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/color-palette

Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a

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jezweb-skills
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Install
$ npx -y skills add jezweb/claude-skills --skill color-palette --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/color-palette

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Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a

SKILL.md

color-palette.SKILL.md
name: color-palette
description: "Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast."
compatibility: claude-code-only

Colour Palette Generator

Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.

Workflow

Step 1: Get the Brand Hex

Ask for the primary brand colour. A single hex like `#0D9488` is enough.

Step 2: Generate 11-Shade Scale

Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.

Hex to HSL Conversion

function hexToHSL(hex) {
  hex = hex.replace(/^#/, '');
  const r = parseInt(hex.substring(0, 2), 16) / 255;
  const g = parseInt(hex.substring(2, 4), 16) / 255;
  const b = parseInt(hex.substring(4, 6), 16) / 255;

  const max = Math.max(r, g, b);
  const min = Math.min(r, g, b);
  const diff = max - min;

  let l = (max + min) / 2;
  let s = 0;
  if (diff !== 0) {
    s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
  }

  let h = 0;
  if (diff !== 0) {
    if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
    else if (max === g) h = ((b - r) / diff + 2) / 6;
    else h = ((r - g) / diff + 4) / 6;
  }

  return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}

Lightness and Saturation Values

| Shade | Lightness | Saturation Mult | Use Case | |-------|-----------|-----------------|----------| | 50 | 97% | 0.80 | Subtle backgrounds | | 100 | 94% | 0.80 | Hover states | | 200 | 87% | 0.85 | Borders, dividers | | 300 | 75% | 0.90 | Disabled states | | 400 | 62% | 0.95 | Placeholder text | | 500 | 48% | 1.00 | **Brand colour baseline** | | 600 | 40% | 1.00 | Primary actions (often the brand colour) | | 700 | 33% | 1.00 | Hover on primary | | 800 | 27% | 1.00 | Active states | | 900 | 20% | 1.00 | Text on light bg | | 950 | 10% | 1.00 | Darkest accents |

Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.

Complete Scale Generator

function generateShadeScale(brandHex) {
  const { h, s } = hexToHSL(brandHex);
  const shades = {
    50:  { l: 97, sMul: 0.8 },  100: { l: 94, sMul: 0.8 },
    200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
    400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
    600: { l: 40, sMul: 1.0 },  700: { l: 33, sMul: 1.0 },
    800: { l: 27, sMul: 1.0 },  900: { l: 20, sMul: 1.0 },
    950: { l: 10, sMul: 1.0 }
  };
  const result = {};
  for (const [shade, { l, sMul }] of Object.entries(shades)) {
    result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
  }
  return result;
}

HSL to Hex Conversion

function hslToHex(h, s, l) {
  s = s / 100; l = l / 100;
  const c = (1 - Math.abs(2 * l - 1)) * s;
  const x = c * (1 - Math.abs((h / 60) % 2 - 1));
  const m = l - c / 2;
  let r = 0, g = 0, b = 0;
  if (h < 60) { r = c; g = x; }
  else if (h < 120) { r = x; g = c; }
  else if (h < 180) { g = c; b = x; }
  else if (h < 240) { g = x; b = c; }
  else if (h < 300) { r = x; b = c; }
  else { r = c; b = x; }
  r = Math.round((r + m) * 255);
  g = Math.round((g + m) * 255);
  b = Math.round((b + m) * 255);
  return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}

Verification

Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.

---

Step 3: Map Semantic Tokens

Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.

Light Mode Tokens

| Token | Shade | Use Case | |-------|-------|----------| | `background` | white | Page backgrounds | | `foreground` | 950 | Body text | | `card` | white | Card backgrounds | | `card-foreground` | 900 | Card text | | `popover` | white | Dropdown/tooltip backgrounds | | `popover-foreground` | 950 | Dropdown text | | `primary` | 600 | Primary buttons, links | | `primary-foreground` | white | Text on primary buttons | | `secondary` | 100 | Secondary buttons | | `secondary-foreground` | 900 | Text on secondary buttons | | `muted` | 50 | Disabled backgrounds, subtle sections | | `muted-foreground` | 600 | Muted text, captions | | `accent` | 100 | Hover states, subtle highlights | | `accent-foreground` | 900 | Text on accent backgrounds | | `destructive` | red-600 | Delete buttons, errors | | `destructive-foreground` | white | Text on destructive buttons | | `border` | 200 | Input borders, dividers | | `input` | 200 | Input field borders | | `ring` | 600 | Focus rings |

Dark Mode Tokens

| Token | Shade | Use Case | |-------|-------|----------| | `background` | 950 | Page backgrounds | | `foreground` | 50 | Body text | | `card` | 900 | Card backgrounds | | `card-foreground` | 50 | Card text | | `popover` | 900 | Dropdown backgrounds | | `popover-foreground` | 50 | Dropdown text | | `primary` | 500 | Primary buttons (brighter in dark) | | `primary-foreground` | white | Text on primary buttons | | `secondary` | 800 | Secondary buttons | | `secondary-foreground` | 50 | Text on secondary buttons | | `muted` | 800 | Disabled backgrounds | | `muted-foreground` | 400 | Muted text | | `accent` | 800 | Hover states | | `accent-foreground` | 50 | Text on accent backgrounds | | `destructive` | red-500 | Delete buttons (brighter) | | `destructive-foreground` | white | Text on destructive | | `border` | 800 | Borders | | `input` | 800 | Inpu

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