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/pretext

Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.

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ai-agent-skills
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Claude Code

$ npx -y skills add kevinnft/ai-agent-skills --skill pretext --agent claude-code

SKILL.md

pretext.SKILL.md
name: pretext
description: "Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default."
version: 1.0.0
author: Hermes Agent
license: MIT
metadata:
  hermes:
    tags: [creative-coding, typography, pretext, ascii-art, canvas, generative, text-layout, kinetic-typography]
    related_skills: [p5js, claude-design, excalidraw, architecture-diagram]
origin: original
source_repo: kevinnft/ai-agent-skills
source_url: https://github.com/kevinnft/ai-agent-skills
source_license: MIT
language: en

Pretext Creative Demos

Overview

[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.

That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.

This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.

When to Use

Use when the user asks for:

  • A "pretext demo" / "cool pretext thing" / "text-as-X"
  • Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
  • ASCII-art effects using **real words or prose**, not monospace rasters
  • Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
  • Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
  • Typographic generative art, especially with non-Latin scripts or mixed scripts
  • Multiline "shrink-wrap" UI (smallest container width that still fits the text)
  • Anything that would require knowing line breaks *before* rendering

Don't use for:

  • Static SVG/HTML pages where CSS already solves layout — just use CSS
  • Rich text editors, general inline formatting engines (pretext is intentionally narrow)
  • Image → text (use `ascii-art` / `ascii-video` skills)
  • Pure canvas generative art with no text role — use `p5js`

Creative Standard

This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.

  • **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
  • **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
  • **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
  • **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
  • **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.

Stack

Single self-contained HTML file per demo. No build step.

| Layer | Tool | Purpose | |-------|------|---------| | Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout | | Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition | | Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks | | Interaction | Raw DOM events | Mouse / touch / wheel — no framework |

<script type="module">
import {
  prepare, layout,                   // use-case 1: simple height
  prepareWithSegments, layoutWithLines,  // use-case 2a: fixed-width lines
  layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
  measureLineStats, walkLineRanges,  // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>

Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.

The Two Use Cases

Almost everything reduces to one of these two shapes. Learn both.

Use-case 1 — measure, then render with CSS/DOM

const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);

You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:

  • Virtualized lists where rows contain wrapping text
  • Masonry with precise card heights
  • "Does this label fit?" dev-time checks
  • Preventing layout shift when remote text loads

**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.

Use-case 2 — measure *and* render yourself

const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
  ctx.fillText(lines[i].text, 0, i * 26);
}

This is where the creative work lives. You own the drawing, so you can:

  • Render to canvas, SVG, WebGL, or any coordinate system
  • Substitute per-glyph transforms (rotation, jitter, scale, opacity)
  • Use line metadata (width, grapheme positions) as geomet
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Questions about pretext.

Which coding agents can use pretext?
pretext installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.