cheat-on-content
给所有想把"感觉"变成可校准预测的内容创作者。**方法论通用**——打分 → 盲预测 → T+3d 复盘 → 进化 rubric 的循环适用任何能被量化(播放 / 阅读 / 收听 / 点击)的内容。**rubric 是循环的内容,不是循环本身**——当前内置一份观点视频 rubric(参考博主 25+…
3D game development principles. Rendering, shaders, physics, cameras.
$ npx -y skills add LiHongwei-cn/lihongwei-cn --skill 3d-games --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/3d-gamesContext preview
The summary Claude sees to decide when to auto-load this skill.
3D game development principles. Rendering, shaders, physics, cameras.
name: 3d-games description: "3D game development principles. Rendering, shaders, physics, cameras." risk: unknown source: community date_added: "2026-02-27"
> Principles for 3D game systems.
---
1. Vertex Processing → Transform geometry 2. Rasterization → Convert to pixels 3. Fragment Processing → Color pixels 4. Output → To screen
| Technique | Purpose | |-----------|---------| | **Frustum culling** | Don't render off-screen | | **Occlusion culling** | Don't render hidden | | **LOD** | Less detail at distance | | **Batching** | Combine draw calls |
---
| Type | Purpose | |------|---------| | **Vertex** | Position, normals | | **Fragment/Pixel** | Color, lighting | | **Compute** | General computation |
---
| Shape | Use Case | |-------|----------| | **Box** | Buildings, crates | | **Sphere** | Balls, quick checks | | **Capsule** | Characters | | **Mesh** | Terrain (expensive) |
---
| Type | Use | |------|-----| | **Third-person** | Action, adventure | | **First-person** | Immersive, FPS | | **Isometric** | Strategy, RPG | | **Orbital** | Inspection, editors |
---
| Type | Use | |------|-----| | **Directional** | Sun, moon | | **Point** | Lamps, torches | | **Spot** | Flashlight, stage | | **Ambient** | Base illumination |
---
| Distance | Model | |----------|-------| | Near | Full detail | | Medium | 50% triangles | | Far | 25% or billboard |
---
| ❌ Don't | ✅ Do | |----------|-------| | Mesh colliders everywhere | Simple shapes | | Real-time shadows on mobile | Baked or blob shadows | | One LOD for all distances | Distance-based LOD | | Unoptimized shaders | Profile and simplify |
---
> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
This skill is applicable to execute the workflow or actions described in the overview.
MUNDO - THE EMPEROR. Complete AI orchestration system with 1208 skills, 25 capability modules, self-evolving, collective consciousness. GitHub Actions 24/7 automation.
Repo: LiHongwei-cn/lihongwei-cn
给所有想把"感觉"变成可校准预测的内容创作者。**方法论通用**——打分 → 盲预测 → T+3d 复盘 → 进化 rubric 的循环适用任何能被量化(播放 / 阅读 / 收听 / 点击)的内容。**rubric 是循环的内容,不是循环本身**——当前内置一份观点视频 rubric(参考博主 25+…
提议并执行 rubric 或 bucket 升级。两种模式:**完整 rubric bump**(最高风险动作,5 步强制 + 跨模型审核)和 **--bucket-only 轻量重校**(只换 bucket 边界,不动 rubric 公式)。**Phase 2 强制走 cheat-score-blind…
cheat-on-content 的首次 onboarding 与脚手架创建器。统一流程——所有用户都走相同 5 阶段闭环,唯一区别是"发过视频的人"会在 init 时多一步:抓取已有视频建立历史 context(用于后续 cheat-seed 给更贴合的选题、更准的…
从对标账号导入 script + 数据 → 拆 pattern + 派生 base rubric 信号 → 写到 benchmark.md / script_patterns.md / rubric_notes.md。**这是工具最早期信号的来源**——cold-start…
把老用户的 .cheat-state.json 升级到当前 schema_version。读 migrations/registry.md 算迁移链,按顺序应用每一步迁移文件。幂等:跑两次结果一样。失败停在中间版本不前进。触发词:"迁移"/"升级 state"/"migrate"/"我的 state…
从复盘评论数据派生 / 刷新账号的受众画像,写入 audience.md。这是和 rubric 平行的第二个派生物——rubric 答"怎么打分",persona 答"谁在看"。cheat-seed 选题 / 写稿时读它。**audience.md 含实绩信号,cheat-score-blind…