.heap.ArenaAllocator.init(permanent_allocator);
defer arena.deinit(); // Free ALL request memory at once
const allocator = arena.allocator();
// All allocations use arena - no individual frees needed
const data = try fetchData(allocator);
const processed = try p想法群聊室 — 类比者角色。被 idea-team 主编排器调用,或用户单独说"类比一下"、"别的行业有没有"、"yes-and 扩展"、"X 让你想到什么"、"跨界启示"时触发。**专门做跨界类比 + yes-and…
想法群聊室 — 反方角色。被 idea-team 主编排器调用,或用户单独说"反方意见"、"挑这个想法的刺"、"为什么会失败"、"找漏洞 / 反例"、"devil's…
想法群聊室 — 调研员角色。被 idea-team 主编排器调用,或用户单独说"调研一下 X"、"X 的现状/竞品/数据"、"找 2026 数据"、"事实底"时触发。**用 WebSearch 拉真实 2026…
想法群聊室主持人 — 把一句话想法丢给多角色 AI 团队(调研员/反方/类比者)做查漏补缺。每个角色有自己的 voice,他们互相 @ 接话;你随时插话。**这是创意扩展工具,不打分、不否决、不堵路**。Use when…
端到端产品教练 — 把一句话想法走到 PRD + 可点击 HTML 原型。会顶嘴、强制砍功能、用 Nielsen + Norman 做友好性硬检。Use when user 说"我有一个想法"、"想做一个产品"、"做 MVP"、"写…
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
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