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/runner-tune

Tune an existing runner game — CONFIG difficulty, theme CSS, bloom — without rewriting architecture. Trigger `/runner-tune <game>`.

From plugin
agentic-awesome-kits
1032 skills

Claude Code

$ npx -y skills add KhaiTrang1995/agentic-awesome-kits --skill runner-tune --agent claude-code

SKILL.md

runner-tune.SKILL.md
name: runner-tune
description: Tune an existing runner game — CONFIG difficulty, theme CSS, bloom — without rewriting architecture. Trigger `/runner-tune <game>`.
user-invocable: true
argument-hint: "<game-folder> [--gravity n] [--speed-max n] [--accent #hex]"

/runner-tune — Difficulty & theme

Goal

Adjust **numbers and theme** on an existing `games.js` / `index.html`. Do not replace the Spawner/hook architecture unless the user asks.

Examples

/runner-tune wing --gravity -32 --flap 10
/runner-tune moto --speed-max 50 --accent #33e6ff
/runner-tune loop --jump 15

Process

1. Read current `CONFIG` and `:root` CSS variables. 2. L1 short plan of keys to change. 3. Patch only those keys; keep comments. 4. Suggest playtest checklist (mobile touch, keyboard, mute).

Do not

  • Rewrite mesh builders “for fun”
  • Change `mode: 'side'|'forward'` without explicit request
  • Invent external leaderboard endpoints

References

  • @../../rules/runner-conventions.md
  • @../../rules/approval-gate.md
@khaitrang1995
Ships withagentic-awesome-kits

Reusable AI Skill Kits for coding agents (Claude Code and any other subagent/slash-command-compatible tool).

Stars on GitHub

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Questions about runner-tune.

Which coding agents can use runner-tune?
runner-tune installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.