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/mvp-prototype

Use in MVP mode (/superlite:mvp), after the .mvp.md feature plan is written, to make the one-file clickable prototype, check it, and read the user's feedback before the agent-format plan is written.

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superlite
24912 skills8 agents19 commands6 hooks

Claude Code

$ npx -y skills add iha2/superlite --skill mvp-prototype --agent claude-code

SKILL.md

mvp-prototype.SKILL.md
name: mvp-prototype
description: Use in MVP mode (/superlite:mvp), after the .mvp.md feature plan is written, to make the one-file clickable prototype, check it, and read the user's feedback before the agent-format plan is written.

MVP prototype

One self-contained page, `.superlite/mvp/prototype.html`: raw HTML and JS, no build step, no network, fake data. It is a spec for behavior, not product code. Design: `docs/mvp-flow.md`. Tools: `superlite-cli mvp_check` (see below).

1. The plan the page is built from

`docs/plans/<date>-<topic>.mvp.md` opens with the usage diagram, then `**Target:**` (`web`, `cli`, `library`, `api`, `other`; combined as `web, api`), optionally `**Estimate:** 30-45 min, $4-7`, then one heading per feature, which `mvp_check` parses:

### F1: Create a note
- **Gets:** a note saved in one step
- **Use:** type, press Enter
- **Depends:** none
- **Size:** S
- **Priority:** must
- **Recommend:** in - the core of the product

Features considered and left out go under `## Left out` as plain bullets, with no `F` id.

2. Write the mock, not the page

Write only the main area as an HTML fragment, `.superlite/mvp/mock.html`, in the style for the target from [mock-patterns.md](mock-patterns.md). Then:

bash <skill-dir>/../swarm/scripts/superlite-cli mvp_check build --plan docs/plans/<date>-<topic>.mvp.md --mock .superlite/mvp/mock.html

`build` fills [page-template.html](page-template.html) (side panel, footer, save logic) with the plan's features and your mock, stamps the page's sha, and checks it; it does not open it. Do not copy or rewrite the template by hand.

**Show the page** to the user; how is your choice, by what your harness offers: an in-IDE view (in the Claude desktop app, send the page as a file with display render), a browser tool you can drive, or `superlite-cli mvp_check open` for the default browser. In a headless run, skip it. If the view cannot save files, Save feedback falls back to a download, and Copy feedback to the clipboard.

Mock rules:

  • Every element a feature adds carries `data-feature="F2"` (several ids: `data-feature="F2 F4"`, hidden if any is cut). Every

feature appears at least once. Cutting it in the panel hides those elements.

  • `data-screen="S1" data-title="Note list"` marks a screen (web: one shown at a time), `data-go="S2"` navigates on click,

`data-edit` marks a label the user may retype (never on the same element as `data-go`). `data-sl-order` on a container reorders its `data-feature` children with the panel's order.

  • Fake data inline. No `http://` or `https://` anywhere (write `api.example/notes` or `/notes`), no `fetch`, no CDN, no fonts.

3. Check

`superlite-cli mvp_check check --plan <mvp.md>` must print `mvp_check: ok`. It checks: the page parses and its structural tags close, the panel's data matches the plan, every feature id is in the mock, no external URLs or network calls, and (when the feedback file exists) the feedback schema, its features against the plan, and its `prototype_sha` against the page. Fix the mock or the plan, then `build` again. After any hand edit of the page run `superlite-cli mvp_check stamp`.

In either orchestrator mode, when `open_in_harness` is on (`superlite-cli agent_specs status`), open the `.mvp.md` for the user (`superlite:drafting`, After writing); do not wait on it.

4. Human orchestrator

Show the path, a five-line summary (goal, target, features in, features out, rough time and cost) and: open the page, cut or reorder features, edit labels, leave notes, press Save feedback, then reply in chat. END THE TURN. The chat reply approves, never the file. If you understand that reply as approval, send approve: `superlite-cli orchestrator approve --review docs/plans/<date>-<topic>.mvp.md`, then `superlite-cli mvp_check fetch` (the project file, else the newest `mvp-feedback*.json` in Downloads, copied in; if none, ask the user to paste the Copy feedback block and save it yourself to `.superlite/mvp/mvp-feedback.json`), then `superlite-cli mvp_check check --plan <mvp.md> --require-feedback`. A sha mismatch means the file came from an older page: ask once for a fresh save. From here on the human is not asked again: a scope change is a `Ruling: [scope] ...` line, listed by `superlite-cli finish` under "Changed from the approved plan".

5. AI orchestrator (self-check, no stop)

`superlite-cli mvp_check check --plan <mvp.md>` until ok, then `superlite-cli mvp_check ai --plan <mvp.md>` writes the feedback with `source: "ai"`, every feature as the plan recommends, and no edits. Log `Ruling: MVP scope taken as the plan recommends - AI orchestrator - cost if wrong: a feature rebuilt later`. No `approve`.

6. Feedback into the agent-format plan

Schema and rules: [feedback-schema.md](feedback-schema.md). `in: false` features go to "Out of scope"; kept features become tasks in `order`, each keeping its `F` id as the trace id; `added` entries become features marked "unreviewed"; label `edits` change the FROZEN names; screens and click paths become FROZEN interfaces and CHAINs; fake data becomes EXAMPLE blocks. Write `docs/plans/<date>-<topic>.md` with `**Review plan:** docs/plans/<date>-<topic>.mvp.md`, then `lint --stable`. If lint fails, fix the plan, never the feedback.

7. At finish

Delete `.superlite/mvp/` unless the target includes `web` and the feedback says `keep_as_frontend: true`; then the page is the first producer task's starting file, converted to the plan's framework by that task.

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Questions about mvp-prototype.

Which coding agents can use mvp-prototype?
mvp-prototype installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.