idea-analogist
想法群聊室 — 类比者角色。被 idea-team 主编排器调用,或用户单独说"类比一下"、"别的行业有没有"、"yes-and 扩展"、"X 让你想到什么"、"跨界启示"时触发。**专门做跨界类比 + yes-and…
Product interaction and UX expert. Use when reviewing UI/UX, conducting heuristic evaluations, designing user journeys, applying cognitive psychology principles, or ensuring WCAG 2.2 accessibility compliance.
Claude Code
$ npx -y skills add majiayu000/spellbook --skill product-ux-expert --agent claude-code
Codex
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a codex -y
Cursor
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a cursor -y
Gemini CLI
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a gemini-cli -y
GitHub Copilot
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a github-copilot -y
OpenCode
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a opencode -y
Windsurf
$ npx skills add majiayu000/spellbook --skill product-ux-expert -a windsurf -y
name: product-ux-expert description: Product interaction and UX expert. Use when reviewing UI/UX, conducting heuristic evaluations, designing user journeys, applying cognitive psychology principles, or ensuring WCAG 2.2 accessibility compliance.
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| # | Heuristic | Key Question | |---|-----------|--------------| | 1 | Visibility of System Status | Does the user always know what's happening? | | 2 | Match System & Real World | Does it use familiar language and concepts? | | 3 | User Control & Freedom | Can users easily undo or exit? | | 4 | Consistency & Standards | Does it follow platform conventions? | | 5 | Error Prevention | Does it prevent errors before they occur? | | 6 | Recognition over Recall | Is information visible, not memorized? | | 7 | Flexibility & Efficiency | Are there shortcuts for experts? | | 8 | Aesthetic & Minimalist Design | Is every element necessary? | | 9 | Help Users with Errors | Are error messages helpful and actionable? | | 10 | Help & Documentation | Is help available when needed? |
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Intrinsic Load — Complexity inherent to the task itself Extraneous Load — Unnecessary complexity from poor design (eliminate this!) Germane Load — Mental effort for learning/understanding (support this)
Hick's Law — More choices = longer decision time
→ Limit options to 5-7, use progressive disclosure
Miller's Law — Working memory holds 7±2 items
→ Chunk information, use visual grouping
Fitts's Law — Larger, closer targets are easier to click
→ Make primary actions big and accessible
Jakob's Law — Users expect your site to work like others
→ Follow established patterns
Von Restorff — Different items are more memorable
→ Highlight CTAs with contrast
Serial Position — First and last items remembered best
→ Put key info at start/end of listsProximity — Close elements are perceived as groups Similarity — Similar elements are perceived as related Continuity — Eyes follow smooth lines and curves Closure — Mind completes incomplete shapes Figure-Ground — Elements seen as foreground or background Common Region — Elements in same area are grouped
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1. Define scope — What screens/flows to evaluate 2. Select evaluators — 3-5 UX experts (80%+ issues found) 3. Independent review — Each expert reviews alone 4. Apply heuristics — Rate severity for each issue 5. Consolidate — Merge findings, remove duplicates 6. Prioritize — Rank by severity × frequency 7. Report — Actionable recommendations
| Level | Severity | Description | |-------|----------|-------------| | 0 | Not a problem | Evaluator disagrees it's an issue | | 1 | Cosmetic | Fix only if extra time available | | 2 | Minor | Low priority, causes friction | | 3 | Major | High priority, significant impact | | 4 | Catastrophic | Must fix before release |
## Issue: [Brief Description] **Heuristic:** #N - Name **Severity:** 0-4 **Location:** Screen / Component / Flow **Problem:** What's wrong and why it matters to users. **Evidence:** Screenshot or recording link. **Recommendation:** Specific fix with before/after comparison.
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┌─────────────────────────────────────────────────────────────────┐ │ PERSONA: [Name, Goals, Context] │ ├─────────┬─────────┬─────────┬─────────┬─────────┬──────────────┤ │ Stage │ Aware │ Consider│ Purchase│ Use │ Advocate │ ├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤ │ Actions │ Search │ Compare │ Signup │ Onboard │ Share/Review │ ├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤ │ Touch- │ Search │ Website │ Checkout│ App │ Social │ │ points │ Ads │ Reviews │ Email │ Support │ Email │ ├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤ │ Emotions│ 😐 │ 🤔 │ 😟 │ 😊 │ 😍 │ │ │ curious │ hopeful │ anxious │ relieved│ delighted │ ├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤ │ Pain │ Too many│ Info │ Complex │ Unclear │ No referral │ │ Points │ options │ overload│ forms │ next │ program │ ├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤ │ Opportu-│ Clear │ Compare │ 1-click │ Progress│ Share │ │ nities │ tagline │ table │ signup │ tracker │ incentive │ └─────────┴─────────┴─────────┴─────────┴─────────┴──────────────┘
For each touchpoint, evaluate: 1. Entry Point — How do users arrive? 2. User Goal — What are they trying to accomplish? 3. Friction — What slows them down? 4. Emotion — How do they feel? 5. Drop-off Risk — Where might they abandon? 6. Opportunity — How can we improve?
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Perceivable — Can users perceive the content?
✓ Text alternatives for images
✓ Captions for video
✓ 4.5:1 color contrast想法群聊室 — 类比者角色。被 idea-team 主编排器调用,或用户单独说"类比一下"、"别的行业有没有"、"yes-and 扩展"、"X 让你想到什么"、"跨界启示"时触发。**专门做跨界类比 + yes-and…
想法群聊室 — 反方角色。被 idea-team 主编排器调用,或用户单独说"反方意见"、"挑这个想法的刺"、"为什么会失败"、"找漏洞 / 反例"、"devil's…
想法群聊室 — 调研员角色。被 idea-team 主编排器调用,或用户单独说"调研一下 X"、"X 的现状/竞品/数据"、"找 2026 数据"、"事实底"时触发。**用 WebSearch 拉真实 2026…
想法群聊室主持人 — 把一句话想法丢给多角色 AI 团队(调研员/反方/类比者)做查漏补缺。每个角色有自己的 voice,他们互相 @ 接话;你随时插话。**这是创意扩展工具,不打分、不否决、不堵路**。Use when…
端到端产品教练 — 把一句话想法走到 PRD + 可点击 HTML 原型。会顶嘴、强制砍功能、用 Nielsen + Norman 做友好性硬检。Use when user 说"我有一个想法"、"想做一个产品"、"做 MVP"、"写…
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.