claude-of-tanks is a Claude Code plugin with 1 hand-picked skill, indexed on Flowy in the Development category.
$ npx -y skills add Kevin-Liu-01/Claude-of-Tanks --agent claude-code
These are deterministic scenes staged in Scene Studio and rendered at 4K in the game engine—not concept art. The visual archive holds the fifty frames and the key moment and close portrait of each of the site's takes. The landing selection records the six hero frames, the feature reel, the four camera-path loops, the destruction loop, the 24-shot mosaic, and the directed Strv 122 versus Leclerc sequence published on the site.
| Current runtime | |
|---|---|
| Fleet | 220 first-party procedural vehicles in production and local development; 0 GLB-sourced playables |
| Worlds | 33 authored battlefields with shared structures, wrecks, utility networks, loose props, placement, collision, and destruction |
| Authority | Fixed 60 Hz movement, ballistics, armor, damage, spotting, bots, destructibles, and result |
| Presentation | Direct Three.js/WebGL renderer with a measured 120 FPS test path, adaptive quality, stable shadows, SMAA/FSR, and GPU recovery |
| Play | 13 battle modes, solo bots, browser-hosted private rooms, LAN rooms, room chat, spectators, respawns, and rematches |
| Platforms | Mouse/keyboard and complete touch controls with safe-area layout and device-adaptive rendering |
| Languages | English and Simplified Chinese across the game, Garage, Studio, Gallery, and public docs; local reviewed catalogs managed with General Translation |
| Tools | Scene Studio, Tank Gallery, exact-surface review, deterministic capture, vehicle anatomy, and release gates |
Language selection lives under Settings → Language → Language. See the localization guide for coverage, intentional exclusions, the General Translation workflow, and release gates.
The provenance gate currently reports 220 first-party procedural battle playables and 0 GLB-sourced playables. Comparison inputs are never a playable loading path and are stripped from public builds.
Each frame below opens a looping WebM recorded from the game. The camera rails use live vehicles, maps, ballistics, recoil, impacts, sparks, smoke, debris, and destruction effects.
The fleet does not reduce every vehicle to the same gun and movement model. Specifications can add their own loading, guidance, suspension, ammunition, anatomy, and control behavior while remaining inside the fixed-step authority.
Shift on keyboard, RB on a standard
controller, or assign another binding in settings.claude-of-tanks is a Claude Code plugin with 1 hand-picked skill, indexed on Flowy in the Development category. Install it with the command on its page. It includes Claude-of-Tanks. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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