cheat-on-content
给所有想把"感觉"变成可校准预测的内容创作者。**方法论通用**——打分 → 盲预测 → T+3d 复盘 → 进化 rubric 的循环适用任何能被量化(播放 / 阅读 / 收听 / 点击)的内容。**rubric…
3D game development principles. Rendering, shaders, physics, cameras.
Claude Code
$ npx -y skills add LiHongwei-cn/lihongwei-cn --skill 3d-games --agent claude-code
Codex
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a codex -y
Cursor
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a cursor -y
Gemini CLI
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a gemini-cli -y
GitHub Copilot
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a github-copilot -y
OpenCode
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a opencode -y
Windsurf
$ npx skills add LiHongwei-cn/lihongwei-cn --skill 3d-games -a windsurf -y
name: 3d-games description: "3D game development principles. Rendering, shaders, physics, cameras." risk: unknown source: community date_added: "2026-02-27"
> Principles for 3D game systems.
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1. Vertex Processing → Transform geometry 2. Rasterization → Convert to pixels 3. Fragment Processing → Color pixels 4. Output → To screen
| Technique | Purpose | |-----------|---------| | **Frustum culling** | Don't render off-screen | | **Occlusion culling** | Don't render hidden | | **LOD** | Less detail at distance | | **Batching** | Combine draw calls |
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| Type | Purpose | |------|---------| | **Vertex** | Position, normals | | **Fragment/Pixel** | Color, lighting | | **Compute** | General computation |
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| Shape | Use Case | |-------|----------| | **Box** | Buildings, crates | | **Sphere** | Balls, quick checks | | **Capsule** | Characters | | **Mesh** | Terrain (expensive) |
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| Type | Use | |------|-----| | **Third-person** | Action, adventure | | **First-person** | Immersive, FPS | | **Isometric** | Strategy, RPG | | **Orbital** | Inspection, editors |
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| Type | Use | |------|-----| | **Directional** | Sun, moon | | **Point** | Lamps, torches | | **Spot** | Flashlight, stage | | **Ambient** | Base illumination |
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| Distance | Model | |----------|-------| | Near | Full detail | | Medium | 50% triangles | | Far | 25% or billboard |
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| ❌ Don't | ✅ Do | |----------|-------| | Mesh colliders everywhere | Simple shapes | | Real-time shadows on mobile | Baked or blob shadows | | One LOD for all distances | Distance-based LOD | | Unoptimized shaders | Profile and simplify |
---
> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
This skill is applicable to execute the workflow or actions described in the overview.
MUNDO - THE EMPEROR. Complete AI orchestration system with 1208 skills, 25 capability modules, self-evolving, collective consciousness. GitHub Actions 24/7 automation.
给所有想把"感觉"变成可校准预测的内容创作者。**方法论通用**——打分 → 盲预测 → T+3d 复盘 → 进化 rubric 的循环适用任何能被量化(播放 / 阅读 / 收听 / 点击)的内容。**rubric…
提议并执行 rubric 或 bucket 升级。两种模式:**完整 rubric bump**(最高风险动作,5 步强制 + 跨模型审核)和 **--bucket-only 轻量重校**(只换 bucket 边界,不动 rubric 公式)。**Phase…
cheat-on-content 的首次 onboarding 与脚手架创建器。统一流程——所有用户都走相同 5 阶段闭环,唯一区别是"发过视频的人"会在 init 时多一步:抓取已有视频建立历史 context(用于后续 cheat-seed…
从对标账号导入 script + 数据 → 拆 pattern + 派生 base rubric 信号 → 写到 benchmark.md / script_patterns.md /…
把老用户的 .cheat-state.json 升级到当前 schema_version。读 migrations/registry.md 算迁移链,按顺序应用每一步迁移文件。幂等:跑两次结果一样。失败停在中间版本不前进。触发词:"迁移"/"升级…
从复盘评论数据派生 / 刷新账号的受众画像,写入 audience.md。这是和 rubric 平行的第二个派生物——rubric 答"怎么打分",persona 答"谁在看"。cheat-seed 选题 / 写稿时读它。**audience.md…
Direct browser control via CDP for web interaction: automation, scraping, testing, screenshots, and site/app work. Also covers…
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling…