Skip to content
Development
Skill

/ux-audit

Walk through a live web app AS a real user to find usability + behavioural bugs that static reviews miss. REQUIRES proof of interaction (typing, clicking, sending, observing) before any verdict — a sweep that didn't interact terminates with verdict 'Incomplete'. Walks threads,

From plugin
jezweb-skills
1k63 skills57 commands
Install
$ npx -y skills add jezweb/claude-skills --skill ux-audit --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ux-audit

Context preview

The summary Claude sees to decide when to auto-load this skill.

Walk through a live web app AS a real user to find usability + behavioural bugs that static reviews miss. REQUIRES proof of interaction (typing, clicking, sending, observing) before any verdict — a sweep that didn't interact terminates with verdict 'Incomplete'. Walks threads,

SKILL.md

ux-audit.SKILL.md
name: ux-audit
description: "Walk through a live web app AS a real user to find usability + behavioural bugs that static reviews miss. REQUIRES proof of interaction (typing, clicking, sending, observing) before any verdict — a sweep that didn't interact terminates with verdict 'Incomplete'. Walks threads, exercises every element, runs the multi-pane stress matrix, visual polish sweep, component perfection checklist, automated a11y (axe-core), pragmatic performance budget (LCP/CLS/INP), scenario battery (11 scenarios), and stress recipes including the real-flavour data battery. Hard gates: console errors/warnings = 0, network 5xx = 0, layout collapse = 0, axe Critical/Serious = 0, perf budget green. Audit-the-audit meta-check rejects rushed reports. Each finding has reproduction steps, evidence path, and suspected code location. Trigger with 'ux audit', 'walkthrough', 'qa sweep', 'audit the app', 'dogfood this', 'check all pages', 'find what's broken', 'stress the UI'."
compatibility: claude-code-only

UX Audit

Walk through a live web app AS a real user. The audit is **interaction-first** — typing, clicking, sending, watching, screenshotting. A static DOM sweep cannot produce a verdict.

Verdict states

The audit ends in exactly one of:

  • **Pass** — Critical = 0, High = 0, all hard gates green, Interaction Manifest complete.
  • **Conditional Pass** — Critical = 0, High = 0, all hard gates green, but Medium/Low present.
  • **Fail** — at least one Critical or High finding, OR a hard gate red.
  • **Incomplete** — Interaction Manifest missing required entries, a phase wasn't run, OR the audit-the-audit meta-check fires (manifest timestamps clustered < 0.5s apart, screenshots fewer than 2 × routes, console reads fewer than 1 × routes, Phase 3 took < 1m for an exhaustive audit). Not legal to upgrade to Pass even if everything observed looked fine.

If the work doesn't include a complete Interaction Manifest, the only legal verdict is **Incomplete**. "It looked OK" is not Pass. A clean Pass with implausible timings is rejected — the agent must redo the audit with real interaction.

Hard gates

These auto-fail the audit. They cannot be downgraded.

| Gate | Threshold | Severity if violated | |------|-----------|----------------------| | Console errors during walkthrough | > 0 | Critical | | Console warnings during walkthrough | > 0 | High | | Network 5xx | > 0 | Critical | | Network 403 / 404 on authenticated pages | > 0 | High | | Layout collapse at any tested viewport / pane combo | > 0 | High | | axe-core Critical violations on any audited page | > 0 | Critical | | axe-core Serious violations on any audited page | > 0 | High | | LCP on representative route (pragmatic budget) | > 4.0s | High | | CLS on representative route | > 0.25 | High | | INP on representative route | > 500ms | High | | Required Interaction Manifest entry missing | n/a | Incomplete | | Manifest median gap between entries < 0.5s | n/a | Incomplete (didn't actually interact) |

A console warning is High *minimum*. A 5xx is Critical *automatically*. There is no "Medium console error" — that category does not exist in this skill.

axe-core thresholds are run **per page** (>1 violation on any single page fails). Performance thresholds are run **once on a representative route** (per-page is overkill); pragmatic budget is well above broken, well below CWV-strict. Full thresholds + rationale in [references/performance-budget.md](references/performance-budget.md). Full a11y wiring + severity mapping in [references/a11y-automation.md](references/a11y-automation.md).

Allowlist for known noise

Some apps have known-noisy console / network categories that aren't bugs (Sentry info logs, browser-extension chatter, expected 401 on auth-check probes). Read the audit-config file before Phase 3 and apply its allowlist. Path fallback: `.jez/audit-config.yml` → `audit-config.yml` → `.audit/config.yml`. Allowlisted entries stay in the Interaction Manifest but suppress from findings. Verdict block shows both raw and allowlisted: `Console warnings: 3 (1 allowlisted, 2 reportable)`.

Default without a config: every console error / warning is a finding. Format, semantics, surface overrides in [references/audit-config.md](references/audit-config.md).

Phases (in order)

1. **Pre-flight** — Persona Lock, browser tool, URL, viewport, capability tests 2. **Discovery** — sitemap, thread inventory, element inventory 3. **Walkthrough** — Interaction Manifest, threads, element exhaustion, multi-pane stress, first-time-user lens, live interaction smoke 4. **Polish** — visual polish sweep, component perfection checklist 5. **Stress** — scenario battery (11 scenarios) + extended stress recipes 6. **Verdict** — verdict state, hard-gate scorecard, perfection roadmap, findings with reproduction 7. **Fix-and-verify** — patch findings, re-walk affected slices, update report

For a 30-second pre-deploy check, use the dogfood drill at the bottom of this file — a project-level rule, not a skill invocation.

Phase 1 — Pre-flight

Five gates. Stop if any fail.

1. Persona Lock

The audit needs a persona before anything else. Without a locked persona, findings drift toward generic "looks fine".

Source the persona in this order:

1. **Argument** — if the user provided one ("ux audit as a busy insurance broker") 2. **Project personas** — read existing persona files (fallback chain: `.jez/audit-personas/<slug>.md` → `docs/personas/<slug>.md` → `personas/<slug>.md` → `.audit/personas/<slug>.md`). The first match wins. 3. **Ask once** — *"Who uses this app and what are they trying to get done?"*

Capture: role, tech comfort, time pressure, emotional state, device context. A good persona predicts what they'd miss ("A receptionist between phone calls won't scroll below the fold").

Lock the persona by writing the chosen persona at the top of the audit report. Every finding must be defensible from this persona's perspective. If you catch yourself t

Read more
Ships withjezweb-skills

Production workflow skills for Claude Code. Each skill guides Claude through a recipe to produce tangible output — scaffolded projects, generated assets, professional documents, deployed services. Ten plugins of practical, production-oriented skills.

Get the whole plugin

Other skills on jezweb-skills.