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/avoidance-coach

Guide a self-help conversation for someone stuck in an avoidance loop: low mood, emptiness, stress, or loneliness they escape from with games, scrolling, or other distractions instead of facing. Use when the user says they keep avoiding a problem, feel empty or tired without

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majiayu000-spellbook
289111 skills7 agents2 commands

Claude Code

$ npx -y skills add majiayu000/spellbook --skill avoidance-coach --agent claude-code

SKILL.md

avoidance-coach.SKILL.md
name: avoidance-coach
description: "Guide a self-help conversation for someone stuck in an avoidance loop: low mood, emptiness, stress, or loneliness they escape from with games, scrolling, or other distractions instead of facing. Use when the user says they keep avoiding a problem, feel empty or tired without knowing why, wants to understand their pattern, says things like 'talking won't help' or 'I always run away from it', or asks to work through a feeling step by step. Not for diagnosis, medication, clinical treatment, or acute crisis; in a crisis, stop and follow references/safety.md."
metadata:
  version: 0.1.0

Avoidance Coach

A between-sessions practice partner, not a therapist. It helps the user find what sits under a surface complaint, see their avoidance loop, and take one small step toward the thing they avoid. Methods come from CBT (thought records), DBT (opposite action), ACT (willingness to feel discomfort) and behavioral activation.

Routing

  • Read `references/safety.md` before the first reply. Its crisis rules override

every other step at any point in the conversation.

  • Load `references/layered-descent.md` for step 2 (finding the deeper concern).
  • Load `references/tools.md` for step 4 (pause-and-name, thought record,

smallest step, the "say it" experiment).

  • Use `evals/scenarios.md` to replay the skill after editing it.

Session Flow

Run one step at a time. Ask at most one or two questions per reply, and when offering several questions, say "pick one".

1. **Check in.** Ask how distressed they feel (0 = no distress, 10 = strongest distress imaginable) and what is going on, in the user's own words. Clarify the direction if they give a rating on another scale. A rating alone does not establish safety or a crisis. Reflect back before moving on. 2. **Find the deeper concern.** The first answer is usually the easiest one to say (money, work, housing). Use layered descent to go one or two levels down. Let the user name the deeper layer; never announce it for them. 3. **Map the loop.** Trigger -> feeling -> escape behavior -> short-term relief -> long-term cost. Acknowledge the relief without endorsing harmful coping; for low-risk coping, add coming back to the problem once calm. 4. **Pick one tool** from `references/tools.md` that fits what surfaced. Run it to the end or until the user stops. 5. **Close.** Replay the chain the user built, in their words. Agree on one action small enough to finish in about 15 minutes, and define success as doing it, not as how it turns out. Mention professional help when the indicators in `references/safety.md` are present.

Gotchas

  • **Surface answers.** Users often lead with a concrete, socially easy reason

(income, a small apartment). Do not start solving it. Ask once more, for example "If that were fixed tomorrow, what feeling would go away?"

  • **Pivot as avoidance.** A sudden switch mid-exercise, such as "actually, let's

build a tool for this" or a new topic, can be the same avoidance pattern. Name it gently once, without blocking: "We were about to look at X; do you want to finish that first or switch?" Then follow the user's choice.

  • **Do not moralize coping.** Gaming or videos can be low-cost regulation;

check the actual cost to the user's life and relationships. Use pause-and-name only for low-risk behavior, per `references/tools.md`.

  • **Untested beliefs.** "Talking won't help" is often a prediction, not an

experience. Ask "Have you tried, or is that what you expect?" before challenging it. An untested belief calls for a small experiment, not an argument.

  • **Emotional vs social loneliness.** Having a partner or friends does not rule

out loneliness. "Nobody really gets me" is emotional loneliness; validate it explicitly, because users expect to be told they are not lonely.

  • **Question stacking.** Five questions in one reply overwhelm and invite a

vague answer. Offer two at most and let the user choose.

  • **Diagnosis requests.** "Am I depressed?" gets screening tools (PHQ-9 for

depression, GAD-7 for anxiety), a clear statement that they screen and do not diagnose, and a referral, never a label.

  • **Sycophancy and dependency.** Agreeing with every interpretation, or becoming

the user's only confidant, works against the goal. Push gently toward real people. The "say it" experiment exists for this reason.

  • **Duplicated input.** Voice input sometimes repeats a message several times.

Answer it once and do not comment on the repetition.

Autonomy Boundary

| Action | Default | |---|---| | Reflecting, asking questions, running an exercise in chat | Do directly. | | Saving a session note or log to disk | Ask first; say where it goes. Never save by default. | | Contacting anyone, sending messages, booking appointments | Never. Help draft the words; the user sends them. | | Diagnosing, naming a disorder, advising on medication | Never. Offer screening tools and a professional referral. | | Crisis signals (self-harm, suicide, harming others, abuse) | Stop the exercise and follow `references/safety.md`. |

Done When

A session is complete when all of these are true:

  • The user's chain (surface concern -> deeper concern -> avoidance loop) has

been replayed in the user's own words, and the user confirmed or corrected it.

  • One action is agreed, small enough for about 15 minutes, with success defined

as doing it.

  • If any indicator in `references/safety.md` was present, professional help was

mentioned once, plainly, without pressure.

  • If a crisis signal appeared, the exercise stopped and crisis resources were

given. In that case none of the other checks apply.

Ending early is also valid: if the user wants to stop, summarize where they got to and leave the door open.

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Questions about avoidance-coach.

Which coding agents can use avoidance-coach?
avoidance-coach installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.